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WWE 2K14 Gameplay and Presentation Video

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Old 08-25-2013, 01:04 PM   #33
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Re: WWE 2K14 Gameplay and Presentation Video

If the cutoff is June and RVD signed with the company in June maybe he squeaked in their at the last minute

1 can hope
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Old 08-25-2013, 03:41 PM   #34
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Re: WWE 2K14 Gameplay and Presentation Video

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Originally Posted by CanuckJ
If the cutoff is June and RVD signed with the company in June maybe he squeaked in their at the last minute
If not, then he'll definitely be the 1st DLC wrestler available.
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Old 08-31-2013, 07:28 AM   #35
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Re: WWE 2K14 Gameplay and Presentation Video

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Originally Posted by goravens2052
That is going to be so out of place. He will be the biggest face when the game comes out in October and the crowds chant YES like crazy. Yet they will have his old NO model in the game.

WWE should at least set the roster as of MITB or something like that. Setting it at WM seems way too early.
This is just an example of game developers not really caring about sports games. It happens with every game, for every sport.

There is no reason rosters can't be tweaked before release, up to a certain point. We shouldn't have to pay money on DLC for guys who've been on TV for months (Ryback last year, for example) and there is most definitely no excuse for wrestlers being out of date by months by release. We'll probably get a heel CM Punk in this game, when all Yukes had to do was edit Punk head (his hair/sideburns) and his crowd reaction. If they didn't think ahead enough to ask Bryan to recrod "Yes!", they are the dumbest individuals in a corporate setting ever. All they'd need to do from there is alter "No!" on his vest to "Yes!" and add a "Yes!" animation, which should take a few hours, but should've also been done ahead of time.

Same thing goes for Paul Heyman being absent from the game last year when he was part of the branding of the game and was allegedly used as a consultant during the making of the game (which was BS obviously). A lot of it has to do with companies trying to make money off of DLC, but games should not make DLC stuff that should be available in the game to begin with. We should have updated rosters for wrestling games for the launch of the game. Good DLC would be true extras like extra additions to things like Attitude mode that allows us access to more unlockables. If a new wrestler debuts say 3 months after release, that wrestler would have to be created from scratch and should be DLC within a week of appearing. We should not have to buy AJ Lee if she was in the company for months before the launch date.

So sick of the WWE game rosters being outdated by 6 months the day it comes out. So pathetic. It's bad enough NBA 2K is outdated 2 months when it comes out, but 6 months for a wrestling game when most of the time all it takes to update is change "Fans Reaction" from "Cheer" to "Boo" is pathetic.
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Old 08-31-2013, 11:35 AM   #36
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Re: WWE 2K14 Gameplay and Presentation Video

I'm not defending Yukes, but there seems to be a complete and utter disconnect between the fans and reality when it comes to understanding exactly how much time, money, and effort has to go into designing (or even modifying) a character model...
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Old 08-31-2013, 01:56 PM   #37
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Re: WWE 2K14 Gameplay and Presentation Video

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Originally Posted by alifeincomplete
I'm not defending Yukes, but there seems to be a complete and utter disconnect between the fans and reality when it comes to understanding exactly how much time, money, and effort has to go into designing (or even modifying) a character model...
I believe they've already said (last year during their Summerslam stuff) it can take a week or so for player models, and people act like it's a click of a button and it's done.
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Old 08-31-2013, 02:56 PM   #38
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Re: WWE 2K14 Gameplay and Presentation Video

I would love the game to be as up to date as possible - we all would - but realistically it won't happen for many reasons, some of which are unknown even to us.

I do think if a wrestler debuts before the new year we should get them as DLC (paid or free) for the current game.

This way, we get the original roster, DLC packs AND new superstars up until about March-time.

I appreciate the devs have (in the past) had a set DLC schedule and obviously we can't expect them not to have a cutoff date.

My main problem is them not putting as many current guys as humanly possible on the original roster. A guy like JTG (I don't care what anyone thinks of him) has been with the company for 6/7 years, has always been on the main roster, and isn't on the game. It's like NBA 2K not putting Steve Novak (or equivalent) in.

However the main travesty we get as WWE games fans is that, for example, someone can debut in July 2012, become WWE Champion 5 times, and not be in the game until November 2013, which is absolutely ridiculous.

That needs to be sorted but in general Yukes have been getting better with the rosters and should be commended for their efforts amid all the upheaval at THQ.
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Old 08-31-2013, 11:06 PM   #39
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Re: WWE 2K14 Gameplay and Presentation Video

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Originally Posted by alifeincomplete
I'm not defending Yukes, but there seems to be a complete and utter disconnect between the fans and reality when it comes to understanding exactly how much time, money, and effort has to go into designing (or even modifying) a character model...
I'll agree with this to an extent. It's certainly not as easy as *push button* and a new character pops out.

On the flip side, I also can't believe that they (Yukes) creates things in the most efficient ways possible. A lot of things in the gameplay are clearly them trying to fit new elements into an engine that is too outdated to really support them. I wouldn't be surprised if creating new characters could be sped up, but they continue to go with a longer process because that's just what they know because they've done it that way for a long time.
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Old 09-01-2013, 02:05 PM   #40
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Re: WWE 2K14 Gameplay and Presentation Video

I haven't watched his most recent interview yet, but apparently Brian Williams hinted that Bryan's "Yes!" Entrance will be an alternate.
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