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Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Old 10-25-2013, 12:08 AM   #113
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Quote:
Originally Posted by NYBorn81
As stated in this thread already, EA said themselves during past maddens that you had to restart franchises in order for the patch to take effect. So we aren't the ones whos incorrect. Perhaps you were just playing patchless franchises all these years and didn't know any better.
Nope. You're wrong. Here is the thread to last years big patch: http://www.operationsports.com/forum...post2044317878

You'll notice that everyone was able to get player editing WITHOUT restarting their franchise. Has been this way for as long as they have been patching Madden.

Here is a link to the big patch for Madden 2009: http://www.pastapadre.com/2008/09/23...atch-2-now-out

First paragraph clearly states that you will not have to restart your franchise.
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Old 10-25-2013, 12:46 AM   #114
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

I installed the patch, started a new CFM using gameface as an owner, and here are my findings (this is on Xbox 360, if that matters):

THE GOOD (which is a lot for me, because most of this bugged me)

#1 Gameface looks good, no zombie eyes. Mine looks better than it did in Madden 13.

#2: IR works! (not sure if it ever did before because I honestly never used it). I simmed the entire season, had 53 men on my roster, with two injured at the end of the season in Wild Card week. Just for the heck of it, I tried to sign a FA. Could not (roster full). I went and put one of my injured guys on IR. Then I was allowed to sign a FA. I repeated the process with a 2nd guy on IR and was allowed to sign a 2nd FA. So it appears that IR works!

#3: Schemes work in owner mode! Not only do they save, but they now change the players' overall ratings like they should. I tested using CJ Spiller. I switched my scheme to power back and he dropped to a 78. I put it to speed back and he went up to 87.

#4 Draft classes appear to be random now. Year #1 I got the Wade Hancock draft (top QB). Year #2 I got Corbett (top QB). No more Eli Watson as a guarantee in the 2nd draft.

#5: No more of my players lined up for the opponent (Bills uni and all). I had turned the game off in disgust pre patch when I saw that. It is fixed now.

#6: You can now retire and immediately start with a new character on the same team. At the end of simming my 1st season, I decided to retire as owner of the Bills and immediately become coach of the Bills. It did not use to work, but it did now! Then, just for fun, in week #2 of the season I retired as coach of the Bills and then created a new character as coach of the Bills. A week later in the season I retired that character and became owner of the Bills. A week after that I became a QB of the Bills. I was just messing around to see what would happen, but a lot of people will be happy about this. I prefer to be coach (see my character more, feel more part of the game) but I want a new stadium for the Bills, so I will sim 1st season as the existing owner then retire him and create my Bills coach in the offseason.


THE BAD (not a huge deal to me, but they don't seem to have fixed passing stats. Here were the top QBs at the end of the 2013 season that I simmed)

Passing YDS (not too bad, 6 guys over 4,000)

Rogers 4403
Brees 4353
Rivers 4247
Ryan 4245
Roethlisberger 4138
Romo 4078
Stafford 3741

Passing TDs (still seem too low to me)

Brees 31
Rogers 28
P. Manning 27
Rivers 24
Ryan 24
Romo 24
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Old 10-25-2013, 01:31 AM   #115
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Quote:
Originally Posted by marktwain77
I installed the patch, started a new CFM using gameface as an owner, and here are my findings (this is on Xbox 360, if that matters):

THE GOOD (which is a lot for me, because most of this bugged me)

#1 Gameface looks good, no zombie eyes. Mine looks better than it did in Madden 13.

#2: IR works! (not sure if it ever did before because I honestly never used it). I simmed the entire season, had 53 men on my roster, with two injured at the end of the season in Wild Card week. Just for the heck of it, I tried to sign a FA. Could not (roster full). I went and put one of my injured guys on IR. Then I was allowed to sign a FA. I repeated the process with a 2nd guy on IR and was allowed to sign a 2nd FA. So it appears that IR works!

#3: Schemes work in owner mode! Not only do they save, but they now change the players' overall ratings like they should. I tested using CJ Spiller. I switched my scheme to power back and he dropped to a 78. I put it to speed back and he went up to 87.

#4 Draft classes appear to be random now. Year #1 I got the Wade Hancock draft (top QB). Year #2 I got Corbett (top QB). No more Eli Watson as a guarantee in the 2nd draft.

#5: No more of my players lined up for the opponent (Bills uni and all). I had turned the game off in disgust pre patch when I saw that. It is fixed now.

#6: You can now retire and immediately start with a new character on the same team. At the end of simming my 1st season, I decided to retire as owner of the Bills and immediately become coach of the Bills. It did not use to work, but it did now! Then, just for fun, in week #2 of the season I retired as coach of the Bills and then created a new character as coach of the Bills. A week later in the season I retired that character and became owner of the Bills. A week after that I became a QB of the Bills. I was just messing around to see what would happen, but a lot of people will be happy about this. I prefer to be coach (see my character more, feel more part of the game) but I want a new stadium for the Bills, so I will sim 1st season as the existing owner then retire him and create my Bills coach in the offseason.


THE BAD (not a huge deal to me, but they don't seem to have fixed passing stats. Here were the top QBs at the end of the 2013 season that I simmed)

Passing YDS (not too bad, 6 guys over 4,000)

Rogers 4403
Brees 4353
Rivers 4247
Ryan 4245
Roethlisberger 4138
Romo 4078
Stafford 3741

Passing TDs (still seem too low to me)

Brees 31
Rogers 28
P. Manning 27
Rivers 24
Ryan 24
Romo 24
How did the number of INTs turn out for the simmed QBs?
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Old 10-25-2013, 01:32 AM   #116
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Quote:
Originally Posted by C_Bailey24
And u had freezing issues with internet enabled before the patch?

Mine is still freezing post patch. Cant start any type of game with internet enabled.
Nope didnt have such issues ever, the game froze on me once since i got it (more than a month ago)
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Old 10-25-2013, 01:38 AM   #117
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Quote:
Originally Posted by Sturzinator
How did the number of INTs turn out for the simmed QBs?
Sorry, I never checked INTs... all I did was sim through the 1st season to check everything above out but I didn't bother saving because I plan on starting my "real" CFM tomorrow.

I always sim the 1st season so that I can start with the team I put together, so I'll post the 2013 season passing stats from that sim tomorrow (along with INT)
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Old 10-25-2013, 01:43 AM   #118
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Quote:
Originally Posted by homeycool
Nope. You're wrong. Here is the thread to last years big patch: http://www.operationsports.com/forum...post2044317878

You'll notice that everyone was able to get player editing WITHOUT restarting their franchise. Has been this way for as long as they have been patching Madden.

Here is a link to the big patch for Madden 2009: http://www.pastapadre.com/2008/09/23...atch-2-now-out

First paragraph clearly states that you will not have to restart your franchise.
Madden 11 had 2 or 3 patches and EA stated after each of them that you need to restart your franchise in order for patch to be 100% in effect,keep in mind 100% , some things from patch might work some might not work if you dont restart...and i mean look few pages back, some guy already did testing and you need to restart offline CFM if you dont wanna see same guy in the draft 2 years in a row.I mean dont get me wrong , if its working for you without a restart then dont do it , but dont call someone ignorant when there is already testing done that proves some fixes dont work if you dont restart.

Edit:Marktwain77 thanks for such info,too bad they didnt touch QB sim stats.

Last edited by lisinas; 10-25-2013 at 01:49 AM.
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Old 10-25-2013, 02:24 AM   #119
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Still seeing guys playing after I've already chosen to sub them due to injury. Anyone else have this issue post-patch?
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Old 10-25-2013, 03:19 AM   #120
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

they didnt tone down the running game. I had 8 carries in the first quarter for 118 yards. I could run at will. this is at default slider all pro settings.
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