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The Golf Club Arrives This Spring (Xbox One, PS4, PC)- Videos, Screenshots & Features

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Old 01-25-2014, 05:52 PM   #73
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Re: The Golf Club Arrives This Spring (Xbox One, PS4, PC)- Videos, Screenshots & Feat

I hope that the character creation options are infinite like the course options.

How cool would it be if no other golfer would look the same?
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Old 01-26-2014, 12:43 AM   #74
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Re: The Golf Club Arrives This Spring (Xbox One, PS4, PC)- Videos, Screenshots & Feat

Unfortunately, there is no character creation, at least not when the game launches. Here is what one of the devs said when asked about it:

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Not in the first iteration. It's something we want to do, but it's an expensive part of the development in terms of time and money. So we decided to spend it on gameplay and the course creator.
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Old 01-26-2014, 01:20 AM   #75
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Re: The Golf Club Arrives This Spring (Xbox One, PS4, PC)- Videos, Screenshots & Feat

The swing motion in the game looks a lot better than TW ever was. With all the technology available I could never understand why TW could never get a swing motion that looked like actual PGA tour pros swinging golf clubs.

I had no intention of buying a PS4 or XBOX One but golf games have always been my thing and this does at least spur some interest in a new console...not sure it's worth $400 bucks though.

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Old 01-26-2014, 04:19 PM   #76
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Re: The Golf Club Arrives This Spring (Xbox One, PS4, PC)- Videos, Screenshots & Feat

Its too bad we cant be building off of what we have seen already in the tiger woods series. I think 14 was a great final game for the series. All four majors, legends mode and a decent career mode.

As we move on, EA will probably retain many licenses and build a sweet game for 2015. That said, it looks like the golf club will do some things that are interesting. Being a fan of video game golf, im probably buying this. Course creator is the most attractive part as well as the open source feel of the sharing aspects presented. Tiger Woods was like a museum, its beautiful, but you cant touch the cool stuff, but feel free to crunch a quarter into a neat souvenir on your way out.

But.....we start again. Like always. Think about where we've been in video game golf and where we are going.

I hope this Golf Club game is deep. It sounds like it, but we will find out around Masters time. If it doesnt get delayed....you know how video games are.
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Old 01-27-2014, 12:54 AM   #77
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Re: The Golf Club Arrives This Spring (Xbox One, PS4, PC)- Videos, Screenshots & Feat

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Originally Posted by bluengold34_OS
From what I understand you can play your shot from anywhere as of right now. There currently is no designated out of bounds areas - but they will look into possibly implementing that at a later time.
Sweet! It was be cool if we were able to set out of bounds as the course designers (local rules i guess)

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Originally Posted by Golf Clubber
Yes, you can move the holes around. The size of the area available is equivalent to that of a typical real-world golf course. You can pick up a complete hole and move it to a different location in the area, re-angle doglegs, raise/lower terrain using brush-style tools, scale and rotate different shapes of traps, place objects, change time of day and lighting direction, you can even change theme in a couple of seconds for a completely different feel to a course you've made... and lots more
This almost made me you know what in my pants

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Sign me up for the closed beta on PS4.
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Old 01-27-2014, 06:29 PM   #78
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Re: The Golf Club Arrives This Spring (Xbox One, PS4, PC)- Videos, Screenshots & Feat

I hope we will be able to move the ball around within the teeing ground in this game. That inability in TW has always bugged me.
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Old 01-27-2014, 08:19 PM   #79
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Re: The Golf Club Arrives This Spring (Xbox One, PS4, PC)- Videos, Screenshots & Feat

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Originally Posted by 8iron
I hope we will be able to move the ball around within the teeing ground in this game. That inability in TW has always bugged me.
It won't be part of this game, at launch, either. I honestly don't get the sense that the developers were hip to the desire for this feature. I think we'll see it in an update, but that's pure speculation on my part.
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Old 01-30-2014, 09:42 AM   #80
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The Golf Club Arrives This Spring (Xbox One, PS4, PC)- Videos, Screenshots & ...

Just saw this posted by one of the game's producers in there forums when asked if green speed were adjustable or tied to the chosen theme.

Quote:
As much as we want realism we also need to remember it's a game. It's very easy for us to give each course it's own definable speed and bounce but from a player perspective we need to make sure that what they expect to happen it happening, especially when you've got something like our swing mechanic that has no gauge. Imagine the first day you get the game and putting is different on each course you play, it would become very frustrating very quickly. Once people grasp the mechanic, I think there is then room to add such a feature though.
This is another post that has tamed my expectations. I really don't think we are going to get the "sim" golf game some of us were hoping for because I disagree with everything this producer said in that post. Putting should be different on each course you play, that's part of golf and part of learning each course. The only players who would be frustrated by this would be those looking for an arcade experience.

I really hope that those who get into the beta are free to talk about the game because I'd love to hear some impressions about playing a round of golf from other like minded golf fans. I'm just going to completely adjust my expectations from now on because it's starting to feel like it will have a great course creator with a generic game of golf attached. Generic may be to harsh a word but, I'm not expecting "sim" golf anymore, at least not at launch. Still looks like a fun game but, I think my expectations were set too high when the game was first announced.

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