I play 12 minute quarters. So your solution to me is to play half a season to rack up about 36,000 VC points to spend (win some lose some, average 900 VC points per game). That's 40 hours of in game gameplay, plus maybe 30% additional time to manage the mode in the main screen and sub menus. So, call it 52 hours.
52 hours for 36,000 VC. That's not fun gameplay, that's game grinding to be able to have the mode just function. Why is that? Because if I don't pay stuff to keep the morale of role players up, their morale tanks and I win fewer games (fun!). Or my coach may quit because I didn't buy a weight room (MOAR FUN!). Etc.
Meanwhile, embedded in every screen is a link for me to pay an extra $10 to buy 35,000 VC points. So, for an additional $10 I can free myself of the need to grind 52 hours of games (19 cents/hour), and instead, I can play the games that interest me, the ones I want to play, and take more time engaging the pure franchise management portion of the game. Maybe I can even have time to use the practice mode. Now I can have fun!
Once you start grinding games because you feel like you have to just to make the franchise management mode playable, it's stops being "play" and it becomes "work." It's like the feeling of trying to get out from under a debt. That's not entertainment, and they are selling an entertainment product.
There's a reason open world games are so popular: they maximize player choice. Do what you want, when you want. Explore! There are no negative gameplay repercussions for doing this, except maybe getting killed and resurrected. Because you do whatever you feel like at any moment, it's fun. It's not the role playing or story line alone that's fun, it's the freedom to roam, to choose, to explore, depending on your mood.
NBA 2k14 NG has taken choice away from the gamer. Customization is severely curtailed. Events in MyPlayer are more scripted and linear. Stories in general can be fun when done right, but even Mass Effect allowed for a lot of optional open world exploring, and choice about what mission to do when, until the end game sequence.
The implementation of VC in this game is, aside from everything else, just really bad game design. It's a pay to win game that forces people to play the game in a very narrowly defined way. So you get less fun, unless you give in and pay more than you thought you would when you paid your $60.
At that point it's less fun because you're probably pissed off and resentful. Not everyone will feel that way, but a lot will, including casual gamers. Would it affect half the game's buyers? Wouldn't surprise me in the least. Will that affect future sales? What do
you think? Keep in mind the people playing now are the ones who could afford to buy a NG box at release. Later on, less wealthy gamers will be getting their hands on it, and they will be
more pissed.
To escape grinding completely for a 12 minute quarter player, it would cost you a lot more than $10. I haven't tallied it up, but my wild guess is it could take at least 100,000 VC points to max out your MyGM without ever touching the other big bucket of VC store items under the Facilities and Game Pricing menus. That's easily another 75,000 VC points, off the top of my head. Two 80,000 (total 160,000) VC packs would cost you an additional $40. With all that, why would anyone buy a virtual suit and clothes for their MyGM? To earn 160,000 VC a 12 minute quarter player would have to play about 230 hours!
C'mon, man. Be serious. I can't believe some developer(s) at 2k didn't look at this when they were writing this code and say to themselves, man, this s**t is f****d up.
PS - I didn't even add in hours you lose because your game was booted from the 2k servers in the third quarter. There goes 45 minutes of your time! No VC for you! Grind again! Have a nice day!