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NBA 2K14 VC Shows Its Ugly Side

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Old 12-12-2013, 01:00 PM   #209
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Quote:
Originally Posted by VDusen04
I think there's the possibility, if implemented absolutely correctly, that VC could complement a simulation product. As it stands now, VC use is so far gone that many aspects of simulation have been left in the rear view mirror. Unfortunately, I don't view this type of VC implementation as a base. If anything, 2K13 seemed to provide the VC base and 2K14 then opted to evolve and drown the entire product in it.

The mere idea of a coach having to upgrade to the ability of adjusting a rotation only after their team has played one game and earned a bushel of golden coins is the complete antithesis of simulation, in my opinion. Though, I am glad we can both agree that the prices behind many products is outlandish and unreasonable.

I think the crux of the problem is that VC being tied to progression accounts for but a fraction of its existence. It seems to have altered the entire direction of the franchise by serverly limiting user options and freedom, all while looking to intermingle a real simulation with a fictional fantasy world where players have mime outbursts and coaches have to barter for their job-given rights with golden fiction coins.

I actually feel the opposite may be true. I'm not sure I buy the idea that droves of non-hardcore, casual fans of basketball are going to want to grind through 5-10 seasons of tedium just to finally get that right forearm tattoo. This whole situation almost begs the question: what is the point? Why would gamers work through 10 franchise years of banality or opt to spend real life cash? Is enjoyment still a part of the equation here? Or it just a matter of arbitrary achievement?
In regards to the coach upgrading abilities, I agree with how it's implemented in myGM. The fact that you're the GM and not the coach means you shouldn't have a say on the rotation unless you "earn" that right. So having that be an upgrade is ok with me.
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Old 12-12-2013, 01:13 PM   #210
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Re: NBA 2K14 VC Shows Its Ugly Side

I think VC works well in MyCareer* and MyTeam**, but please take it out of MyGM. I don't like playing single player in sports games aside from MyCareer, but I love managing a team, ya know - being a GM. So, naturally, one of the first things I did was start a MyGM. Sadly, I couldn't do much because seemingly everything was locked behind VC and simming didn't earn much, if any, VC. Because of that, I was fired after a couple of seasons. And since VC is tied into MyCareer as well, I have no motive to use the VC I earn from anything else on MyGM. I haven't touched the mode at all since I was fired.

*I do hate how people can buy a competitive advantage specifically for the park, especially since if I did that, it would ruin the single player experience for me. 99 overall against the CPU??? No thanks. My dude's an 83 now and I'm loving the park and single player, but it's frustrating to lose to a 99 every once in a while because he spent $100 on VC.

**MyTeam points and 3 star packs from the domination mode are actually too easy to get. Why the obsession with blocks?

12 blocks a game for 10 games = Lou Williams, Joe Johnson, Paul Pierce, Kevin Love, and Al Jefferson with Derrick Favors and Zach Randolph on the bench. Well done, 2k.

Last edited by bludevilchief; 12-12-2013 at 01:17 PM.
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Old 12-12-2013, 01:25 PM   #211
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Originally Posted by bludevilchief
I think VC works well in MyCareer* and MyTeam**, but please take it out of MyGM. I don't like playing single player in sports games aside from MyCareer, but I love managing a team, ya know - being a GM. So, naturally, one of the first things I did was start a MyGM. Sadly, I couldn't do much because seemingly everything was locked behind VC and simming didn't earn much, if any, VC. Because of that, I was fired after a couple of seasons. And since VC is tied into MyCareer as well, I have no motive to use the VC I earn from anything else on MyGM. I haven't touched the mode at all since I was fired.

*I do hate how people can buy a competitive advantage specifically for the park, especially since if I did that, it would ruin the single player experience for me. 99 overall against the CPU??? No thanks. My dude's an 83 now and I'm loving the park and single player, but it's frustrating to lose to a 99 every once in a while because he spent $100 on VC.

**MyTeam points and 3 star packs from the domination mode are actually too easy to get. Why the obsession with blocks?

12 blocks a game for 10 games = Lou Williams, Joe Johnson, Paul Pierce, Kevin Love, and Al Jefferson with Derrick Favors and Zach Randolph on the bench. Well done, 2k.
Most of the stuff in myGM is pretty cheap from my experience and you get about 900 VC a game. By mid season, you should have a pretty competitive GM if you're playing the games.
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Old 12-12-2013, 01:31 PM   #212
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Re: NBA 2K14 VC Shows Its Ugly Side

Quote:
Originally Posted by trey2k198003
ITS NOT THAT BAD! Its like in madden you have to get a certain amunt of points to get boost and and unlock discount and other packages this is how 2k is doing the new gm mode. hey should probably do a regular association mode for the fans who dont want the added challenge of earning VC to open things but i think its perfect for the gm mode. I like that i cant immediately do what i want like in current gen 2K.. just my opinion.
the difference is that in madden you dont need to unlock the ability to do menial tasks like set your depth chart. you also dont get fired if you cant afford to upgrade your weight room. now if you were earning enough to do the upgrades and just opted not to because youre stingy then yes by all means you should be penalized. but being penalized because you are financially (in the game) unable to do something is not the way it should be.
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Old 12-12-2013, 01:33 PM   #213
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Re: NBA 2K14 VC Shows Its Ugly Side

Quote:
Originally Posted by poloelite
In regards to the coach upgrading abilities, I agree with how it's implemented in myGM. The fact that you're the GM and not the coach means you shouldn't have a say on the rotation unless you "earn" that right. So having that be an upgrade is ok with me.
if youre the gm you also shouldnt be controlling the players on the court. you shouldnt be allowed to call plays. there are a lot of things that a gm cant do that you have to in this game. how are those any different?

vc is fine if its used for things to enhance the experience (such as upgrading facilities or advertising to increase fan support). but it should not be necessary to perform basic functions that should not require any sort of money like setting rotations or firing someone.
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Old 12-12-2013, 01:39 PM   #214
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Re: NBA 2K14 VC Shows Its Ugly Side

Quote:
Originally Posted by poloelite
Most of the stuff in myGM is pretty cheap from my experience and you get about 900 VC a game. By mid season, you should have a pretty competitive GM if you're playing the games.
I don't want to play the games. I want to manage the team and sim the games.

Last edited by bludevilchief; 12-12-2013 at 01:53 PM. Reason: this was obvious in my first post and I don't know why I had to say it again, read better
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Old 12-12-2013, 01:55 PM   #215
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First off, I have no issue with VC. BUT, I have huge issues with how VC is structured in this game.
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Old 12-12-2013, 02:06 PM   #216
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Re: NBA 2K14 VC Shows Its Ugly Side

I've had issues with VC ever since they put it in My Career and made basic headbands and arm sleeve accessories, things that should be freely available, things that WERE freely available in previous versions, actually cost a significant part of your "yearly" salary. How can anyone see that as less than a shameless money grab?
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