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NBA 2K14 Video - Path to Greatness Gameplay

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Old 09-13-2013, 09:05 PM   #73
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Re: NBA 2K14 Video - Path to Greatness Gameplay

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Originally Posted by MarvinOida
Where did you see him. like a timecode for YT.
You can pause at about the 10:50 mark Marvin and they show him at the starting lineup screen in the middle.

My apologies if I got people's hopes up about an improved CAP mode. I never heard of the guy so I thought he was a created player which surprised me how well his face was done thinking it was a cap. Oh well......
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EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

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Old 09-13-2013, 09:07 PM   #74
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Re: NBA 2K14 Video - Path to Greatness Gameplay

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Originally Posted by NINJAK2
You can pause at about the 10:50 mark Marvin and they show him at the starting lineup screen in the middle.
Yeah, the edit shows who he is and where he's from. (Euroleague!)

Drako's storyline could be former Euroleague star turned in to Global icon, just like how AI has a "comeback" storyline. But who knows?
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Old 09-13-2013, 10:22 PM   #75
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Re: NBA 2K14 Video - Path to Greatness Gameplay

at the 12:50 mark when monta "swims" off the defender instead of getting stuck like what normally happens in 2K13. . .the plays ran through perfectly. . .less easy buckets in the paint. . .better pick & roll D

FANTASTIC!!!!
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Old 09-14-2013, 12:55 AM   #76
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Re: NBA 2K14 Video - Path to Greatness Gameplay

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Originally Posted by JasonWilliams55
How do you know this?

So just because they've only released a little bit of info on Assoc. mode that = nothing done to it? If they've fixed some issues with Assoc. mode wouldn't that = better?
When it's been four to five years since any real changes, YES that is what most people have come to expect, that nothing has really been fixed again.

Last edited by Melbournelad; 09-14-2013 at 12:59 AM.
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Old 09-14-2013, 10:29 AM   #77
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Re: NBA 2K14 Video - Path to Greatness Gameplay

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Originally Posted by JasonWilliams55
How do you know this?

So just because they've only released a little bit of info on Assoc. mode that = nothing done to it? If they've fixed some issues with Assoc. mode wouldn't that = better?
I know you're a big fan of Online Association Mode and i do hope that you know things that you can't reveal atm. right J !?

As an OA player i'm expecting good things hopefully.

The gameplay looks really solid btw, stop whining folks.
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Old 09-14-2013, 10:58 AM   #78
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Re: NBA 2K14 Video - Path to Greatness Gameplay

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Originally Posted by NINJAK2
You can pause at about the 10:50 mark Marvin and they show him at the starting lineup screen in the middle.

My apologies if I got people's hopes up about an improved CAP mode. I never heard of the guy so I thought he was a created player which surprised me how well his face was done thinking it was a cap. Oh well......
It's not the same person obviously. Similar names but completely different in appearance and height.
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Old 09-14-2013, 12:29 PM   #79
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Re: NBA 2K14 Video - Path to Greatness Gameplay

Anyone complaining about the leaning layup... if you noticed in 13, there are two versions a one player-animation dynamic version... and a two player contact one.. the latter has been left in it seems hit was still extremely rare in 2k13 and didn't ruin any open layups like the dynamic one did.

You people worry so much. From what I've seen. It's been fixed, game looks great. Much better than last year in the paint..
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Old 09-14-2013, 12:49 PM   #80
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Re: NBA 2K14 Video - Path to Greatness Gameplay

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Originally Posted by thablackheart
at the 12:50 mark when monta "swims" off the defender instead of getting stuck like what normally happens in 2K13. . .the plays ran through perfectly. . .less easy buckets in the paint. . .better pick & roll D

FANTASTIC!!!!
This is what really struck me too, they have actual off ball movement animations! I also saw the guy using LeBron and bodying the Drakos character when he was trying to run a route.

The animation looks much improved, that DWill layup at 13:25 might be the most realistic one I've seen in a game. The driving layup animations have always been a little off, that was really fluid.
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