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Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

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Old 10-18-2013, 06:48 PM   #25
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As always with EA Sports, I'll believe it when I see it at launch...
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Old 10-18-2013, 06:52 PM   #26
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

Looks like it's going to be an upgraded version of current gen Madden 25. Line play looked OK, love the way Anthony Spender swim moved looked. Wonder if the offensive line is over powered like in cg?

I want to know more about the A.I. My question is will the A.I. react to human controlled players properly? For example if a human switches to a receiver when the pass is in the air will the cpu defensive back react right when route or play is out of sequence or isn't pre-determined? Will they adjust to user running the same play over and over? Because from what I read the new A.I. has nothing to do with this, it's more of players being aware of other players around them.
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Old 10-18-2013, 06:58 PM   #27
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Re: Madden NFL 25 Blogs - War in Trenches, Pass Rush/Blocking, Sense, TrueStep Locomo

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Originally Posted by raguel
Anyone care to explain why this should be true? I certainly hope that a free lineman would look to pick up any missed block.

As a side note, this is the first time I've read what those routes are supposed to do. I thought they were "chip/block and release" (by which I mean the offensive player would initially help an OT block an outside rusher and then go out for a pass, or like on bootleg a TE would start out blocking as if it's a run then sneak out for a pass) . Are there any chip and release routes?
Ya this something I would like to know to. Chip blocks should be part of the offense M.O. Good point on that bro.
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Old 10-18-2013, 07:34 PM   #28
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Re: Madden NFL 25 Blogs - War in Trenches, Pass Rush/Blocking, Sense, TrueStep Locomo

Sorry but a stunt is not an excuse.. don't normally on stunts one Dlineman goes left and the other goes right and they use that motion to get the lineman to engage one while the other goes around? In this video they both immediately run to the right.. the DT i believe runs all the way from the left hash to the right hash with his body facing the sideline and his head looking at the QB. Then the DE to his right side just runs next to him right into the OT. If it was a proper stunt wouldn't long have come around the DT to inside right into the QBs face?

If this is how the dline will play when a stunt is called remind me never, ever, to call it. Because I don't see it ever working.
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Old 10-18-2013, 07:35 PM   #29
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I've always known what they was showing was a stripped down version.
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Old 10-18-2013, 07:37 PM   #30
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

Hmm, a little worried that nothing about CB/WR interactions was mentioned.......
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Old 10-18-2013, 07:52 PM   #31
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still not impressed. my biggest complaint...ANIMATIONS!!!
still doesnt look as smooth as it should. Most of the things they mentioned should already be in there and not hailed as great new features. Sorry but I expected more with this supposedly "built from the ground up" Ignite engine which is obviously not the case.
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Old 10-18-2013, 08:16 PM   #32
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood

Quote:
Originally Posted by splff3000
Hmm, a little worried that nothing about CB/WR interactions was mentioned.......
Probably because they didn't work on it this year. They tend to focus on one thing each year. I wish they would improve this and defensive responsibilities in pass and run coverage.
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