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NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Old 09-24-2013, 03:23 PM   #73
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Quote:
Originally Posted by ffaacc03
Hi my friend, glad you got such an early hands on.

A few questions:

- Can you decide with whom to double team with by pressing a button, like in past iterations (not on 2k13) ?

- Team offenses reflected that of real life counterparts, but do team defenses also ? or do they all defend (rotate, double, man on, post d) well ? do some defend better the perimeter tha the interior or both equally as good ? what I mean is to they feel distinct (on the D side) from each other ?

- When you say 3-4 fouls per team with a 95 fouls sliders, do you mean that such numbers add to the deafult amount of fouls you get or that such numbers are the total fouls you get per team ? If it is the first, so, how much fouls you see on avg per 11-12 min qtrs or complete games ?

- Could you run an association (offline) and post some info about any new features or about:
*League leaders (Best 5 players)
* Team records (playoffs teams plus worse 2 of each conference)
*Team stats (best 5 and worse 5)
* Trades made
* Off season FA signings (see their contracts)
* Player progression (most developed, biggest jump)

- Could you highlight any new addition to coaches profiles or players tendencies or ratings or ingame strategy options ? In sum, any improvements on customization or editability ?

- Are euroteams entirely editable, non or partially ?


Dont feel overwhealmed with the many q´s, just looking for the answers of those you may already know and of those that arent difficult to answer (I know some are and that others are tedious, hehehe).

Anyways, enojy the game as is indeed looking to be the best 2k bball game up to now.


P.S:
Hopefully you go the next gen route, so we can once again play together.
Double team is triggered by L1 but I dont think you can select who doubles. Its usually the person closest to the player with the ball.

What I meant by 3-4 fouls is 3-4 fouls per quarter for each team. Like I said, its not bad but teams dont go into the bonus enough for me. At 95, I expect some quarters where there are 7-8 team fouls in a quarter.

Cant run the association until later this week. My next two days are booked with my birthday coming up.
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Old 09-24-2013, 03:34 PM   #74
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My Player question. In past versions, playing off-ball was frustrating for a few reasons.

1) If you were playing with anything other than an all-star point guard, the AI timing for hitting cutters coming off screens was just terrible leading to a lot of late shot clock bad shots by your teammates when the play broke down. Is this any better?

2) Setting picks as part of a called play would break the play nine times out of ten. Is this still the case?

3) Are your teammates more intelligent about breaking out of the pick animation when they clearly fail to pick their target?
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Old 09-24-2013, 03:43 PM   #75
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Are there any new legends? And is it true you are able to buy legends in MYTEAM this year? (Hoping not) thanks for the answers
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Old 09-24-2013, 04:00 PM   #76
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Quote:
Originally Posted by aholbert32
Double team is triggered by L1 but I dont think you can select who doubles. Its usually the person closest to the player with the ball.

What I meant by 3-4 fouls is 3-4 fouls per quarter for each team. Like I said, its not bad but teams dont go into the bonus enough for me. At 95, I expect some quarters where there are 7-8 team fouls in a quarter.

Cant run the association until later this week. My next two days are booked with my birthday coming up.
This is a buzz kill, I mean come on 2k, you had the option of choosing to double team in the previous games and now you take it out, I mean for what? were people complaining? I mean this is basic basketball strategy. You want to double Lebron on the wing but the AI(CPU) picks the defender guarding Mike Miller (because he's closet) and leaves him open for a wide open three... Sometimes I wonder if the guys who develop the game's AI know anything about the strategic part of basketball..

Enough ranting just got a quick question:

Does the CPU guard the pick and roll differently if you are running it every single time and getting positive results? For example, If I use the pick and roll quick hitter for D-rose and I get to the basket on 5 straight possessions on the 6th possession will the CPU double team me?
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Old 09-24-2013, 04:10 PM   #77
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

I'm fairly certain what the answer to this is, but has there been any new changes to simming games in Association (i.e. can we intervene in games now)??
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Old 09-24-2013, 04:13 PM   #78
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I got a question

Have you tried playing with a team like the bulls and then with a team like the lakers? Id like to know if the difference in defensive strategy exists. Do the bulls just physically play you from 20 feet and in, do the lakers look lost, do the heat utilize their deadly wing combo of wade and lebron to attack with help defense?

Speaking of the bulls, something that has bothered me as a bulls fan....does rose have a hoodini layup package? Or is there like a tendency set for dunks vs layups. Have they added any new layup packages?

Something ive always wanted them to do is create your own layup package similar to how you can choose different dunk packages...
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Old 09-24-2013, 04:45 PM   #79
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2K doesnt have the rights to Madison Square Garden thats why they havent updated the art for the arena.
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Old 09-24-2013, 04:49 PM   #80
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Thanks for the info aholbert!! Glad to hear cpu ai is continuing to evolve!

Curious - Is the postgame "game reel" highlight package back? (If you are unfamiliar with it, it is similar to the "Player of Game" presentation, but more of a game summary highlight package). This was one of my favorite features that im hoping was on a one year hiatus. Thanks.
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