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MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Old 02-18-2014, 07:03 PM   #337
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by MLB Bob
I kinda found in some cases this was the case and it was a detriment. The salaries were based on overall. Theres a little work around to make adjustments to some contracts that was in..

My issue was a guy like Mark Buerhle had a contract of 2 million or something..because it was based on his overall. Makes bad contracts kinda non existent because regressed players didnt have inflated contracts..took away from some of the depth. Im just curious how contracts will work now
That's not what meant. I'm speaking strictly of real life MLB players who currently have a contract going into 2014.

Kershaw makes 30MM in 2015 and Buerhle 19MM. I'm fine if Kershaw is dropped to 21MM ad long as Buerhle also has a relative salary of 12MM. That would go for any player, so if they're real life 2015 contract is 50% of Kershaws I'd want them to be at 15MM. Since contract values fluctuate, the annual average value of the contract would work fine. The contracts of San Diego made players would be static and not changeable.

The problem is this might go too far for San Diego to do, as it its still accurate, just everything is surpressed down to some arbitrary precentage. I have no idea wht their agreement states, this might be way over the line for them to do or maybe its perfectly fine.

I agree the current system is not good. But I feel like what's needed there is what everyone wants for many aspects of the AI logic. More variability and randomness. Teams should make more bad decisions, but also make some good ones. Maybe someone signs Aoki in 2015 when you'd expect him to regress, but they get luck and he doesn't and they signed a very undervalued contract. Maybe he has a good year and some team decides to give him 3 years, but he regresses hard and is dead weight.
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Old 02-18-2014, 07:14 PM   #338
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by MrOldboy
That's not what meant. I'm speaking strictly of real life MLB players who currently have a contract going into 2014.

Kershaw makes 30MM in 2015 and Buerhle 19MM. I'm fine if Kershaw is dropped to 21MM ad long as Buerhle also has a relative salary of 12MM. That would go for any player, so if they're real life 2015 contract is 50% of Kershaws I'd want them to be at 15MM. Since contract values fluctuate, the annual average value of the contract would work fine. The contracts of San Diego made players would be static and not changeable.

The problem is this might go too far for San Diego to do, as it its still accurate, just everything is surpressed down to some arbitrary precentage. I have no idea wht their agreement states, this might be way over the line for them to do or maybe its perfectly fine.

I agree the current system is not good. But I feel like what's needed there is what everyone wants for many aspects of the AI logic. More variability and randomness. Teams should make more bad decisions, but also make some good ones. Maybe someone signs Aoki in 2015 when you'd expect him to regress, but they get luck and he doesn't and they signed a very undervalued contract. Maybe he has a good year and some team decides to give him 3 years, but he regresses hard and is dead weight.
Ya i get ya...just scale everything and adjust the budgets for this as well. Right now its a little wonky and some teams have correct payrolls some teams dont. So if they scale the contracts they have to scale the payrolls..
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Old 02-18-2014, 07:18 PM   #339
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by MLB Bob
Ya i get ya...just scale everything and adjust the budgets for this as well. Right now its a little wonky and some teams have correct payrolls some teams dont. So if they scale the contracts they have to scale the payrolls..
Exactly, but I'd assume that would just come along automatically, even if it had to be done manually by the devs. But that will be hard with how much the Dodgers are spending. That's not even a joke, if they did go with the scaling system they'd have to give LA a gigantic budget to fit all the "scaled down" contracts.
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Old 02-18-2014, 07:31 PM   #340
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Normally all I do is turn the pitch speed down, and the contact up a bit. Otherwise I strike out 15 times a game. But even that didn't help with my sorry Yankees team last year. lol
lol. And with the pitch speed all the way up, imagine how brutal breaking balls are to hit LOL. I still have trouble with C.C.'s slider. haha (not to mention the fact I hit using ZONE Analog).

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Old 02-18-2014, 07:34 PM   #341
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by thaSLAB
Sort of. Tedus actually touched on it in his Taiwan preview thread. He said "Fielding felt more responsive" and "fluid" - that's what he was trying to describe.

Although it's a small bullet point on the fact sheet, IMO it's a game changer as far as gameplay goes. First off, the ball region indicator (the big shadow) OSD is now gone. It is now all handled with the ball location indicator (transparent baseball)... and it is more realistic (and fun) as a result. The reason why is the dynamic aspect of it. For the most part, there's no more running to a spot after the ball is hit and waiting for the ball to fall into your glove, repeat. You now have to adjust on the fly, up to the point when you catch the ball. So you can easily find yourself fighting the wind, or drifting back, back, back and running out of room and the ball lands over the fence/out of play. It really keeps you guessing up to the last second on some balls. There are still no doubters, but they are pretty much handled the way you would react in real life, which I think the new fielding cameras help with too.

I can't remember if it was ratings based or not (aside from the obvious fielder speed), but the wind/weather does play a part in how the ball moves. This was one of my favorite additions though.

Anyway, that's the gist of it. Hopefully I didn't butcher my explanation.
again, I know it's unrealistic to think we're gonna see a demo... but THIS is why I'd love to see one. With all the new improvements and changes, it'd be nice to get a feel for them b4 the season starts if u get what i mean. lol.
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Old 02-18-2014, 08:01 PM   #342
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by thaSLAB
Sort of. Tedus actually touched on it in his Taiwan preview thread. He said "Fielding felt more responsive" and "fluid" - that's what he was trying to describe.

Although it's a small bullet point on the fact sheet, IMO it's a game changer as far as gameplay goes. First off, the ball region indicator (the big shadow) OSD is now gone. It is now all handled with the ball location indicator (transparent baseball)... and it is more realistic (and fun) as a result. The reason why is the dynamic aspect of it. For the most part, there's no more running to a spot after the ball is hit and waiting for the ball to fall into your glove, repeat. You now have to adjust on the fly, up to the point when you catch the ball. So you can easily find yourself fighting the wind, or drifting back, back, back and running out of room and the ball lands over the fence/out of play. It really keeps you guessing up to the last second on some balls. There are still no doubters, but they are pretty much handled the way you would react in real life, which I think the new fielding cameras help with too.

I can't remember if it was ratings based or not (aside from the obvious fielder speed), but the wind/weather does play a part in how the ball moves. This was one of my favorite additions though.

Anyway, that's the gist of it. Hopefully I didn't butcher my explanation.
I wonder if this sort of "tentativeness" of the location where the ball actually drops has any effect on how CPU fielders move on the field. If they don't go straight to the catch region (like they do now), I think that would be a huge plus in my book....
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Old 02-18-2014, 08:06 PM   #343
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

Seems like they just added so much esp to the new console. I haven't heard about an option to have to manually return your runner back to the bag on pick off attempts.
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Old 02-18-2014, 08:55 PM   #344
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Seems like they just added so much esp to the new console. I haven't heard about an option to have to manually return your runner back to the bag on pick off attempts.
You've always had the option to manually have him return to the bag. But once the pitcher starts his pickoff animation it's up to the players ratings.
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