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NBA 2K14 VC Shows Its Ugly Side

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Old 12-11-2013, 07:05 PM   #169
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Originally Posted by Shakedowncapo
VC is going nowhere. But I'm confident in saying that we can expect a complete overhaul come next year.

The only place VC belongs is an optional gameplay mode. Not something that the majority of its players buy the game for.
VC makes sense for player attribute improvements, but why do we need to pay for basic things like an arm sleeve, bracelet, etc, something that used to be COMPLETELY free. The amounts seem to be correct for MyCareer but horrible for every other facet of the game.
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Old 12-11-2013, 07:08 PM   #170
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Re: NBA 2K14 VC Shows Its Ugly Side

Looking at it really should have just gave us the graphics and kept everything from CG for NG a lot of people are turned off by what they did ..hell you see a lot of people still playing it on the 360
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Old 12-11-2013, 07:11 PM   #171
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NBA 2K14 VC Shows Its Ugly Side

Quote:
Originally Posted by RangersCruz
Looking at it really should have just gave us the graphics and kept everything from CG for NG a lot of people are turned off by what they did ..hell you see a lot of people still playing it on the 360

I saw 20K Online. ON 2K13 LAST NIGHT

So yeah, that's kinda telling us a lot at this point.


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Old 12-11-2013, 07:14 PM   #172
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Re: NBA 2K14 VC Shows Its Ugly Side

It's even worse when they want to choke you out of even more money with VC and deliver a fully bugged game with lack of control options (online leagues) .. Makes no sense to me

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Old 12-11-2013, 07:15 PM   #173
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Re: NBA 2K14 VC Shows Its Ugly Side

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Originally Posted by KayOtic723
Its not as bad as your making it takes what 500 vc to edit a line up if you play one game maybe 2 in your franchise then you will have enough or in MYPLAYER by the end of your rookie yr see how much vc you make its a ridiculous amount people complain because they don't want to work for anything last time i check you can go play nab live….
Lol Dude...the point is not "how much" it takes to edit your lineup. Our issue is why should you have to pay AT ALL to change a lineup? Certain things should just be VC free in our opinion. I don't think we're overreacting at all.
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Old 12-11-2013, 07:17 PM   #174
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Re: NBA 2K14 VC Shows Its Ugly Side

Quote:
Originally Posted by MarvinOida
I saw 20K Online. ON 2K13 LAST NIGHT

So yeah, that's kinda telling us a lot at this point.


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I wonder if some of those are getting next gen on Christmas
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Old 12-11-2013, 07:19 PM   #175
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Re: NBA 2K14 VC Shows Its Ugly Side

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Originally Posted by TalenT
Lol Dude...the point is not "how much" it takes to edit your lineup. Our issue is why should you have to pay AT ALL to change a lineup? Certain things should just be VC free in our opinion. I don't think we're overreacting at all.
A lot of people aren't understanding that aspect. Why should we have to pay for things like that? It's ridiculous and leaves a bad taste for 2k.

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Old 12-11-2013, 07:32 PM   #176
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Re: NBA 2K14 VC Shows Its Ugly Side

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Originally Posted by poloelite
I'm just pointing out that by playing the game (1a day) and tapping the app (which the iPhone app works perfectly for me), you can make around 150,000 VC in less than 3 months. I think partially as gamers we gotten used to getting the game and blowing through it in 2 weeks, that building over the course of a year until the next iteration makes us even more impatient.
That's not it at all. No one blew through 2K in two weeks or expected to before VC.

The problem is prices and rewards for not playing are out of wack compared to just playing the game. It's fine if the game is meant to be played for a long time-- in fact that's how the game's always played without ridiculous VC prices and paltry rewards. But the VC hikes are so high now that you CAN'T progress in multiple modes at a reasonable rate without paying money. They weren't meant to prolong the game. They were meant to frustrate players into paying to get a full experience in all modes (of which there are really only three, and one is almost completely inaccessible without paying or massive grinding).

The iPhone app really shouldn't even be used in any argument about VC, because I am infinitely more concerned about VC rewards balance in the core gameplay. The fact that such a tangental, gimmicky "gameplay" experience is 50% of the VC in your example spells out how messed up the core VC balance is.

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The thought of us having a regular NBA rookie that isn't dominant, grinds for playing time and may only have one good skill his first couple of months in the league is too much for some. To me that could be seen as sim because most rookies share this fate, but if you want your guy to progress quicker they give you the option to purchase VC. If you're against purchasing VC, between playing and the app, you can earn enough by the All Star break to reasonably progress in whatever mode you're playing. The fact that guys want to play one mode and then start off high in another, isn't really sim in my opinion.
I actually like this and have said so. I like the slower progress for MyPlayer alone. But I do not like that you are stalled in progress if you want to spend your VC on an arm sleeve or new shoes. You can say that you spend your VC how you want, but truth is, that is 10 hours of gaming you are spending on a pair of shoes that you could have spent on regular player progress after every few games. That shouldn't even be a thing.

Last edited by Sundown; 12-11-2013 at 07:37 PM.
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