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Forza Motorsport 5 Review (XBox One)

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Old 12-13-2013, 12:00 PM   #33
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Re: Forza Motorsport 5 Review (XBox One)

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Originally Posted by TCrouch
If you never see any accidents, that's a completely different game than I've seen. The drivatars are constantly banging into each other. And if you're in first place all the time with the drivatars on "Unbeatable", then you're just too good to have any fun, probably. Which is odd, because somebody that good would probably just be having a blast driving that fast, and I wouldn't really consider the tracks "lifeless" at all. Better than most other racing games, with fans waving their flags around, etc.

But it's a racing game. Pretty much you and the track. But if you just blow by the hardest Drivatar AI and smoke everybody, yeah...might get boring. Probably not for you. You mentioned not buying racing games, which makes me think that you probably left the drivatars on default....in which case, I'd tell you to crank up the difficulty and you certainly wouldn't be out front just bored to tears.
I bought the game and I'm just okay at it. I still have a ton to learn and I'm just starting to take away the assists. I'm very much a novice at this which is why im asking for pointers. I'm trying to learn a new genre and I'm trying to get into it.

Maybe it's the difficulty but I went 150 mph into a wall and the front of my car looked like I had been in a minor fender bender. I've seen some of the aggressive drivatars rub other cars but in 40 races I haven't seen a major crash or anything close to it. Again this could be because I don't have the difficulty high enough.

On the surface this seems to be a game about grinding to test drive expensive cars. I'm trying to dig deeper than that so I can enjoy it.
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Old 12-13-2013, 12:23 PM   #34
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Re: Forza Motorsport 5 Review (XBox One)

The problem is that with assists on and the difficulty low, it's going to be easy. So the complaint about getting out front and running away from the AI doesn't make sense in that case.

But any game like this is about grinding, getting cash, and buying new cars. Unless you're into the finer points about weight transfer of the car, how to maintain tire grip at maximum speed, worrying about corner exit speed, etc., then it's really probably not a game you'll find enjoyment in. Most Forza players "have fun" just driving the cars and racing. You're never going to see some 7 car pile up in the middle of a corner, because the drivatars are semi-competent. If you CAUSE one, though, you'll see it. It's not like Daytona where one car wrecks and 10 will pile right into the wreck because they don't have time to avoid it.

The larger problem may be expectations--Forza and Gran Turismo are games based on collecting cars and the semi-realism of their handling model. With assists on, you will miss most of the realism stuff, and with the difficulty low, you'll be in first all the time and bored (and wonder what all the fuss is about).

It's not until you crank the difficulty up and turn the assists off that it really starts to be fun. But even then, fun is subjective. For me, fun is shaving a tenth of a second off of a lap, or nailing the corkscrew at Laguna Seca perfectly. For you, it may be seeing the huge pile ups and high-octane action. If so, you really should look at Need For Speed instead of Forza. Forza is much more sterile, much more reserved. NFS sounds like it's a lot more of what you'd be looking for, honestly.

EDIT: And on the damage note, with licensed cars, there's only so much developers can do. They can't just tear a car up and make it destroyed, as the manufacturers won't let them. They think it provides the image that their cars are unsafe. That's why almost any game you play, you'll plow a wall at 150 and the car will keep going. The car manufacturers demand that. At least in Forza, you take performance damage when you do that. Other games you don't even get that.
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Old 12-13-2013, 02:07 PM   #35
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Re: Forza Motorsport 5 Review (XBox One)

Quote:
Originally Posted by TCrouch
The problem is that with assists on and the difficulty low, it's going to be easy. So the complaint about getting out front and running away from the AI doesn't make sense in that case.

But any game like this is about grinding, getting cash, and buying new cars. Unless you're into the finer points about weight transfer of the car, how to maintain tire grip at maximum speed, worrying about corner exit speed, etc., then it's really probably not a game you'll find enjoyment in. Most Forza players "have fun" just driving the cars and racing. You're never going to see some 7 car pile up in the middle of a corner, because the drivatars are semi-competent. If you CAUSE one, though, you'll see it. It's not like Daytona where one car wrecks and 10 will pile right into the wreck because they don't have time to avoid it.

The larger problem may be expectations--Forza and Gran Turismo are games based on collecting cars and the semi-realism of their handling model. With assists on, you will miss most of the realism stuff, and with the difficulty low, you'll be in first all the time and bored (and wonder what all the fuss is about).

It's not until you crank the difficulty up and turn the assists off that it really starts to be fun. But even then, fun is subjective. For me, fun is shaving a tenth of a second off of a lap, or nailing the corkscrew at Laguna Seca perfectly. For you, it may be seeing the huge pile ups and high-octane action. If so, you really should look at Need For Speed instead of Forza. Forza is much more sterile, much more reserved. NFS sounds like it's a lot more of what you'd be looking for, honestly.

EDIT: And on the damage note, with licensed cars, there's only so much developers can do. They can't just tear a car up and make it destroyed, as the manufacturers won't let them. They think it provides the image that their cars are unsafe. That's why almost any game you play, you'll plow a wall at 150 and the car will keep going. The car manufacturers demand that. At least in Forza, you take performance damage when you do that. Other games you don't even get that.
Thanks for taking the time to respond TCrouch. I will up the difficultly for sure. By no means was I trying to say that I'm always in front. I was saying "if" I make it to the front then it just becomes me and the empty road.

Maybe you're right and this isn't for me but I don't want to sell it before I know what Forza 5 is all about.
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Old 12-13-2013, 02:19 PM   #36
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Re: Forza Motorsport 5 Review (XBox One)

No problem. At first, despite your statement to the contrary, it really seemed like a troll post. But the more I thought about it, I really do think maybe it's just not your type of game.

In a nutshell, it's all about the driving and collecting cars (which can be a grind). If it hasn't grabbed you by now, it probably won't. But try turning those assists off and see what you think (I'd recommend leaving steering on normal and not simulation if you're using the controller). Some of the cars are much livelier, and the track elevation changes are much more noticeable with assists off.

You get into a zone where you feel like you're in total control of the vehicle--that's when it becomes fun. If you don't have to worry about stabbing the brakes in the middle of a corner breaking the rear end loose, you're missing most of what makes Forza...well, Forza. Knowing to brake in a straight line, how to make the car roll through a corner and not have the gas/brake be digital on/off switches....stuff like that.

Need for Speed will give you the pile ups and flash that may hold your interest better.
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Old 12-13-2013, 05:42 PM   #37
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Re: Forza Motorsport 5 Review (XBox One)

Quote:
Originally Posted by WildFan22
I bought F5 and I usually don't usually buy racing games. My question is how can I have fun playing Forza 5? I never see any accidents, the tracks don't change lighting or weather, and if you're in first place you have nothing but a lifeless racetrack to look at.

I'm not trolling. I bought the game and I'm trying to get into it. I think I just went into it with the wrong expectations.
Unfortunately there's usually not much of a challenge on even the hardest difficulties in racing games.

Not sure if you're interested but there are a few sites that offer some really good organized racing on Forza. There's not much going on at the moment though with the transition from FM4 to FM5 but there will be in the coming year. These are probably the top 2 for Forza in my opinion:

http://www.virtual-motorsports.com/forums/
http://forums.theonlineracingassociation.com/

Whether you're one of the quickest guys or one of the slowest guys it doesn't matter.

I'll have my XB1 Monday so feel free to add me if you like (CQR Deuce). Not sure how quick I'll be on FM5 with the new physics but on FM4 I was capable of top 50 time on a lot of tracks and even had the occasional top 10 on a select few. (my apologies for the passive brag )

What assists are you using if any? If you're using a lot of the driver assists you may turn some of those off for more of a challenge.
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Old 12-13-2013, 07:05 PM   #38
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Re: Forza Motorsport 5 Review (XBox One)

I lost control of my car on Le Mans and it rolled 6 times. It's my personal record lol. Needless to say, the car was un drivable after that, with a maximum speed of 15 mph.
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Old 12-14-2013, 09:50 PM   #39
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Re: Forza Motorsport 5 Review (XBox One)

The only thing Forza Horizon has in common with the other Forza games , 1 , 2 , 3 , 4 and 5 is the use of the word Forza. It's a completely different game and no where as good as the others.
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Old 12-17-2013, 05:46 AM   #40
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Re: Forza Motorsport 5 Review (XBox One)

Anyone take issue with the sun glare? I hate it. I think my dislike for JJ ABrams effects are coloring my opinion of this game no matter how much I play it.
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