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Madden NFL 25 Impressions (PS4)

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Old 11-16-2013, 10:34 PM   #217
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Re: Madden NFL 25 Impressions (PS4)

Finally tried this game. I'm loving it, feels so much better than last gen. The running need a little more control of the backs but this game is really fun.
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Old 11-17-2013, 12:00 AM   #218
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I cant believe its actually so much better then CG i wasnt expecting it to feel this much different so glad i picked it up.I seriously considered not touching it even though i played every 360\ps3 madden a good amount each just for a football fix even though i didnt really enjoy them as much as i wanted to.Im shocked at how much fun it is.Follow me on twitter if you want. I have been sharing screenshots of madden 2k and soon some fifa its @killermiller31 enjoy the games everyone!
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Old 11-17-2013, 12:38 AM   #219
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Re: Madden NFL 25 Impressions (PS4)

Problem is I'm seeing no penalties maybe one a game. If you adjust sliders cpu drops way too many passes. Im talking like their qb acc on 45 and wr catch at 50.
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Old 11-17-2013, 12:46 AM   #220
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Re: Madden NFL 25 Impressions (PS4)

I'm really liking madden on the ps4. I skipped the current gen so for me it's all new. I also like the way madden looks on my vita using remote play. Loving the remote play feature as well as playing madden moments. So far so good.
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Old 11-17-2013, 12:49 AM   #221
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Re: Madden NFL 25 Impressions (PS4)

I am getting MUCH better games from the CPU in CCM mode.

I went 7-1 in Play Now games, imported those sliders to a new CCM, and have given up 45+ twice in a row as I start 0-2 with the Broncos.

Pass coverage/Reaction is most definitely NOT reversed on NG madden. For the most part, every slider I have tested has responded pretty well (IN CCM, DISCLAIMER, THIS IS FOR CCM ONLY). Am loving these all-madden based "challenge sliders" I am working on. Pass accuracy is still a little weak user side. I have it at 5 and that seems to do a decent job but....I dunno...seems weird having to drop it so damn low before seeing any difference.

Also, is the new "check and release" route actually new? Was that in CG madden? Kinda cool, I think both TE and RB can do it.
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Old 11-17-2013, 12:58 AM   #222
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Re: Madden NFL 25 Impressions (PS4)

One thing that I am seeing that is weird is the WR pancake numbers. In my last two full games the leading pancake blocker in each was a WR. Last game with 4 and the one before that with 6. Leading number for offensive linemen? 2 and 3 in those same games.
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Old 11-17-2013, 12:59 AM   #223
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Re: Madden NFL 25 Impressions (PS4)

Quote:
Originally Posted by ckarlic
I'm really liking madden on the ps4. I skipped the current gen so for me it's all new. I also like the way madden looks on my vita using remote play. Loving the remote play feature as well as playing madden moments. So far so good.
I played with the remote play feature on my Vita this afternoon. Not too bad. Controls just took a little bit to get used to.

I am pretty impressed with the remote play feature across the board for the PS4 not just for Madden.
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Old 11-17-2013, 01:44 AM   #224
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Re: Madden NFL 25 Impressions (PS4)

Having played it at a friend's house I'm saying it's a buy.

The game play definitely feels better. First of all feet planting is going to solve some issues playing defense, and with the unrealistic movements of players.

The AI itself, especially on defense is WAY better. Routes get covered properly, and you don't feel like players are just getting beat because the AI is shoddy. It still happens, but you never feel like that TE out-route is just money the entire time, or that TEs and HB/FBs just become un-guard-able. You feel like you have to read the defense and make your throws on time, which is nice.

WRs fight for the ball, which is AWESOME.

Swat ball seems to be back, in a more realistic since as well. Instead of PS2/XBOX/GameCube generation where everything would get swatted unrealistically, it's more of a bat down if they can, or knocking it out as it is received. This is REALLY not working on CG.

The line play seems to be better, but I don't feel like it's quite up to snuff with what 2K did a few years ago, but it's still lots BETTER. I'd like to see them manage their blocks better, and the DTs get a better push at times. I want to see lines like the Panthers collapse the pocket.

My biggest frustration is that it is still far to easy to run up the middle, or have the computer run up the middle on you. Runners still run over you when they shouldn't and seem to have that "animation momentum," if you catch my drift.

I think the reason for a lot of the improvement is simply that the system is actually capable of processing AI for each individual player on the field. So now you WR knows to fight for the ball, or your defender knows the positions of the guys entering his zone, and he makes a play on the ball as it leads the QBs hand if he's watching. He notices the TE or WR on the out-route, or just period. There is no "hive-mind," "11 as 1" failure anymore. It's very nice.

For me this is a lot closer to football than CG is, and it is a must by for me. I don't think it's such a big step that everyone should upgrade just for Madden. I think what this is, is a WONDERFUL building block in the right direction. If this is the foundation for NG Madden, it's going to be a very fun 10 years fellas.
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