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NBA 2K14 Next-Gen Season Simulation Declares Heat As Champs

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Old 10-29-2013, 03:44 PM   #57
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Re: NextGen Season Simulation

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Originally Posted by stillfeelme
Not necessarily but if they ran this sim test 10 times and we saw the same answer it could be hard coded. I don't have that information or data so I can't criticize. None of this is out of reality to me without knowing injuries or rookie impact, there could have been trades who knows what was happening here.
Yeah who knows, right. I'm just sure everyone would be cool with the sim engine if it was the Heat had gone 40-42 in the simmed season.

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Graphic guys aren't gameplay guys or simulation guys.

Spend less time parroting cliched posts and more time understanding game development.
My point is that it is ridiculous to trumpet the game's graphical "realism" in terms of socks and tattoos and hairstyles and armbands and then fail miserably when it comes to reproducing an NBA basketball season.

Obviously they're not the same department. But since you mention it maybe they should start letting the graphics guys do the ratings -- they could hardly do a worse job.

IMO, this is not a random occurence. I felt when the game was released that VC would shortchange the Pacers and Grizzlies because they have highly rated so many inferior teams. I'm just sick and tired of the overrating of "name" players and franchises at the expense of players and teams that actually win games.

Last edited by sreckless; 10-29-2013 at 03:51 PM.
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Old 10-29-2013, 03:47 PM   #58
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Still not feeling those ankle braces and socks on D Rose. I know it's nit-picking, but it's next-gen! haha

For real, get more options on ankle braces, we need some that come higher, and we need more sock lengths. If that's the only bad thing I can say, then I'm gonna be one happy SOB this November.
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Old 10-29-2013, 03:48 PM   #59
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Re: NBA 2K14 Next-Gen Season Simulation with New Screenshots

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Originally Posted by VDusen04
That's legitimately interesting. Is it theoretically possible for 2K to reduce the area size of these graphics?
Yes & no. They could reduce it, but it reduces the texture because if you don't, you'll have a texture that cut off halfway through since the area is smaller than the logo itself. The way the courts are coded now, apparently each logo is placed in a rectangle vs having the logos be completely separate from the floor itself. If the floor was its own base file and the logos were layered onto the court then sizes could be differentiated w/o being tied to a certain area coded into the court if that makes sense.
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Old 10-29-2013, 03:51 PM   #60
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Looking at the Harden Howard screenshot above, seems like big men still tend to have bigger heads...
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Old 10-29-2013, 03:52 PM   #61
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Re: NBA 2K14 Next-Gen Season Simulation Declares Heat As Champs

These pics are def from an old build, becuase I just noticed that guys on the bench in the Heat vs. Spurs Finals pic have warm-ups on, but 2k already said players wont have warm-ups in the final build.
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Old 10-29-2013, 03:52 PM   #62
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Re: NBA 2K14 Next-Gen Season Simulation with New Screenshots

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Originally Posted by lakers24
Yes & no. They could reduce it, but it reduces the texture because if you don't, you'll have a texture that cut off halfway through since the area is smaller than the logo itself. The way the courts are coded now, apparently each logo is placed in a rectangle vs having the logos be completely separate from the floor itself. If the floor was its own base file and the logos were layered onto the court then sizes could be differentiated w/o being tied to a certain area coded into the court if that makes sense.
Yeah I think it does. What's stopping them from going the layer route?
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Old 10-29-2013, 03:53 PM   #63
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Originally Posted by the_future420
Those WC records don't look too promising in terms of the sim engine that we will be getting. Only one team over 50 wins? When was the last time, if ever that happened?
It looks pretty accurate to me actually. That doesn't happen a whole lot but the west is kind of depleted in terms of great teams compared to the east
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Old 10-29-2013, 03:56 PM   #64
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Re: NextGen Season Simulation

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Originally Posted by sreckless
Yeah who knows, right. I'm just sure everyone would be cool with the sim engine if it was the Heat had gone 40-42 in the simmed season.

My point is that it is ridiculous to trumpet the game's graphical "realism" in terms of socks and tattoos and hairstyles and armbands and then fail miserably when it comes to reproducing an NBA basketball season.

Obviously they're not the same department. But since you mention it maybe they should start letting the graphics guys do the ratings -- they could hardly do a worse job.

IMO, this is not a random occurence. I felt when the game was released that VC would shortchange the Pacers and Grizzlies because they have highly rated so many inferior teams. I'm just sick and tired of the overrating of "name" players and franchises at the expense of players and teams that actually win games.
LOL

Not trying to pile on, but your posts are a bit ridiculous. The simulation engine will never be even close to 100% accurate especially when the season hasn't started. Just let it go and download a better roster off 2KShare. Plenty of guys do an adequate job over the default roster.

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