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WWE 2K14 Available Today, Share Your Impressions Here

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Old 11-17-2013, 10:25 PM   #209
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Re: WWE 2K14 Available Today, Share Your Impressions Here

It's a one time thing.
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Old 11-17-2013, 10:34 PM   #210
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Re: WWE 2K14 Available Today, Share Your Impressions Here

I'm getting competitive matches on hard but I still win most of them, still working on the sliders, stupid me never thought of turning indicators off, that's a really good idea to make things more difficult.
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Old 11-17-2013, 11:04 PM   #211
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Re: WWE 2K14 Available Today, Share Your Impressions Here

Just had an EPIC Cesaro/Sami Zayn matchup in the NXT Arena. I really am loving this game
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Old 11-17-2013, 11:08 PM   #212
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Re: WWE 2K14 Available Today, Share Your Impressions Here

Again I ask, how does everyone "work" their matches? Do you treat it as a wrestling simulation or do you treat it as an arcade fighter?
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Old 11-17-2013, 11:17 PM   #213
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Re: WWE 2K14 Available Today, Share Your Impressions Here

Quote:
Originally Posted by CanuckJ
I'm getting competitive matches on hard but I still win most of them, still working on the sliders, stupid me never thought of turning indicators off, that's a really good idea to make things more difficult.
With any past WWE game, the first thing I do is turn all indicators off. I would have assumed that anybody that's looking for a challenge would do that first and foremost and would be a given if you want it as sim as possible. It's kinda like playing NBA2K14 and having indicators on as to when to shoot to give you the best chance to sink a basket or having something come on that tells you when to steal the ball. With WWE2K14 it really helps because the reversal window is alot less forgiving this year.
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Old 11-17-2013, 11:20 PM   #214
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Re: WWE 2K14 Available Today, Share Your Impressions Here

Quote:
Originally Posted by Colts18
Again I ask, how does everyone "work" their matches? Do you treat it as a wrestling simulation or do you treat it as an arcade fighter?
A wrestling simulation as much as I can. I'll let the CPU go on a run if I feel like I'm dominating or go for spots in Extreme Rules matches, or only end matches by sig/finisher. When it comes to big main event matches, I try to let them go a min of 15 mins, at the least
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Old 11-17-2013, 11:26 PM   #215
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Re: WWE 2K14 Available Today, Share Your Impressions Here

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Originally Posted by Colts18
Again I ask, how does everyone "work" their matches? Do you treat it as a wrestling simulation or do you treat it as an arcade fighter?
What's the difference? I play to win and the way the gameplay is this year, it's a pretty good simulation of wrestling, at least alot better than previous years. If you wanna arcade it up and just keep trying to punch or do running strikes all the time, you're gonna get reversed often and lose most times. You can't really cheese the AI this year, at least not any way I can find and I'm not really looking for it because what's the point? I never been the kind of guy who just looks for exploits just so I can say a found one because I'm only hurting my own enjoyment of the game.

If you mean that by "working" matches so that you purposely lose or continously attempt moves that cause you to lose in an attempt to recreate a real wrestling match, well I don't know how that can be done and if it could be done then what's the point of playing. You might as well just sim all the matches.
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Old 11-17-2013, 11:30 PM   #216
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Re: WWE 2K14 Available Today, Share Your Impressions Here

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Originally Posted by Ice_Cold345
A wrestling simulation as much as I can. I'll let the CPU go on a run if I feel like I'm dominating or go for spots in Extreme Rules matches, or only end matches by sig/finisher. When it comes to big main event matches, I try to let them go a min of 15 mins, at the least
LOL most times I play the only way i can beat a top rated guy is to use my finisher, and usually it's needed a couple of times for epic matches.
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