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Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

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Old 11-04-2013, 08:09 PM   #313
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Re: Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

Euphoria engine in Backbreaker had more to do than just physics and tackling. It helped AI of your teammates and the player you controlled. (like when the ball carrier knew he was close to the goal line, reaching out with the ball)

If you played the game you could see that the -

Oline in pass protection- real double team blocking...with no canned animations...angles and physics determined results

Oline run blocking- offensive players constantly looking for someone to block...and down field blockers staying close to you to help block...and were not just running side by side with your or in front of you like in most football games.

I mean the game wasn't perfect and had its flaws...from basic stuff, to gameplay features important to football. But it was a real good start from a dev team overseas.

how do some expect the genre of football gaming to improve, if you write off something and bash it when its obviously trying to bring something new? Do yall actually think that EA would've brought physics that soon if it weren't for BackBreaker? Sure Madden 13 had issues, but the fact that they got it started is what was important..and all they can do from there is improve on it.

I'm not saying to blindly support other games, but if you want to see Madden make legit progress...then you are going to have to support whenever competition is around...which is rare. Support doesn't mean you have to buy the game, BUT don't write off what the new game is trying to do. You point out the good aspects of it, show EA Tiburon or who ever has said license..and you let them know that there is something else you know about that is POSSIBLE..and that they should take notice.

THAT is why you see people show gifs and example of other games. It was possible before...it is an example to go off.
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Old 11-04-2013, 08:57 PM   #314
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Re: Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

Wow that is terrible... That throwing motion is atrocious and Brady looks like a hermit crab.
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Old 11-04-2013, 09:03 PM   #315
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Re: Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

MLB The Show teaser trailer for PS4 says they went from 90 crowd models to over 1000.

http://www.ign.com/articles/2013/11/...4-ps3-and-vita
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Old 11-04-2013, 09:12 PM   #316
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Re: Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

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Originally Posted by fldash
MLB The Show teaser trailer for PS4 says they went from 90 crowd models to over 1000.

http://www.ign.com/articles/2013/11/...4-ps3-and-vita
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Old 11-04-2013, 09:28 PM   #317
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Re: Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

I dk why people keep bragging about the crowd it looks like 8-10 models max.

Looks terrible to see about 5 identical twins sitting within shouting distance.
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Old 11-04-2013, 09:30 PM   #318
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Re: Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

Quote:
Originally Posted by Afrikan
Euphoria engine in Backbreaker had more to do than just physics and tackling. It helped AI of your teammates and the player you controlled. (like when the ball carrier knew he was close to the goal line, reaching out with the ball)

If you played the game you could see that the -

Oline in pass protection- real double team blocking...with no canned animations...angles and physics determined results

Oline run blocking- offensive players constantly looking for someone to block...and down field blockers staying close to you to help block...and were not just running side by side with your or in front of you like in most football games.

I mean the game wasn't perfect and had its flaws...from basic stuff, to gameplay features important to football. But it was a real good start from a dev team overseas.

how do some expect the genre of football gaming to improve, if you write off something and bash it when its obviously trying to bring something new? Do yall actually think that EA would've brought physics that soon if it weren't for BackBreaker? Sure Madden 13 had issues, but the fact that they got it started is what was important..and all they can do from there is improve on it.

I'm not saying to blindly support other games, but if you want to see Madden make legit progress...then you are going to have to support whenever competition is around...which is rare. Support doesn't mean you have to buy the game, BUT don't write off what the new game is trying to do. You point out the good aspects of it, show EA Tiburon or who ever has said license..and you let them know that there is something else you know about that is POSSIBLE..and that they should take notice.

THAT is why you see people show gifs and example of other games. It was possible before...it is an example to go off.
I agree 100% with Backbreaker. At its core its engine was fantastic. It lacked some of the AI stuff and features. They also should not have been so stuborn with their camera.
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Old 11-04-2013, 09:34 PM   #319
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Re: Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

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Originally Posted by Boilerbuzz
Agreed. Backbreaker was a load of crap. A tech demo at best.
If you want to call it a tech demo that is fine but it was a damn good tech demo. It showed that a full on RTP engine could work in a football game LAST Gen.
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Old 11-04-2013, 09:50 PM   #320
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Re: Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

I go back and forth with my feelings toward the game. In the end I'm convinced EA just can't get football down.

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