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Madden NFL 25 Impressions (PS4)

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Old 12-03-2013, 09:52 PM   #449
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Re: Madden NFL 25 Impressions (PS4)

Quote:
Originally Posted by HopiDesertPriest
Sim-Ballers are what we need. Not unathletic bums who know NOTHING about Real FB.

I am enjoying Madden. Set Run Blocking to 25-30.
Come on man. Plenty of people that really know football *hate* Madden because of the IMPORTANT facets of real football that it neglects. But, yeah, people that play the game in an unrealistic way really make the experience worse.
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Old 12-04-2013, 02:12 AM   #450
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Re: Madden NFL 25 Impressions (PS4)

Impressions:

*Game has some potential. I can't put my finger on it, but its just decent.

*Grass stains on games played in a dome (Indianapolis). This is just stupid. C'mon EA, fix stupid stuff like this. It's unacceptable.

*Too many interceptions.

*Hard to score in the red zone, near impossible throwing the ball.

*Computer AI does dumb things (throwing the ball with a 20-16 lead and the clock running, I have no timeouts left. Not realistic.

*We were told 100's of new player face scans are in the game. This is/was a lie. I count about 5 on each team on average. This is lacking. Still not sure why we're lied to.

*I thought Madden 25 was going to include real referrees?
http://www.operationsports.com/news/...-nfl-referees/

Not this year, huh?
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Old 12-04-2013, 08:58 AM   #451
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Re: Madden NFL 25 Impressions (PS4)

Just got this yesterday and I was only able to play 2 quarters but the very first thing I noticed is how when playing in the normal playing view behind the qb, the players don't have any type of lighting on them, they are very bright and flat looking, like their arms are just a solid color with no shadows

But in the cut scenes they look pretty good imo
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Old 12-04-2013, 09:20 PM   #452
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Re: Madden NFL 25 Impressions (PS4)

Doesn't seen that anyone really ever has a reaction to anything said in this thread - which is why I don't understand why more threads can't be created with unique subjects but here goes:

-The CPU defense is super human on All Pro
-Too many interceptions, and not enough for the user at all.
-Wonky, wonky, wonky! I think they have tried to make guys not being able to turn on a dime a realistic aspect or something and in turn they've really messed it up. Like players recover fumbles five yards in bounds and just run out of bounds. Players on out routs make catches and instead of a 5 yard or 7 yard gain or turning it up field (cause you never see that on sundays LOL) the guy just runs backwards or out of bounds. Guys have to establish their direction completely or they can't move (WONK WONK WONKY) and by then the defense is tackling them. Too many 3 yard gains on pass plays and it makes it hard on defense too, the player seems to not move where you want him to.
-Too many drops for no aparent reason for the user.
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Old 12-05-2013, 12:02 AM   #453
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Re: Madden NFL 25 Impressions (PS4)

Quote:
Originally Posted by The7LiterWizard
Doesn't seen that anyone really ever has a reaction to anything said in this thread - which is why I don't understand why more threads can't be created with unique subjects but here goes:

-The CPU defense is super human on All Pro
-Too many interceptions, and not enough for the user at all.
-Wonky, wonky, wonky! I think they have tried to make guys not being able to turn on a dime a realistic aspect or something and in turn they've really messed it up. Like players recover fumbles five yards in bounds and just run out of bounds. Players on out routs make catches and instead of a 5 yard or 7 yard gain or turning it up field (cause you never see that on sundays LOL) the guy just runs backwards or out of bounds. Guys have to establish their direction completely or they can't move (WONK WONK WONKY) and by then the defense is tackling them. Too many 3 yard gains on pass plays and it makes it hard on defense too, the player seems to not move where you want him to.
-Too many drops for no aparent reason for the user.
What is the reaction you are looking for exactly? This is a thread where you can post what you think of the game, what you like dislike etc. Rather than have every person who buys a game make a new post to do that they are all placed here. Again, if you let me know what you are looking for in reaction I may be able to help you find it.
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Old 12-05-2013, 11:35 AM   #454
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Re: Madden NFL 25 Impressions (PS4)

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Originally Posted by Boilerbuzz
Come on man. Plenty of people that really know football *hate* Madden because of the IMPORTANT facets of real football that it neglects. But, yeah, people that play the game in an unrealistic way really make the experience worse.
Agreed. Madden is missing something key in every critical area of football, be it the sport itself or just the way it's presented on TV.

When I saw Tom Brady in M25 XB1/PS4 still holding the ball at/or below his waist during a drop and set (terrible mechanics at the modern pro level, or even Pop Warner for that matter... who is he supposed to be in Madden now? Sammy Baugh?), that alone gave me indication that they are about to embark on another generation without addressing all the little things that add up to something big.

I think it's a combination of them really not noticing and not caring when they do notice. You can't go a decade and miss these things if you actually understand it's a problem and you give a damn.
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Old 12-05-2013, 01:22 PM   #455
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Re: Madden NFL 25 Impressions (PS4)

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Originally Posted by The7LiterWizard
Wonky, wonky, wonky! Guys have to establish their direction completely or they can't move (WONK WONK WONKY) and by then the defense is tackling them.
About sums it up for me. Animations in general (and especially running animations) are sloppy and weird. Not to go all hyperbole, but I'm reminded of NCAA 07 on 360 when playing this.

NCAA 14 is the better football game, from animations to physics to presentation. This game has better graphics and that's it.

Consider me disappointed, though I don't know what I was expecting. EA gonna EA.
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Old 12-05-2013, 02:54 PM   #456
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Re: Madden NFL 25 Impressions (PS4)

Thoughts after playing through two season Offline CFM on All-Madden.

The game is much more challenging than it was previous Gen and I am enjoying that part.

A couple glaring issues at this point:

1. Interceptions thrown by the USER is insane, I've went back and watched the replays and the CPU DB's are making catches that simply could not be made in RL given the ball trajectory and the amount of distance they are moving to get to the ball.

2. I have also noticed that when the CPU throws the deep ball to a WR that is has his man beat deep, the cpu always hits him in stride and there is NO slow down by the WR unlike when attempting a deep pass from the user side where there is a ton of momentum lost IF you make the catch regardless of how much space you had.

3. Sim stats for CPU QB's are ridiculous Aarron Rodgers threw for 16 TD's one season and 14 Int's- you could really replace his name with any of the top QB's and it is obvious that the sim engine has some glaring flaws and I wonder how it will hurt progression down the road.

4. I had a running play where my blockers got out front and threw a block the defender went down for a split second and instead of going through the "getting up" animation, popped back up and made a tackle instantly. Not sure if this is related to All-Madden difficulty.

5. Way to many passes are being intercepted by the CPU on tipped balls where the CPU is coming out of nowhere in a slide animation and making the Int- the Interception issue goes way beyond making bad decisions from the users perspective.

6. The defensive line in general on the user side seems to play the same and for the most part ineffective regardless of ratings. If I am user-ing a player he is fine but a 95 RE will have no impact on any game all season.

7. I just noticed this today regarding attributes- Why is there a strength rating which we can upgrade for Offensive Linemen yet a Pass Block Strength and Run Block Strength which we can't adjust? I have a high rated rookie with 65 PBS and 69 RBS but he's rated 83 overall?

8. User Catch needs to work ALL of the time and WR's on the user side to need attempt to make a play on ever ball.

9. The directional passing does not always work nor does the ball go in the direction it's supposed to when using the stick.


Overall I am really enjoying the game but I am starting to feel like the challenge in the defense is more a result of cheap trick's and user handicapping behind the scenes versus the actual attributes making a difference. Zone coverage is tighter but the CPU players have an unreal range they can cover when making a play on balls that in RL would be out of their reach.
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