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NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

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Old 10-23-2013, 10:31 PM   #489
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Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

http://www.gamespot.com/videos/the-n.../2300-6415722/
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Old 10-23-2013, 10:31 PM   #490
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Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

I'm an association kind of guy cause 2K allowed me to create my own league.
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Old 10-23-2013, 10:31 PM   #491
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Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

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Originally Posted by basehead617
Only 4?

What the hell other mode would you want?

It's basketball.
Depends, can you play MyGM online?
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Old 10-23-2013, 10:33 PM   #492
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Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

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Originally Posted by TexasFan2005
I'm interested in seeing how the commentary is going to evolve (if at all) this generation. I really don't see how it can improve from current gen, other than adding more and more lines.

Also, in my opinion, it may be refreshing to get another main commentator. Kevin Harlan is getting a bit irritating, but nothing worth muting.
According to Holbert, it sounds the same as current gen, that goes for announcing and crowd dynamic sounds. Which is a little disappointing. I think thats an area live excel in. You could feel the weight of the shot and hear the crowd groan as the away team scores a basket. Real authentic stadium sounds, and that was in live 11 which was years ago. You'd think 2k would implement this but they basically ignored real stadium sounds
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Old 10-23-2013, 10:35 PM   #493
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Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

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Originally Posted by JBulls
thank you!!!!
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Old 10-23-2013, 10:35 PM   #494
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Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

Just saw some gameplay on gamespot. Other than the visuals, it didn't seem that impressive or that different to current gen imo.
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Old 10-23-2013, 10:35 PM   #495
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NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

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Originally Posted by Pared
MLB The Show has year after year continued to try to implement restrictions in place in ranked gameplay modes that force a user to play a certain way.

There has hardly been this type of emphasis in this series. I understand why, but if that is the case there should be a mode that caters to the sim and is ranked that at least makes an attempt at doing something similar for the gamers that want to avoid the turbo abusers and find like-styled gamers.

I don't buy the "X player should not miss from downtown 5 of 6 times when wide open" crowd - that actually happens. It's just the developers don't put harsher penalties on the "unrealistic" crowd that plays these games and separate the two.
How would this be possible in a basketball game though?

Put a cap on how many points in the paint you. can have?

Force you to shoot a certain amount of mid range jumpers?

I definitely wouldn't want to participate in that. Basketball isn't quite as easy as restricting how and when you can go for it on 4th down, or abiding a certain formation...

EDIT: long time no see Pared
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Old 10-23-2013, 10:35 PM   #496
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Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

A question about the new gm mode. Is this mode playable offline? Or do you need a internet connection to play this mode? Also can you play myplayer or mycareer offline?
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