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NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)

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Old 08-30-2013, 05:46 PM   #161
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)

Nice write up. Good to know if for some reason I can't get a ps4 current gen still holds up.
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Old 08-30-2013, 05:47 PM   #162
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)

Polo or anybody that went....how do you guys feel about the pacing? No more 40+ points in the first quarter?
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Old 08-30-2013, 06:03 PM   #163
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)

Quote:
Originally Posted by Da_Czar
Sundown you are officially my glass is probably empty dude. Totally with respect but my man is like there gonna screw us one way or another LOL! It's cool though cause I am the glass could be full if they don't screw it up guy
Lol. I just want next gen to be better in every way so I'm not left pining for a feature that's only in current gen or wishing I could have next gen graphics when I'm enjoying that feature.

To be fair, I'm expecting two half full glasses, but ones a single malt scotch and the other's a VSOP cognac.
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Old 08-30-2013, 07:12 PM   #164
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Originally Posted by Goffs
Polo or anybody that went....how do you guys feel about the pacing? No more 40+ points in the first quarter?
That part was hard to tell because it was only a 6 min first quarter. However, if you're good on defense, I can't see how you can give up 40 points in a quarter unless it's on 12 mins, your defense isn't up to par and the offense is on an unbelievable hot streak
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Old 08-30-2013, 07:17 PM   #165
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First... hats off for your commitment and really good insight. Now this is something i would like to have every year. Thank you for bringing my questions to the 2K, I hope they will check and correct playbook/playcalling issues which are in game from 2k12.

I've noticed in second video that jump pass is very powerful. I mean... check Tony Parker doing drive and his pass from last step in mid air. Not only he's doing regular pass, second jump pass is also a "flashy" pass thrown behind his back with a defender between. The defender don't give a damn ...

As I recall my basketball coach jumping in air with the ball in your hands is the least preferable position -> player in reality doesn't have much time to make a good accurate bullet pass. Now watch the speed and accuracy of a Parker pass. Jump passes (or passes where ball handler changes his mind and pass the ball instead of a lay-up or jumper) should be a high risk.

In second video I've noticed a very good play execution by the CPU. But the problem is, that even in 2k13 the CPU executes plays very efficient and smooth. I hope player can also execute plays as CPU does.

Question: How is the player transition back from offense to defense? Are your players still jogging back, while the CPU is executing super fastbreak? And what about CPU defending user fastbreaks? Do CPU players have "special" acceleration and speed compared to user as they have in 2k13?
to be honest I didn't notice the transition defense or the jogging back. Not saying it isn't there, just saying I didn't notice it. I do know that the CPU seemed to guess correctly more often than not when I was on a 1 on 1 fast break as Tony Parker against Chalmers. It could be partially me getting used to the new controls and also the fact that Chalmers isn't a bad defender in some instances.
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Old 08-30-2013, 08:47 PM   #166
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)

JW55, did you get a opportunity to ask about this? https://www.google.com/url?sa=t&rct=...51495398,d.eWU
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Old 08-30-2013, 09:19 PM   #167
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)

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Originally Posted by KwiLL23
JW55, did you get a opportunity to ask about this? https://www.google.com/url?sa=t&rct=...51495398,d.eWU
Did not, but I would expect it in next gen 15, maybe 14.
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Old 08-31-2013, 12:18 AM   #168
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)

Quote:
Originally Posted by poloelite
The guys we talked to play the game as much as we do and they're more than aware of the issues we have with the current modes. Current gen is/was capped on memory so it didn't leave room for massive improvements and additions. I was assured by Chris/LD2K that next gen doesn't have such restrictions so a lot of legacy issues can be addressed, while not sacrificing additions that will take the title forward in exciting new ways.
Good to hear.
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