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NBA 2K14 Video - Detroit Pistons vs. Washington Wizards

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Old 09-26-2013, 03:39 PM   #33
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Re: NBA 2K14 Video - Detroit Pistons vs. Washington Wizards

Really everyone should have a set and a jump shot animation.

I get CG won't ever see that, but NG though, maybe not everyone year one. Shoot sig dribbles, all that needs to come to NG.
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Old 09-26-2013, 07:14 PM   #34
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Re: NBA 2K14 Video - Detroit Pistons vs. Washington Wizards

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Originally Posted by d_m0n3y
I'm soo glad I'm passing on NBA 2k14 for current gen. They didn't seem to do much according to this video. The offensive and defensive AI has been tweaked slightly from 2k13, The thing that sticks out like a thorn in my is no nba play results in the pg just standing there for a few seconds with hardly no movement from the other teammates. There is always some type of motion. Here is my rundown of negative things I see in the video.

1. The pre game hand shaking is only being done by the star player. In the video between LA and NY every players was giving hand shakes.
2. @1:58 brandon jennings does a double move cut from a stand still position. Where do they do that at?
3. A couple seconds after the hand off J smoove and Jennings seem to get hung up with each other. There seems to still be pathing issues smh.
4. There are recycled steal animations which show that the players are still not trying to track the ball as it is being passed.
5. players still passing the ball when they are wide open
6. @3:21 The player switched off of john wall and the cpu stood back on defense which led to an alley oop to drummond. The cpu switching has not changed much
7. @ 3:23 That god awful air bump is still in the game.
8. @3:50 John wall does a hop step, bumps into the defender but only his animation changes.
9. The CPU wasted a full 24 second shot clock after Wall tipped the ball away and just shot the ball while everybody else was just standing around. On top of that they got the offensive rebound because NOBODY boxed out
10. John wall shook jennings but he didn't react to it until after he sprinted to the lane.........smh.

There is much more in this video I didn't like for this version to be a big improvement from last year to warrant a purchase. And people can say that they 2k is waiting for next gen to implement big changes. My question to you is why the hell would you purchase a game that is a very slight improvement if a bigger improvement is coming a month away from now?
Does that mean that you will no longer post rants about the game since you have vowed not to purchase it? Any other comments after that would have to be considered trolling.
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Last edited by Eddie1967; 09-26-2013 at 07:17 PM.
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Old 09-26-2013, 07:22 PM   #35
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Re: NBA 2K14 Video - Detroit Pistons vs. Washington Wizards

Pierce jumper in 2k11 was gold , it changed on the situation . Should have never changed it


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Old 09-26-2013, 07:23 PM   #36
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Re: NBA 2K14 Video - Detroit Pistons vs. Washington Wizards

Also 2k has took a bunch of sig shots from the thread on here .


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Old 09-26-2013, 07:27 PM   #37
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Re: NBA 2K14 Video - Detroit Pistons vs. Washington Wizards

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Originally Posted by The 24th Letter
Yeah, they def aren't batting .1000....but I still think they do a great job overall...Wades shot was spot on in 2k8 IMO... It's been iffy since then....I think the problem with players like Curry, Pierce etc. is that their shots look different depending on the situation..I liked the idea of Pierce having a set and jump shot like in 2k11
Perfect opportunity to do SIGNATURE JUMP SHOT PACKAGES.

I mean some guys are defined by their jump shots. Why not do them justice and give them all their variations, picked situationally or randomly?

Curry lands both narrow and wide legged depending on situation and balance, but his stroke is always the same. Would really give life to the game if these variations shot to shot were in the game as well.

At the very least they could get Curry's quick, nearly hyper extended, goosenecked hand, no hitch release right.
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Old 09-26-2013, 10:21 PM   #38
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Re: NBA 2K14 Video - Detroit Pistons vs. Washington Wizards

Wonder what difficulty was...seems like CPU AI passed up some open a bit too often, I thought. We all know Josh Smith won't pass up an open J.
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