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NBA 2K14 Next-Gen Season Simulation Declares Heat As Champs

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Old 10-29-2013, 03:17 PM   #49
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Re: NBA 2K14 Next-Gen Season Simulation with New Screenshots

I'm digging the big numbers on the back of jerseys, I remember a few times on CG with 2k and Live small letters and numbers on jerseys being a serious issue

P.S. Joe Johnson finally looks like Joe Johnson and not some Planet of the Apes, alien hybrid.

Last edited by lakers24; 10-29-2013 at 03:22 PM.
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Old 10-29-2013, 03:23 PM   #50
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Re: NextGen Season Simulation

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Originally Posted by sreckless
I suppose only players on small-market contenders get injured then, since the big-market teams had sterling records.

Not necessarily but if they ran this sim test 10 times and we saw the same answer it could be hard coded. I don't have that information or data so I can't criticize. None of this is out of reality to me without knowing injuries or rookie impact, there could have been trades who knows what was happening here.
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Old 10-29-2013, 03:25 PM   #51
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Re: NBA 2K14 Next-Gen Season Simulation with New Screenshots

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Originally Posted by lakers24
From what I remember in my experience from modding 2k, those logos have to be small to have the center court logo as big as it is in reality. Each logo has its own "area" on the floor and the rectangle that houses the playoffs logo is limited to a certain size on the court due to the Heat logo.
That's legitimately interesting. Is it theoretically possible for 2K to reduce the area size of these graphics?
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Old 10-29-2013, 03:39 PM   #52
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Originally Posted by sreckless
Pacers and Grizzlies being below .500 should be UNACCEPTABLE for a game that is alleging to re-create the NBA.

Memo to Mike Wang, LD2k, The2kInsider, et. al. -- spend just a little bit less time perfecting the anti-aliasing around LeBron's hairline and Kenyon Martin's neck tattoos and spend a little more time watching NBA basketball.
We have a winner for dumbest post of the year. I would like to congratulate sreckless on his work ethic. They said it couldn't be done.

You really think these guys don't watch Basketball? All they do for like 250 days a year (maybe more) is eat/sleep/work on basketball.
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Old 10-29-2013, 03:39 PM   #53
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Wow...The Pacers under .500. This sim engine is already looking like a problem.
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Old 10-29-2013, 03:40 PM   #54
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Re: NextGen Season Simulation

Quote:
Originally Posted by sreckless
Pacers and Grizzlies being below .500 should be UNACCEPTABLE for a game that is alleging to re-create the NBA.

Memo to Mike Wang, LD2k, The2kInsider, et. al. -- spend just a little bit less time perfecting the anti-aliasing around LeBron's hairline and Kenyon Martin's neck tattoos and spend a little more time watching NBA basketball.
Overreacting much? It's a simulation engine, not real life, and if going off the questionable ratings and tendencies of CG 2K14 not an entirely accurate one. I'm sure they watch plenty of NBA basketball, they just need to do a better job of replicating it.

I'm hoping that they didn't forget to add the adidas tech-fit sleeve that Dwight is famous for. Would be a little disappointing to not see Dwight in it all the next-gen glory. Crossing my fingers.....

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Old 10-29-2013, 03:41 PM   #55
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Re: NBA 2K14 Next-Gen Season Simulation with New Screenshots

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Originally Posted by VDusen04
That's legitimately interesting. Is it theoretically possible for 2K to reduce the area size of these graphics?

Sounds like they need layers like powerpoint so the big picture is on the bottom smaller pictures on top
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Old 10-29-2013, 03:42 PM   #56
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Wow...The Pacers under .500. This sim engine is already looking like a problem.
Its one sim. I played an association in NBA2k13 as the Pacers and Roy Hibbert tore his ACL and was out almost the entire year. You think I turned my Xbox off and said "This isn't sim" and stopped playing? Jesus.
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