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More Details Emerge About The Golf Club

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Old 01-27-2014, 12:39 PM   #65
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Re: More Details Emerge About The Golf Club

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Originally Posted by rolltide1017
I think you're being a little harsh towards Seymour's opinion. I share some of the same concerns he has about the game. Not even getting drops right means there're not getting the game of golf completely right but, neither has TW to this date.

I can deal with not being able to move around on the tee box but, I hope they change that in the future. Drops on the other hand, are a basic fundamental aspect of the sport and not including them puts a damper on this game IMO. Having to re-hit every time you land in a hazard is not the way the game was meant to be played. Very few times in the game of golf is re-hitting the best choice, that's why you don't see pros do it that often.

I play golf in real life and I'm not that good which means I have a lot of practice hitting hazards and taking drops. The only time I may re-hit is if I hit a hazard from the tee. Most other times I'm taking my drop because it normally takes the hazard out of play or lessens its influence on your next shot. If a basic fundamental of football or baseball was left out of one of those games there would be a huge uproar on this site so, I don't understand why it is taboo to be disappointed when these devs have admitted that they haven't even gotten the basic fundamentals of the sport right.

They claim to be a sim golf game but can't figure out how to get drops in, that's not sim golf IMO. I'm still going to support this game because I think it looks pretty good and has great potential, I just hope that 2 or 3 years from now we are not still waiting for drops to be added to the game.

No I'm not. A game that is in stage 1 of existence ..yet he continues to act like it should have all the bells and whistles of a game in it's 10th year.
Again they have been straight forward about what steps they are planning and simply don't have a multi million dollar budget.
Man we can all say what we want in the game and we can hope it gets there but to constantly chime in negatively because something isn't in the first release is ridiculous.
I keep forgetting that is OS these days.
We've all said things we want etc.. and that's what we should do so the developers know what we want.

Again it's all well and good to show what we want the "end game" to be and yes to even be critical when improvements are not made.
And throwing things EA said at them like they said it. How does that make any sense whatsoever?
Them wanting to be a sim game doesn't = "Hey we can get everything done in the first release of the game" ...that's the point.

We all hope the game eventually gets to the stage we want it but for Gods sake give them at least 1/5 the chances we gave EA. We've been posting at both boards in dialog with the developers about whats in and not and what we'd like to see.

If they don't make improvements each release you can best be sure most will start to be more critical.

In any case I'm moving on so this doesn't continue to derail the thread.
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Old 01-27-2014, 02:37 PM   #66
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Re: More Details Emerge About The Golf Club

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Originally Posted by ralphieboy11
I would imagine drops not being in has to do with the infinite amount of courses that could become available.

When you put the course creator in the hands of the masses you never know what people might design. What if someone creates a completely island green without a drop zone? Certainly seems like that will be possible. If the ball goes into the water on the tee shot, where do you drop the ball. Onto the green?

There are many other scenarios like this that could become difficult to program when you factor in golf rules like natural water hazards, lateral water hazards, drop zones, out of bounds, etc.

I would think the developers would address these issues in later installments, but for now I don't blame them for just wanting to get a working game into the hands of the public.
This makes me want them to give us the freedom of adding specified drop areas for situations like that.
Also (i might have said this in the other thread) the ability to determine which hazards are red, yellow, or white staked. That would be cool
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Old 01-27-2014, 02:55 PM   #67
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Re: More Details Emerge About The Golf Club

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Originally Posted by ralphieboy11
I would imagine drops not being in has to do with the infinite amount of courses that could become available.

When you put the course creator in the hands of the masses you never know what people might design. What if someone creates a completely island green without a drop zone?
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Old 01-28-2014, 07:55 PM   #68
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Re: More Details Emerge About The Golf Club

I don't know how many here are interested in the PC version as mouse control players only, but HB Studios did confirm today that they are going to have mouse support for the PC version at launch, but not in the closed beta. They didn't elaborate what they meant by mouse control. Could it mean analog/trueswing, 3-click, or both? Hopefully, we'll get an answer to that soon.
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Old 01-28-2014, 10:00 PM   #69
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Re: More Details Emerge About The Golf Club

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Originally Posted by OnlookerDelay
I don't know how many here are interested in the PC version as mouse control players only, but HB Studios did confirm today that they are going to have mouse support for the PC version at launch, but not in the closed beta. They didn't elaborate what they meant by mouse control. Could it mean analog/trueswing, 3-click, or both? Hopefully, we'll get an answer to that soon.
I would imagine eventually, when my desktop PC completely dies, I'll replace it with something competent...at which point I'll pick this game up. I just can't imagine designing courses with an Xbox controller....
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Old 01-28-2014, 10:47 PM   #70
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Re: More Details Emerge About The Golf Club

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Originally Posted by pietasterp
I would imagine eventually, when my desktop PC completely dies, I'll replace it with something competent...at which point I'll pick this game up. I just can't imagine designing courses with an Xbox controller....
Have you compared your desktop to the minimum specs required for the closed beta. They were actually considerably more modest than I thought they would be. I was shocked that my desktop met and surpassed them, and I've only got $500 in it.
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Old 01-29-2014, 01:44 AM   #71
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Re: More Details Emerge About The Golf Club

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Originally Posted by OnlookerDelay
........ Could it mean analog/trueswing, 3-click, or both? Hopefully, we'll get an answer to that soon.
for a second i had a bit of fun imagining what 'both' would look/feel like...

Click, backswing, click, downswing, click (this has to be at the impact of the ball), follow thru (always follow thru!!!)

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Old 01-29-2014, 12:07 PM   #72
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Re: More Details Emerge About The Golf Club

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Originally Posted by OnlookerDelay
Have you compared your desktop to the minimum specs required for the closed beta. They were actually considerably more modest than I thought they would be. I was shocked that my desktop met and surpassed them, and I've only got $500 in it.
I have, and I agree the requirements are very reasonable. The only thing is my current PC is borderline un-reasonable (in terms of its crappiness....). I'm still on like a single-core Pentium w/ 1GB RAM and a generic crap video card, the newest component on the thing being like almost 10 years old at this point. I can barely run 7-8 year old games. I've been meaning to upgrade, but haven't had a compelling reason to....until now, maybe.
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