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NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Old 10-24-2013, 10:43 AM   #121
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Lack of 30 Team control doesn't bother me. I never had the patience to manage the entire league by myself. Hopefully this means much improved CPU logic when it comes to rotations, signings and trades.
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Old 10-24-2013, 10:51 AM   #122
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

I usually play with one team and make trades for other teams. You don't have to control all 30 teams to make trades for other teams tho rotations can still be off like this.
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Old 10-24-2013, 11:01 AM   #123
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Any discussion about whether 2kshare is in the next gen version? I want to make sure I can get my draft classes from the awesome folks that create them.

When I play with my Sixers I can draft a next gen Andrew Wiggins!!! #WinLessforWiggins
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Old 10-24-2013, 11:11 AM   #124
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Will we be able to customize the league to put classic teams into the association? Can we turn cpu trades off and can we force trades?
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Old 10-24-2013, 11:14 AM   #125
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I'm sorry but that's a huge dealbreaker. I don't care who says otherwise but let's get serious. It is.

Why do I want my game to mirror the exact way the real NBA is? If I wanted that, there would be no need for buying this game. This goes for all the sports. NFL, NBA, MLB, WWE etc. What if I want Tom Brady to leave the Patriots and be the QB for the Dolphins? What if I want the Big Three in Miami broken up and LBJ goes back to Cleveland? I don't want the champions on TV in WWE to be the champions in my WWE game. It's my video game, therefore it should be MY WORLD as I play. Did you all forget how not being able to control multiple teams in Madden was a big deal until Madden 12? Exactly. Gamers shouldn't have their choices restricted in games

Sports games have a bad history of not having trade logic and roster management by the CPU. Even if it is improved and fine tuned, who cares? I want to be able to play "mad scientist" any time I want to. It's my game and I should have that right. How could anyone be against this or defend 2K or any other company that limits choice and free reign in a game? So we're giving companies our money for a game and we let them dictate to us how we play it? Where they do that at?!!! :-)
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Old 10-24-2013, 11:19 AM   #126
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

This is just another way to promote using myPlayer/myCareer. Whatever it's called. I don't play that mode so I think it's a waste of time creating something when I can just use a current GM. Other than that, I can't wait for this game and PS4. November 15th!
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Old 10-24-2013, 11:28 AM   #127
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

At this point I just hope they have an on/off feature for things like cpu trades, or an on and off feature for editing players during the mygm mode. just in case there new logic still isnt where we want it to be we can have an option to do something about it.
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Old 10-24-2013, 11:34 AM   #128
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

I just want to know if custom rosters can be used. If not that is abhorrent.

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