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NBA 2K14 Next-Gen Review (IGN)

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Old 11-13-2013, 12:11 AM   #337
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Re: NBA 2K14 Next-Gen Review (IGN)

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Originally Posted by LD2k
Already spoke to a dev about it - and that dunk is gone from Curry's game via an upcoming patch.
Can you also speak to a dev about correcting the Pistons blue, it is too light, it is basically the same as the Thunder blue whereas it should be the same as the Knicks. Pleeeeeeaaaaaassssseeeee.

I hate to be "that guy," but it is just so wrong, and the game looks so good, including the updated colors of teams like the Knicks, Kings, Warriors, Bulls but not the Pistons.

I also believe there is a problem with forearm bands, look at Shumpert in the video you just played, as well as Garnett in the real voices trailer, and i don't know what the deal was with the black and white leg sleeves for warrior players in your video also.
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Old 11-13-2013, 12:28 AM   #338
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Re: NBA 2K14 Next-Gen Review (IGN)

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Originally Posted by Boilerbuzz
Sounds like it's a choice he makes. So, if he CHOOSES to dunk, and can do it, why would you not see it? If the user is controlling him, he can dunk, and the user commands it, should he not dunk?
I think it's a happy medium between choice and ability. In real life, I don't think it's just a matter of Curry being capable of dunking but just opting out 99% of the time. Instead, fatigue, dunking ability, angle, footwork and separation are all aspects that can play a role in bringing about an in-game dunk. He's someone who usually needs a specific set of circumstances to pull a dunk off in-game.

Why should a user not see a dunk if he chooses "dunk" with a player who can dunk? Because I feel it could create an unrealistic representation of what a player may be capable of in real life. There's a lot of players who can sometimes dunk in the open floor in real life but will rarely (if ever) attempt to flush in the half court. So in truth, commanding dunks in non-all alone breakaway situations and expecting flushes whenever I want would feel a bit unrealistic.

Oftentimes, being able to pull things like this off in practice (with summer legs, as Steph quips) doesn't always yield in-season and in-game ability and results.


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Old 11-13-2013, 12:35 AM   #339
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Re: NBA 2K14 Next-Gen Review (IGN)

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Originally Posted by VDusen04
I think it's a happy medium between choice and ability. In real life, I don't think it's just a matter of Curry being capable of dunking but just opting out 99% of the time. Instead, fatigue, dunking ability, angle, footwork and separation are all aspects that can play a role in bringing about an in-game dunk. He's someone who usually needs a specific set of circumstances to pull a dunk off in-game.

Why should a user not see a dunk if he chooses "dunk" with a player who can dunk? Because I feel it could create an unrealistic representation of what a player may be capable of in real life. There's a lot of players who can sometimes dunk in the open floor in real life but will rarely (if ever) attempt to flush in the half court. So in truth, commanding dunks in non-all alone breakaway situations and expecting flushes whenever I want would feel a bit unrealistic.

Oftentimes, being able to pull things like this off in practice (with summer legs, as Steph quips) doesn't always yield in-season and in-game ability and results.

The funny thing is I'm pretty sure I can jump higher that Steph but for some reason I can't pull off a windmill. It ticks me off.
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Old 11-13-2013, 12:45 AM   #340
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Re: NBA 2K14 Next-Gen Review (IGN)

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Originally Posted by Boilerbuzz
Sounds like it's a choice he makes. So, if he CHOOSES to dunk, and can do it, why would you not see it? If the user is controlling him, he can dunk, and the user commands it, should he not dunk?
I dont feel like he shouldn't be able to... its always an argument between 2 groups

One who says its not realistic in game stuff

One who says it should be our choice if he can

The other side of the coin is what you say below


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Agreed. they need to to adjust his dunk package.

That most assuredly, and it seems like LD2k also agrees with us.
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Old 11-13-2013, 11:49 PM   #341
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Re: NBA 2K14 Next-Gen Review (IGN)

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KD's stick legs look much better.
So, I gave them props for improving KD's skinny legs. But I'm watching the OKC game right now, and they really need to go even skinnier. His legs are literally bone, with skin wrapped around them.
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Old 11-16-2013, 01:43 AM   #342
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Just played with kevin durant wow he shoots and feels so much like him its amazing...
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