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NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Old 10-24-2013, 03:16 PM   #49
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Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

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Originally Posted by SavoyPrime
You ain't lying man. I guess at 36 years old, maybe sports game ain't being for my group anymore. That vid made me even less interested in next-gen 2K14 now. Damn.
More realistic and immersive features makes people less interested. What a world. Im assuming nothing added takes away from what already existed aside from multi-user associations or the modes you knew about outside of MyGM.

And it's not your age. I'm roughly the same and am intensely interested in this mode. In fact I wouldn't have been years ago when I wasn't interested in every aspect of my basketball team and only cared for highlight dunks.

And yes, handling personalities and making tough decisions IS part of the simulation experience, assuming it's done well. I don't understand the freakout just because it has My in front of it.

Last edited by Sundown; 10-24-2013 at 03:21 PM.
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Old 10-24-2013, 03:17 PM   #50
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Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

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Originally Posted by apollooff320
well that sucks...I only like to play as the Cavs and I don't want to get forced into playing another team. What about ppl that like to tank on purpose is that out of the picture now?
then i guess, just dont make stupid decisions by overpaying or mismanaging the players so you could maintain your position as GM.
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Old 10-24-2013, 03:18 PM   #51
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Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

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Originally Posted by LingeringRegime
Maybe they should make a new association mode called commissioner mode.

Since the commish in essence controls every team. I don't know just throwing it out there. Hate to see the community splintered.
I'm not sure that's entirely the point. I think people are just drawn to playing a real life NBA season with accurate rosters, transactions, and rotations. They don't all want to look down and watch the games being played from above (though some like going that route). It's just, people like the idea of playing the Spurs in their season and knowing Manu won't always be starting at the two, for instance.

I think people want the ability to replicate the NBA on a realistic level, both in the current year, and onward down the line. I trust many will not warm up to the idea of having certain aspects of the RPG mode forced upon them, particularly if certain front office abilities hinge upon leveling up your fictional GM with virtual currency.
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Old 10-24-2013, 03:23 PM   #52
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Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

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Originally Posted by VDusen04
I'm not sure that's entirely the point. I think people are just drawn to playing a real life NBA season with accurate rosters, transactions, and rotations. They don't all want to look down and watch the games being played from above (though some like going that route). It's just, people like the idea of playing the Spurs in their season and knowing Manu won't always be starting at the two, for instance.

I think people want the ability to replicate the NBA on a realistic level, both in the current year, and onward down the line. I trust many will not warm up to the idea of having certain aspects of the RPG mode forced upon them, particularly if certain front office abilities hinge upon leveling up your fictional GM with virtual currency.
My mistake, I should have been more clear with "Commissioner Mode."

I was thinking something like OOTP Baseball where you are in essence in control of every team, can play every single game if you choose, and make moves for every team, or let the AI handle it if you so desire.
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Old 10-24-2013, 03:29 PM   #53
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Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

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Originally Posted by Sundown
More realistic and immersive features makes people less interested. What a world. Im assuming nothing added takes away from what already existed aside from multi-user associations or the modes you knew about outside of MyGM.
I believe it may be argued as to whether certain RPG elements make the game more realistic or more like a fictional story.

For instance, I think many would not have hesitated to agree that the introduction of "Player Roles" was a move in a realistic direction years ago. However, in many cases, it yielded unrealistic results and forced gamers in fictional directions (ex: certain off-the-bench staples in real life refusing their "Sixth Man" role in-game, demanding a trade or else ruining your entire team's chemistry). As a result, I actually found my Associations were more realistic without player roles, even though it was a realistic-based idea.

Regarding being fired, I have to believe that's an option that can be turned on and off. Wasn't that a feature in 2K before as well? I'm not someone who starts a franchise as the Detroit Pistons and hopes to keep my "job" as fake general manager. I start a franchise with the Pistons so I can do what I want, for as long as I want, with the Detroit Pistons. I'd hate to think the game would arbitrarily fire me after year one in Detroit because I mimicked a trade that occurred in real life and my fictional owner didn't like it.
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Old 10-24-2013, 03:30 PM   #54
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Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

This mode looks awesome, I always need an "extra kick" to stay actively engaged in a lengthy franchise.

These RPG elements will do just that.

I loved these elements from MyPlayer but didn't enjoy playing as one player only.

This is lovely.
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Old 10-24-2013, 03:31 PM   #55
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Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

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Originally Posted by cthurt
This is what I was afraid of seems this gm role has more importance then the actual on court game. I really hope there is an auto pilot mode where I can just focus playing the games on the schedule, so far it almost seems the on court game doesnt matter.
Why would you guys even assume that? The whole point of association is to win games and championships. The whole point of GMing is to put together a team to do so. They shouldn't have to detail the obvious when introducing features.

We don't assume that there are no layups in the game just because they show new dunks. We don't assume the score doesn't matter in game's now just because they advertise highlights. They shouldn't have to say, "by the way, higher score still wins" after every new feature bullet point.

I understand concerns but the fear mongering gets a little much here sometimes.
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Old 10-24-2013, 03:32 PM   #56
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Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

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Originally Posted by CallMeDrop
I'm looking forward to something different. Supposedly, the trade logic and the overall GM logic has been upgraded for next gen...hopefully that means that you won't have to control more than just one team...

If you're in charge of a franchise, your decisions should matter and your job should depend on them. Everyone is saying that they want sim/real life stuff. It doesn't get more realer than getting fired for tanking or trading for the wrong player, signing the wrong player, etc.
You're correct in this one...guess many would like to control 30 teams is because of the AI making stupid decisions/trades. IF, that's a big IF, trade logics and other important decisions is correct in MyGM...im going to play 2 modes at the same time this year.

How I wish 2K could bring back the NHL 2k in '15.
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