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Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

This is a discussion on Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB) within the Madden NFL Old Gen forums.

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Old 11-01-2013, 03:45 PM   #41
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

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Originally Posted by Jetpac
Jp. Glad you're convinced. 2 years in development and the game looks like crap. Not to mention Monster Tom Brady and Monster Joe Flacco...

So authentic and true to the game.
We have a long way to go..smh
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Old 11-01-2013, 03:48 PM   #42
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

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Originally Posted by adub88
It looks like that club/rip animations where the DE falls to the ground is just a canned animation, and if that's the case that's disappointing. If you watch the one EA released with Anthony Spencer on the Cowboys, it the same exact result just different players. So are these 300 new pass rush animations gonna have an effect on the game or are they just for show?
If I was a CPU playing offline guy I would be concerned about that too...I would even venture to say that your on to something. IMO thos pass rush animations will be more effective and prevalent in H2H games with the QB being controlled by a live opponent.

IMO Madden is more of a H2H game than a game that is stronger as a CPU game. Thats unfortunate because many people enjoy playing the CPU, Franchise and all that and those same people deserve an organic experience but this is probably one of the reasons I've never really like playing against the CPU because In most games because I don't think its possible for AI to replicate real life gameplay to a level that I'd be comfortable with...Thats just me though.

EA games are perdominantly made with an emphasis on H2H and giving the user control...Thats just my opinion but the more I listen to what non H2H guys complain about and compare that to what H2H online guys like about games I really believe that the disconnect is whether the game strength falls under CPU AI and contextual animations or Sterngth in manual control.
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Old 11-01-2013, 03:48 PM   #43
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

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Originally Posted by dat swag
This is usually where someone would insert an absurd comment like "I could care less about people that play the cpu"

But seeing I actually care about all areas of the game and want them to work...You will not ever hear that from me.

I think EA tries to give the user so much control that this often effects the way animations play out and the quality of the overall animations. When animations are perdominantly contextual they also eem to be more realistic and pleasing to the eye.

Sometimes other games rely too heavily on contextual animations limiting user control but the trade off is the animation itself will often look perfect. The other side of that is if you like having manual control over doing contextual animations can make you a slave to the animation.

EA needs to find the right balance but at the moment most people who enjoy Madden prefer to have that complete user control while many people who have problems with the game would rather have the CPU be in control while they marvel at the perfection of the animation. Nothing wrong wih either but if I was to choose a side I would prefer to have user an abundance over cpu controlled contextual animations.
I don't really see what your point is... my comment was referring to a cpu controlled QB so there should be NO user control into that.

If you're refering to a user controlling the QB, then I agree... the user should be in charge of the majority, if not all control. That's why I said I think pass rush will work better when there is a human playing QB because then the QB (human controlled) won't always automatically step when pressure is coming.

This is what led me to say that I hope awareness impacts cpu qb play because otherwise all cpu controlled QB's would sense pressure like Peyton Manning.
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Old 11-01-2013, 03:49 PM   #44
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

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Originally Posted by tfer717
We have a long way to go..smh

Where do you guys find these gifs?...Sometimes they are more entertaining than the topic of he thread.
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Old 11-01-2013, 03:50 PM   #45
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

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Originally Posted by jpdavis82
Rex Dickson told everyone what was and wasn't going to be in the game. He mentioned at least 5 times in his interview with Sim Perspective, that animation quality is not where it needs to be yet, as well as physics and that they are working to improve them.

The things that they did work on this year, they are just laying the foundation for them, they laid the foundation for the o/d line, true step, player sense AI, living worlds, now they will keep improving them each year.

I know how people like to complain about how bad the game is, but if that is the case, don't you think it will take more than one cycle for them to fix everything?

We've seen more improvement from Madden 13 to Madden 25 next gen, in core gameplay than we did from Madden 06-12.

I understand there's a lack of trust, but let's at least give them more than one cycle to fix EVERYTHING.
9 years wasn't enough time I guess, give me a break, this kind of pandering is tiresome.

Reading posts from guys who are consumers having to apologize and spin for the dev team is cringe worthy. Let them do it themselves.
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Old 11-01-2013, 03:52 PM   #46
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

The line play definitely is a step up. With that said it SEEMS scripted. I can't say for sure without seeing extensive footage, but it still seems scripted. If you get that speed rush animation, you know the guy is going to hit the ground. If you get a different animation you know you have a shot. I'd like to see some of the same animations with different outcomes.

We all know the QB animations are just horrendous so no need to go into that anymore.

I really like how the helmets move now with contact. Pretty cool detail. I wish the head tracking was better and players looked around more. I really liked how RGIII looked in the E3 trailer. Sad to see that wasn't real. I thought player sense would add to this but, it seems like it was scaled back.

Honestly I think this whole game was scaled back from what they wanted originally.
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Old 11-01-2013, 03:53 PM   #47
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

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Originally Posted by dat swag
Where do you guys find these gifs?...Sometimes they are more entertaining than the topic of he thread.
I don't know how to put in these gifs either... but if someone can find the gif of the black dude who opens his fridge in excitement and makes a fantastic disappointed face 'cause the fridge is empty. I'd be forever thankful! :P
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Old 11-01-2013, 03:53 PM   #48
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

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Originally Posted by Jet Sufferer
9 years wasn't enough time I guess, give me a break, this kind of pandering is tiresome.

Reading posts from guys who are consumers having to apologize and spin for the dev team is cringe worthy. Let them do it themselves.
exactly. it really makes no sense to me. Stockholm Syndrome
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