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NBA 2K14: Next-Gen Hands-On Impressions

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Old 10-24-2013, 07:01 PM   #169
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Re: NBA 2K14: Next-Gen Hands-On Impressions

Knowing that Leftos is in da house, let me make these assertions to see if he can prove me wrong :

- I'm affraid that we won't have the edit a player menu this year (this is the easy one)

- I'm affraid that if a trade happens IRL I won't be able to reproduce it in my association unless I restart it.

Now seriously, Leftos, make these videogame magicians (you included) know that the more customization options you give to the community, the happier they will be (you know this perfectly), and not the other way around!
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Old 10-24-2013, 07:28 PM   #170
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Is edit a player in MyGm, and can your created player be played in MyGm?
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Old 10-24-2013, 07:31 PM   #171
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I love the new improvements and I'm interested in the features, but after several hours in MyCareer current gen, I'm disappointed in the lack of gameplay improvements in that mode. Long story short, the intelligence and reactions of your teammates are nerfed. This has no impact on the difficulty as I've won a championship in every single season of MyPlayer I've played in the last three years, but it makes the experience more frustrating than it has to be. Some of these issues, like unrealistic rebounding situations, slow passes and awkward movement carry over to other game modes.

I don't want to dismiss the tremendous amount of work it takes to have what may be the best looking next gen game in this calendar year and perhaps the best sports game overall, but with server drops, poor allocation of attributes for MyCareer templates and outdated, laughable AI, I find my "hype" to be bittersweet.

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Old 10-24-2013, 07:32 PM   #172
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people didnt read the edit that said season mode is in the game?
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Old 10-24-2013, 07:40 PM   #173
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Wow! That's a solid amount of news. Most features removed aren't a big deal to but i can definitely feel the pain for association. I mean i really wanted to play the association this year because i'm expecting the game to be truly realistic and now that it's not here it kind of sucks. I just hope there will still be more hours of playing games vs being a gm. If that's not the case i guess this year i'll be focusing on my player.
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Old 10-24-2013, 07:47 PM   #174
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Re: NBA 2K14: Next-Gen Hands-On Impressions

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Originally Posted by Leftos
Both are in MyGM. Multiple years, ability to customize league and bring classic teams in.
Wow! really?!?!?!
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Old 10-24-2013, 07:56 PM   #175
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Re: NBA 2K14: Next-Gen Hands-On Impressions

Season modes and confirmation that you can still "customize league" have pretty much put me at ease..
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Old 10-24-2013, 07:56 PM   #176
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Re: NBA 2K14: Next-Gen Hands-On Impressions

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Another feature of the new system is called animation synthesis. In next gen, all animations are contextual. For example, if Durant is taking a jumper and he is wide open, he will use his typical gather, release and landing. If a defender pressures him, he will automatically adjust his release and may land differently depending on the position of the defender. These additions are very visible during gameplay and you will see a bunch of new animations.
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