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WWE 2K14 Universe Mode Detailed

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Old 10-11-2013, 11:42 AM   #57
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Re: WWE 2K14 Universe Mode Detailed

It may not contain every aspect I want out of a wrestling game, but 100 CAW's and the Rivalry Manager has earned them my $60 this year when I was convinced otherwise a few months ago.
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Old 10-11-2013, 02:47 PM   #58
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Re: WWE 2K14 Universe Mode Detailed

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Originally Posted by ggazoo
Which is why I'm not getting it. Much like the real WWE, fans have settled for mediocrity as acceptable.
This sounds familiar...

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Old 10-11-2013, 05:22 PM   #59
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Re: WWE 2K14 Universe Mode Detailed

Quote:
Originally Posted by ggazoo
Which is why I'm not getting it. Much like the real WWE, fans have settled for mediocrity as acceptable.
Sounds like the only people you talk to about the WWE is 8 year olds than.
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Old 10-11-2013, 07:27 PM   #60
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Re: WWE 2K14 Universe Mode Detailed

Quote:
Originally Posted by ggazoo
Which is why I'm not getting it. Much like the real WWE, fans have settled for mediocrity as acceptable. Last years gameplay was boring and easy. Do people actually expect this to change? Every year we get excited, and every year we're disappointed.

Not this year.
I think too many people miss the point when it comes to pro wrestling games. It's not a sport. I could go in there with Cena and destroy Punk in about 3 minutes on any difficulty any day. Or, I could go in there, make it look real, trade moves and strikes, and make it feel like a real match. Then, towards the end when we are both badly hurt, whoever gets a big move off first and gets the pin/sub wins. That's how you play a wrestling game. That's how I do at least. The challenge is trying to put on an amazing match where you sit back and go, "Wow. That's better than they do on TV."
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Old 10-12-2013, 01:16 AM   #61
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Re: WWE 2K14 Universe Mode Detailed

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Originally Posted by kisstopher5
I think too many people miss the point when it comes to pro wrestling games. It's not a sport. I could go in there with Cena and destroy Punk in about 3 minutes on any difficulty any day. Or, I could go in there, make it look real, trade moves and strikes, and make it feel like a real match. Then, towards the end when we are both badly hurt, whoever gets a big move off first and gets the pin/sub wins. That's how you play a wrestling game. That's how I do at least. The challenge is trying to put on an amazing match where you sit back and go, "Wow. That's better than they do on TV."

but you shouldnt have toooo....the AI should be so good every match should be like that without out you fixing it, that should be a givin.
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Old 10-12-2013, 01:58 AM   #62
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Re: WWE 2K14 Universe Mode Detailed

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Originally Posted by redapple
but you shouldnt have toooo....the AI should be so good every match should be like that without out you fixing it, that should be a givin.
The series needs an overhaul, but it's clear they're not moving in that direction. How do you suggest they improve the AI (read: make it "so good"), considering their current system?

There's no wrestler logic to guide the AI, so the player is forced into leading the match, moreso than we have in past games.

You can't force AI to play out a 'real' (scripted) pro wrestling match. You can, however, include logic and tendency options that dictate how the AI approaches a match - they've just decided not to go that route. What we have is a fighting game with wrestling moves, so with this system we have to really work to make matches play out in a realistic fashion.
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Old 10-14-2013, 10:03 AM   #63
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Re: WWE 2K14 Universe Mode Detailed

Wow I didn't even realize that the game comes out in 2 weeks

even worse I have to wait a month or 2 to even get it smh
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Old 10-15-2013, 01:54 PM   #64
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Re: WWE 2K14 Universe Mode Detailed

Will Money in the Bank winners carry their briefcase down the ramp until they cash in?
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