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Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Old 10-24-2013, 05:45 PM   #57
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Quote:
Originally Posted by lisinas
I am talking about offline , online could be server based.
It's false even concerning offline franchise too. I only play offline and didnot restart last year, yet I got the fix for editing player equipment and the schemes started working right on an existing franchise. The only thing last year I remember they saying u needed a restart was if u wanted to do a fantasy draft or custom roster.

The only madden I remember needing a total restart was madden 09 when there was a problem with the draft not generating enough Fullbacks and it always lead to an eventual freeze.

Last edited by SFNiners816; 10-24-2013 at 05:54 PM.
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Old 10-24-2013, 05:47 PM   #58
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Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by BadAssHskr
Link? Post number?

Something, anyone?

I've never really played much madden but was under the impression that online CFM patches took place server side?
He"s wrong.Here's the link from last year's third update.
Will clean up this post when I get home if it comes out messy:

http://www.operationsports.com/forum...044264489There

There was an update to rosters that if you wanted to utilize you had to restart but I think we all understand that. If you just wanted to continue your ccm without editing rosters you could.

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Old 10-24-2013, 05:48 PM   #59
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by lisinas
Menus are really smoother and faster on PS3.
Is your PS3 internet enabled?
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Old 10-24-2013, 05:48 PM   #60
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by SFNiners816
It's false even concerning offline franchise too. I only play offline and didnot restart last year, yet I got the fix for editing player equipment and the schemes started working right on an existing franchise. The only thing last I remember they saying u needed a restart was if u wanted to do a fantasy draft or custom roster.

The only madden I remember needing a total restart was madden 09 when there was a problem with the draft not generating enough Fullbacks and it always lead to an eventual freeze.
Why custom roster restart?
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Old 10-24-2013, 05:53 PM   #61
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by hoopvillian
Why custom roster restart?
That was for last year and it was because they added in the ability to use custom roster via that specific patch. So u would have had to start over because it was not an option until that patch.
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Old 10-24-2013, 05:53 PM   #62
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by C_Bailey24
Is your PS3 internet enabled?
Yes. (10 characters)

Edit:CFM menus are still slow as hell, but the main menu in game and the load/save menus are a lot smoother though.

Last edited by lisinas; 10-24-2013 at 05:56 PM.
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Old 10-24-2013, 06:10 PM   #63
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

I can confirm that at the very least, the accel clock fix works just fine with existing CFM's as I'm watching one of our OS Vets games with that feature right now.

We'll find out soon enough about the imported class ratings fix because we're nearing the end of season 1 - I doubt it'll affect the players in this current year's class (the one that's already scoutable to us), but it should take effect with season 2's class, I would think.

Edit: Toss plays seem to be working now too - no hitch.

Last edited by bcruise; 10-24-2013 at 06:13 PM.
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Old 10-24-2013, 06:29 PM   #64
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by oldergamerleague
I was glad to finally see the accelerated clock fixed in CCM hum vs hum.

What I don't like is there are hardly no injuries at all I have put injuries at 100 tested a game no injuries at all. So I put fatigue at 65 and seen 1 injury but the fumbles began to happen way to often. So I tried fatigue at 100 and injuries at 100 and believe it or not no injuries. Then I thought maybe the injury slider is backwards now put it on 25 and still no injuries.

You can be in a CCM and games can be simulated with injuries ON and you will see the CPU teams players have injured players but there will not be any for HUMAN owners unless there games get simmed.

This sux I would like to see injuries during game play doesnt have to be major injuries but something.
Oh snap!

Par for the EA course. Ruin something that was working great and could be slider adjusted to ones preference.

When will it ever change?
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