Home

If NBA Live Has a Future, It Has to Look Radically Different

This is a discussion on If NBA Live Has a Future, It Has to Look Radically Different within the NBA Live forums.

Go Back   Operation Sports Forums > Basketball > NBA Live
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 12-08-2013, 06:53 PM   #49
Legen - WAIT FOR IT
 
Pared's Arena
 
OVR: 72
Join Date: Feb 2003
Location: Empire State of Mind
Posts: 39,438
Blog Entries: 8
Re: If NBA Live Has a Future, It Has to Look Radically Different

It's really hard to have a discussion or make a case when we have posts littering the forum such as this last one.

Anyway WTF, I don't see what you're seeing. I'm done looking for "potential" in a title. But when you say things like, "I've never had as much fun boxing out or finding the open man..." it makes me scratch my head. These are the same things Live did pretty decently in Live 10. Here we are, a more powerful system and 3 (4?) years later and it's the same old hat.

I'll give the videos a look. Backscreens may be nice, but then I see plenty of standing around and feel the AI is very much "on rails" in its execution.
__________________
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->
[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Quote:
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.

*Official Miami Heat Haters Club Member #1*
Pared is offline  
Reply With Quote
Old 12-08-2013, 07:33 PM   #50
23
yellow
 
23's Arena
 
OVR: 65
Join Date: Sep 2002
Location: Los Angeles
Posts: 66,563
Blog Entries: 4
Re: If NBA Live Has a Future, It Has to Look Radically Different

The ability to enjoy this game does not excuse the fact that #1 it has sold poorly and #2 it doesn't stack up to any nex gen game at all, even with the advantages of time that has been given over the years.

I for one would never tell EA all this game needs is tweaks when its back in danger of being cancelled again, and that's just where we are.
23 is offline  
Reply With Quote
Old 12-08-2013, 07:53 PM   #51
Rookie
 
OVR: 0
Join Date: Aug 2013
Quote:
Originally Posted by Pared
It's really hard to have a discussion or make a case when we have posts littering the forum such as this last one.

Anyway WTF, I don't see what you're seeing. I'm done looking for "potential" in a title. But when you say things like, "I've never had as much fun boxing out or finding the open man..." it makes me scratch my head. These are the same things Live did pretty decently in Live 10. Here we are, a more powerful system and 3 (4?) years later and it's the same old hat.

I'll give the videos a look. Backscreens may be nice, but then I see plenty of standing around and feel the AI is very much "on rails" in its execution.
I'm not entitled to my opinion?
TheHypeMachine6 is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-08-2013, 07:56 PM   #52
MVP
 
OVR: 4
Join Date: Oct 2010
Re: If NBA Live Has a Future, It Has to Look Radically Different

At the end of the day there is probably no point in posting anything good about Live. Game looks like ****, animations look like **** and they have admitted to the game being subpar. But the graphics whore I am(mainly Pc player) why am I having fun with this game. Game that decided my purchase was from the Demo. Warriors(me) vs OKC, greatest virtual basketball game Ive played since Ben Wallace was on the cover. Those moments when OKC was playing true to themselves, double overtime victory for myself. Never felt cheated, still a little high from that game.


I dont think either game represent basketball simulation. As Live might look uglier doing it, I have about the same amounts of WTF was that type moments in both games.

I do agree with everyone. Everything about this game should/could have been done 100x better. EA has the resources if they were serious about competition. Keep the core, fire the art people and need to see a massive increase in every area of the game.

Side note, I purchased it from Amazon Warehouse for 30ish dollars.
DonWuan is offline  
Reply With Quote
Old 12-08-2013, 08:19 PM   #53
WTF
MVP
 
WTF's Arena
 
OVR: 50
Join Date: Aug 2002
Location: Lexington, KY
Posts: 20,274
Blog Entries: 5
Re: If NBA Live Has a Future, It Has to Look Radically Different

Quote:
Originally Posted by TheHypeMachine6
Are you sure your not an EA Sports Rep? Your defending this game like theres no tomorrow, and after the sub par effort Live turned out to be there might not be! Coming to the defense of this game is as bad as the EA Producers feeding us all the B.S that the game would be "Great" or "Competitive", I'm hearing give this game a chance, well I gave this game the best of 7-8hrs, and if you feel this game is a true replication of an NBA game your kidding yourself, the trust is gone, and IMHO Live has reached its ceiling, if that is their best shot at Next Gen then id scrap it and walk away now. I'm all for competition and yes NBA 2K14 has some noticeable flaws that EA Sports could have jumped on but didn't, geez they saw what they were up against months in advance but remained dormant, IMO i think they knew it would fail, but relied on fans such as WTF & others to promote their game before and after. Sorry b'ball game fans but i think we will be back to 1 game again in 2014-15
I was pulling for the game before release? During the demo's first release? You should probably be a little more educated before saying they were relying on me prior to release. I hated, HATED the demo with a passion. I played it for about 2-3 hours max, and then deleted it entirely.

The game played poorly. Slow, sluggish, feet dragging in mud. It was not a replication of anything. The ball was leaving the offensive players hands at an incorrect trajectory. It was just a poor excuse of a game. There, I shared your opinion.

HOWEVER, since the "other" title broke for me, I had no place to turn. I redownloaded the demo. And over 2-3 days, I started noticing a difference, day to day. I started looking at the game a little different than the other game. I started trying to learn the game. And wow, I enjoyed it. Is it for everyone? Apparently not. Am I trying to sell you on the game? No I'm not. I could care less if you like it.

Did I know that I'd most likely be ridiculed by the site for enjoying it? Yep. So why did I come and post my opinion? Because I was enjoying the game, after thinking it was complete and utter trash initially. And you know what? Look at some of the new impressions coming forward. They shared the same sentiment. They dismissed the title initially, the other game broke, they had to have somewhere to turn. Picked up the demo again, listened to what I and others were saying, started learning the ropes.

Guess what? Some of their opinions echo mine. If you don't like it, then that's fine. But to try to undermine my opinion as trying to sell the game for EA? I'm a grown man with wife & 2 kids, mortgage payment, good job, I don't need to waste my time trying to convince people that I don't know, that a game is or isn't a turd.

But I've been on the site providing impressions for the past 12+ years, and I know that SOME posters have the same likes/dislikes that I have. So if you don't like my positive impressions, that's fine. They apparently aren't for you.

Feel free to find a thread that you're interested in.
Quote:
Originally Posted by Pared
It's really hard to have a discussion or make a case when we have posts littering the forum such as this last one.

Anyway WTF, I don't see what you're seeing. I'm done looking for "potential" in a title. But when you say things like, "I've never had as much fun boxing out or finding the open man..." it makes me scratch my head. These are the same things Live did pretty decently in Live 10. Here we are, a more powerful system and 3 (4?) years later and it's the same old hat.

I'll give the videos a look. Backscreens may be nice, but then I see plenty of standing around and feel the AI is very much "on rails" in its execution.
I'm done looking for potential in a title too. That's why I'm not going back to 2k this year. For everything that it did good (graphics/animations) there were too many things that it did wrong in my eyes (gameplay/AI). Again, that's in my eyes.

The game is as far from on rails as you can get. I try to read a play, or what they should do videogame wise, and I end up getting burnt.

Quote:
Originally Posted by 23
The ability to enjoy this game does not excuse the fact that #1 it has sold poorly and #2 it doesn't stack up to any nex gen game at all, even with the advantages of time that has been given over the years.

I for one would never tell EA all this game needs is tweaks when its back in danger of being cancelled again, and that's just where we are.
Wrong. Graphically speaking it doesn't stand up to any next gen game. That's where it doesn't stack up.

If the game released today, with how the game is playing today, then it wouldn't get the 4.3 from IGN that it received. If it did, I would question it wholeheartedly. That being said, the original demo that was played prior to Synergy kicking in, yes, that game deserved a 4.3. The tendencies, etc did not feel like they were "in" the game, no baseline so to speak.

Every game that I play, is a different experience. You're not looking for the "cheese" that you see in a rubberband AI. You're constantly trying to find a mismatch, pick your spots, put together a string of stops and scores. What I'm not doing, is shaking my head in disbelief that a ball morphed THROUGH 3 of my defenders to allow the CPU to score because the game was determined that it was scoring regardless. If I get a rebound, I know I was in position. If I don't get a rebound, I know that the CPU earned the rebound. It wasn't "given" to them because they were "supposed" to get the rebound.

I'm telling EA that I "get" what they were doing. I wish they would have given learning options to teach you the game. No doubt. It would have helped with a lot of the issues that you saw. I also wish they would have included tendencies from the get-go, because in my eyes it's night and day after the updates.

Again, you all play whatever game you want. I'm just disagreeing with the premise that it has to look radically different than the game I'm playing "now". Not when it first released, but NOW.
__________________
Twitter - WTF_OS
#DropMeAFollow
WTF is offline  
Reply With Quote
Old 12-08-2013, 09:01 PM   #54
Banned
 
OVR: 0
Join Date: Sep 2010
Quote:
Originally Posted by El_Poopador
is this real? the major gaff the live team made was not including a practice area to learn the controls. but to say the game doesnt resemble basketball is absurd. you get out of the game what you put in. if you try to play it like real basketball then it will play similar to real basketball.

yea it needs a lot of work but this article makes it sound like it does nothing right. i dont want two 2k basketball games. the ball being separate from the players is a huge positive differentiation from 2k as is the ai (a lot of the time. there are definitely some issues that need fixing). what it needs is consistency in direction. they are on the right track with live 14. they need to stay the course and keep moving forward.
You're joking right? This game is trash and you know it, the rest of us know it and EA even admitted it. No truly objective person would defend a sub-par product like this. You must be on the development team! Lol
junot18 is offline  
Reply With Quote
Old 12-08-2013, 09:07 PM   #55
Rookie
 
OVR: 0
Join Date: Oct 2009
Re: If NBA Live Has a Future, It Has to Look Radically Different

Quote:
Originally Posted by WTF
I was pulling for the game before release? During the demo's first release? You should probably be a little more educated before saying they were relying on me prior to release. I hated, HATED the demo with a passion. I played it for about 2-3 hours max, and then deleted it entirely.

The game played poorly. Slow, sluggish, feet dragging in mud. It was not a replication of anything. The ball was leaving the offensive players hands at an incorrect trajectory. It was just a poor excuse of a game. There, I shared your opinion.

HOWEVER, since the "other" title broke for me, I had no place to turn. I redownloaded the demo. And over 2-3 days, I started noticing a difference, day to day. I started looking at the game a little different than the other game. I started trying to learn the game. And wow, I enjoyed it. Is it for everyone? Apparently not. Am I trying to sell you on the game? No I'm not. I could care less if you like it.

Did I know that I'd most likely be ridiculed by the site for enjoying it? Yep. So why did I come and post my opinion? Because I was enjoying the game, after thinking it was complete and utter trash initially. And you know what? Look at some of the new impressions coming forward. They shared the same sentiment. They dismissed the title initially, the other game broke, they had to have somewhere to turn. Picked up the demo again, listened to what I and others were saying, started learning the ropes.

Guess what? Some of their opinions echo mine. If you don't like it, then that's fine. But to try to undermine my opinion as trying to sell the game for EA? I'm a grown man with wife & 2 kids, mortgage payment, good job, I don't need to waste my time trying to convince people that I don't know, that a game is or isn't a turd.

But I've been on the site providing impressions for the past 12+ years, and I know that SOME posters have the same likes/dislikes that I have. So if you don't like my positive impressions, that's fine. They apparently aren't for you.

Feel free to find a thread that you're interested in.

I'm done looking for potential in a title too. That's why I'm not going back to 2k this year. For everything that it did good (graphics/animations) there were too many things that it did wrong in my eyes (gameplay/AI). Again, that's in my eyes.

The game is as far from on rails as you can get. I try to read a play, or what they should do videogame wise, and I end up getting burnt.



Wrong. Graphically speaking it doesn't stand up to any next gen game. That's where it doesn't stack up.

If the game released today, with how the game is playing today, then it wouldn't get the 4.3 from IGN that it received. If it did, I would question it wholeheartedly. That being said, the original demo that was played prior to Synergy kicking in, yes, that game deserved a 4.3. The tendencies, etc did not feel like they were "in" the game, no baseline so to speak.

Every game that I play, is a different experience. You're not looking for the "cheese" that you see in a rubberband AI. You're constantly trying to find a mismatch, pick your spots, put together a string of stops and scores. What I'm not doing, is shaking my head in disbelief that a ball morphed THROUGH 3 of my defenders to allow the CPU to score because the game was determined that it was scoring regardless. If I get a rebound, I know I was in position. If I don't get a rebound, I know that the CPU earned the rebound. It wasn't "given" to them because they were "supposed" to get the rebound.

I'm telling EA that I "get" what they were doing. I wish they would have given learning options to teach you the game. No doubt. It would have helped with a lot of the issues that you saw. I also wish they would have included tendencies from the get-go, because in my eyes it's night and day after the updates.

Again, you all play whatever game you want. I'm just disagreeing with the premise that it has to look radically different than the game I'm playing "now". Not when it first released, but NOW.

If you are seeing so much promise in this franchise, then you should provide alot of helpful feedback to that Live development team so they can make Live 15 a true next gen experience. Defending your experiences with the game is not going to change the sales numbers for this game. I advise you to get on twitter with Scott O Gallagher and Sean O Brien to provide great feedback to them if they are allowed to make Live 15
shutdown10 is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-08-2013, 09:08 PM   #56
Banned
 
OVR: 0
Join Date: Sep 2010
Quote:
Originally Posted by WTF
I was pulling for the game before release? During the demo's first release? You should probably be a little more educated before saying they were relying on me prior to release. I hated, HATED the demo with a passion. I played it for about 2-3 hours max, and then deleted it entirely.

The game played poorly. Slow, sluggish, feet dragging in mud. It was not a replication of anything. The ball was leaving the offensive players hands at an incorrect trajectory. It was just a poor excuse of a game. There, I shared your opinion.

HOWEVER, since the "other" title broke for me, I had no place to turn. I redownloaded the demo. And over 2-3 days, I started noticing a difference, day to day. I started looking at the game a little different than the other game. I started trying to learn the game. And wow, I enjoyed it. Is it for everyone? Apparently not. Am I trying to sell you on the game? No I'm not. I could care less if you like it.

Did I know that I'd most likely be ridiculed by the site for enjoying it? Yep. So why did I come and post my opinion? Because I was enjoying the game, after thinking it was complete and utter trash initially. And you know what? Look at some of the new impressions coming forward. They shared the same sentiment. They dismissed the title initially, the other game broke, they had to have somewhere to turn. Picked up the demo again, listened to what I and others were saying, started learning the ropes.

Guess what? Some of their opinions echo mine. If you don't like it, then that's fine. But to try to undermine my opinion as trying to sell the game for EA? I'm a grown man with wife & 2 kids, mortgage payment, good job, I don't need to waste my time trying to convince people that I don't know, that a game is or isn't a turd.

But I've been on the site providing impressions for the past 12+ years, and I know that SOME posters have the same likes/dislikes that I have. So if you don't like my positive impressions, that's fine. They apparently aren't for you.

Feel free to find a thread that you're interested in.

I'm done looking for potential in a title too. That's why I'm not going back to 2k this year. For everything that it did good (graphics/animations) there were too many things that it did wrong in my eyes (gameplay/AI). Again, that's in my eyes.

The game is as far from on rails as you can get. I try to read a play, or what they should do videogame wise, and I end up getting burnt.



Wrong. Graphically speaking it doesn't stand up to any next gen game. That's where it doesn't stack up.

If the game released today, with how the game is playing today, then it wouldn't get the 4.3 from IGN that it received. If it did, I would question it wholeheartedly. That being said, the original demo that was played prior to Synergy kicking in, yes, that game deserved a 4.3. The tendencies, etc did not feel like they were "in" the game, no baseline so to speak.

Every game that I play, is a different experience. You're not looking for the "cheese" that you see in a rubberband AI. You're constantly trying to find a mismatch, pick your spots, put together a string of stops and scores. What I'm not doing, is shaking my head in disbelief that a ball morphed THROUGH 3 of my defenders to allow the CPU to score because the game was determined that it was scoring regardless. If I get a rebound, I know I was in position. If I don't get a rebound, I know that the CPU earned the rebound. It wasn't "given" to them because they were "supposed" to get the rebound.

I'm telling EA that I "get" what they were doing. I wish they would have given learning options to teach you the game. No doubt. It would have helped with a lot of the issues that you saw. I also wish they would have included tendencies from the get-go, because in my eyes it's night and day after the updates.

Again, you all play whatever game you want. I'm just disagreeing with the premise that it has to look radically different than the game I'm playing "now". Not when it first released, but NOW.
I guess you're waaaayyyyy more "cerebral" than the rest of us....
junot18 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA Live »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:40 PM.
Top -