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NBA 2K14 Real Voices Trailer

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Old 11-09-2013, 04:18 AM   #217
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Oh geez, I guess I was wrong in the last post when I said about not getting the voices synced with the in game character properly. Looks pretty good. I'm just curious how many different lines each player and coach has per interview. I'm guessing it's not that much, considering this is their first crack at it. Some of the mouth movement needs work, but overall I'm impressed. 2k has a very good foundation for this game. I can't wait to see what they have in store for us next year.
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Old 11-09-2013, 04:34 AM   #218
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Quote:
Originally Posted by Segagendude
"We need to play better".

"We need to defend more".

"Our defense stinks".

"Yes".

"No".

That about cover it? Lol
This would be AWESOME. I love Pop.
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Old 11-09-2013, 05:05 AM   #219
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Old 11-09-2013, 05:08 AM   #220
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Re: NBA 2K14 Real Voices Trailer

Quote:
Originally Posted by Segagendude
"We need to play better".

"We need to defend more".

"Our defense stinks".

"Yes".

"No".

That about cover it? Lol

"they were distracted by your suit" to Craig Sager
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Old 11-09-2013, 05:24 AM   #221
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Re: NBA 2K14 "Voices" Trailer

Wow....man, wow. Props 2K.

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Old 11-09-2013, 05:25 AM   #222
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my question is wenever u do association nd have new players come in the league from draft classes what voices wil they be using for them
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Old 11-09-2013, 05:51 AM   #223
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I hope G Pop is authentic to his interview style, if they even put him in any, also I hope they put this technology into WWE 2K15. In a much more grand fashion of course.
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Old 11-09-2013, 05:51 AM   #224
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Re: NBA 2K14 Real Voices Trailer

I really like this feature more than I was initially impressed, if that makes any sense.

The animations are a bit stiff and robotic-- I wish they'd spent a bit more time on the postures and making Doris Burke more lifelike. She should be moving the mic closer to her and the player's mouth, and should have different stances and animations based on player height. It wouldn't be too difficult to do-- and it's really weird her hands are holding the mic funny, and her offhand makes the weirdest gestures. I really wish they tried to capture the interaction of interviewer and player-- they're usually huddled much closer together, partly because of the height disparity, and because the mic needs to be close to pick up the audio.

I also think they could also have used better, less static camera angles. Rarely do you see a full body shot at length on TV. The close in shots look much more convincing, and I think they could have zoomed in a bit more to replicate a real broadcast. It'd also give them a chance to show off their head models even more. It's also really odd that they use such static angles for interviews while they use that dynamic up shot from below in all the trailers. Real interviews also use that shot (mostly because the cameraman is shorter), and it would be a perfect spot to work that in:

Check out all the camera movement and the switch to the up-shot at around :20.



However-- they really tried to capture some of the facial expressions and movements of players during their delivery. If you watch Garnett's actual interview, he bobs his head in the same way and in the same spots as he emphasizes certain words. The 2K animation is much more understated-- probably because it would contrast against the stiff posture of the players-- but it's there, and there's some life that creeps through despite the stiff body language. And dang, hearing familiar players and coaches. That's going to draw me in and resonate in occasionally surprising ways-- I'll probably be criticizing the animations in one game, and in the next feel-- damn, that really did look and sound like Iguodala. Iguodala is in my Xbox.

Also 2K needs to work on their hair technology. Apparently Dirk and Doris buy their wigs from the same place.

Last edited by Sundown; 11-09-2013 at 06:02 AM.
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