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More Details Emerge About The Golf Club

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Old 01-31-2014, 02:07 PM   #81
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Re: More Details Emerge About The Golf Club

Update on mouse control on the PC version: HBS is now saying that they will have analog mouse control added at some point during the closed beta. They haven't "100% ruled out 3-click control", but seeing that they presented its status as quoted, it sounds like it's much closer to being ruled out than not.

In the Riding the Pines podcast interview with Executive Producer, Peter Garcin, they didn't want meters and gauges in their HUD, as part of the core design. I can understand why a 3-click meter wouldn't be there for that reason. Could they implement 3-click just by watching the golfer animation? I have my doubts there. I'm not a three clicker myself, but I think HBS may be underestimating the share of the PC market who would ONLY use this option.
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Old 01-31-2014, 05:26 PM   #82
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Re: More Details Emerge About The Golf Club

Quote:
Originally Posted by OnlookerDelay
Update on mouse control on the PC version: HBS is now saying that they will have analog mouse control added at some point during the closed beta. They haven't "100% ruled out 3-click control", but seeing that they presented its status as quoted, it sounds like it's much closer to being ruled out than not.

In the Riding the Pines podcast interview with Executive Producer, Peter Garcin, they didn't want meters and gauges in their HUD, as part of the core design. I can understand why a 3-click meter wouldn't be there for that reason. Could they implement 3-click just by watching the golfer animation? I have my doubts there. I'm not a three clicker myself, but I think HBS may be underestimating the share of the PC market who would ONLY use this option.
No 3-click no purchase for me.
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Old 01-31-2014, 06:23 PM   #83
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Re: More Details Emerge About The Golf Club

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Originally Posted by ThomasP
No 3-click no purchase for me.
I'd like to see what the results of a scientific survey would show about this? I only see a small, yet vocal portion of the PC golf gamer market and based on that, I would say that 3-clickers are the majority. I'd just like to know how the PC golf gamers break down between analog and 3-click?

Just curious ThomasP, if the animation in this game is smooth enough, do you think you could use the golfer animation as a 'gauge' for 3-clicking? This is purely a hypothetical question because of HB Studios' stated position on gauges and meters. If 3-click happens in TGC, it *may* be that this is the only way it would happen.
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Old 01-31-2014, 07:05 PM   #84
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Re: More Details Emerge About The Golf Club

Quote:
Originally Posted by OnlookerDelay
I'd like to see what the results of a scientific survey would show about this? I only see a small, yet vocal portion of the PC golf gamer market and based on that, I would say that 3-clickers are the majority. I'd just like to know how the PC golf gamers break down between analog and 3-click?

Just curious ThomasP, if the animation in this game is smooth enough, do you think you could use the golfer animation as a 'gauge' for 3-clicking? This is purely a hypothetical question because of HB Studios' stated position on gauges and meters. If 3-click happens in TGC, it *may* be that this is the only way it would happen.
Sounds interesting but that would be something I'd have to try out first. I've always used the 3 click in Tiger Woods PC games.
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Old 01-31-2014, 10:44 PM   #85
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Re: More Details Emerge About The Golf Club

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Originally Posted by Seymour Scagnetti
This game looks to be lacking a lot of basic stuff that you expect in a sports game that keeps your interest. Not sure why everyone is so ramped up for this. There's alot more to a good golf game than just a course creator.
As usual, Seymour nails it. I too find the excitement for this game way over the top. I was worried as soon as I saw that the devs have come from working on TW games. Then I read that there is to be only one difficulty level and that had me scratching my head in the same sad, disbelieving way that I used to do when reading about the decisions of the TW devs. Only one difficulty level? How can that possibly work to the satisfaction of all. The different degrees of difficulty of the courses won't make any difference to the fact that some people will find it all way too easy and others too hard. Throw in all the other things we know about the game, like no career mode, no stat tracking offline, no adherence to the proper rules of golf (eg ball drops) and it looks a very incomplete product. Fair enough they say it will receive upgrades but I am well and truly on the sidelines at the moment. The Perfect Golf devs are the only ones in whom I sense the commitment to an authentic golf game such as the Links team of fond memory had and unfortunately they are such a small team that a published product still looks a long way off.

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Old 02-01-2014, 12:09 AM   #86
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Re: More Details Emerge About The Golf Club

Quote:
Originally Posted by OnlookerDelay
Update on mouse control on the PC version: HBS is now saying that they will have analog mouse control added at some point during the closed beta. They haven't "100% ruled out 3-click control", but seeing that they presented its status as quoted, it sounds like it's much closer to being ruled out than not.

In the Riding the Pines podcast interview with Executive Producer, Peter Garcin, they didn't want meters and gauges in their HUD, as part of the core design. I can understand why a 3-click meter wouldn't be there for that reason. Could they implement 3-click just by watching the golfer animation? I have my doubts there. I'm not a three clicker myself, but I think HBS may be underestimating the share of the PC market who would ONLY use this option.
IMO even though I don't like the 3 click method we need to end up with more options as options are always better.
I've always been for the mouse method.
As we move forward and give the dev's input and suggestions hopefully over time we can get a great game built.
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Old 02-01-2014, 12:50 AM   #87
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Re: More Details Emerge About The Golf Club

Quote:
Originally Posted by Zinger
As usual, Seymour nails it. I too find the excitement for this game way over the top. I was worried as soon as I saw that the devs have come from working on TW games. Then I read that there is to be only one difficulty level and that had me scratching my head in the same sad, disbelieving way that I used to do when reading about the decisions of the TW devs. Only one difficulty level? How can that possibly work to the satisfaction of all. The different degrees of difficulty of the courses won't make any difference to the fact that some people will find it all way too easy and others too hard. Throw in all the other things we know about the game, like no career mode, no stat tracking offline, no adherence to the proper rules of golf (eg ball drops) and it looks a very incomplete product. Fair enough they say it will receive upgrades but I am well and truly on the sidelines at the moment. The Perfect Golf devs are the only ones in whom I sense the commitment to an authentic golf game such as the Links team of fond memory had and unfortunately they are such a small team that a published product still looks a long way off.

Yep, I'm starting to feel more like you and Seymour, I think the excitement over having a new player on the golf game scene was just overwhelming. Not including drops is really bugging me, that just changes the game of golf so much. Even the "other" series had drops, yes they were automatic and put you in odd spots sometimes but, at least they were there.

Forcing re-hits essentially penalizes you 2 strokes in many situations. For example, you hit a drive 270 yds down the fairway only to watch it bounce into the water. Instead of dropping near the water and hitting your 3rd shot from there, you have to tee off again, 270 yds in the wrong direction. Now your 3rd shot is from the tee box, and 270 yds later, your 4th shot will finally be were your 3rd should have been. This fundamentally changes the way the sport is played, it would be like not including extra points and 2-pt conversions in a football game IMO.

I don't mean to rant but, no drops really bugs me and I hope we don't have to wait years for them to get added.

Last edited by rolltide1017; 02-01-2014 at 12:29 PM.
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Old 02-01-2014, 12:25 PM   #88
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Re: More Details Emerge About The Golf Club

The drops are definitely an area for major concern. One of the devs has indicated they'd be working on it in the months after the release. I think they're interested in getting what they consider to be a playable game out the door to start generating some ROI. If I start seeing the promised frequent updates in short order after release, I'll have more confidence that they'll actually be able to fix the drops.
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