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NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)

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Old 08-29-2013, 09:29 PM   #89
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Re: NBA2K14 Impressions from Vegas EXPO

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Originally Posted by apollooff320
In the first video Leonard goes on a fast break and I think it's Chalmers on the the side of him, and I see Leonard goes right through Chalmers for a dunk. I hope I don't see a lot of that.
yeah, i didn't like that either. i assume you're talking about the 1:37 mark in this vid below.

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Originally Posted by JasonWilliams55
FIRST VIDEO, RANDOM GUY, THE FIRST GAME I SAW HIM PLAY IT WAS SEMI REALISTIC COMPARED TO EVERYONE ELSE THERE (AT THE TIME), COOL CAT, YOU CAN SEE THAT HE WAS STILL TESTING CONTROLS OUT AT THE BEGINNING, THIS IS ALSO THE VID WHERE I GET SQUASHED BY 2K FOR FILMING. IVE EDITED THAT LAST 5 SECONDS OUT.


at the 1:37 mark: Chalmers is running right into Leonard as Leonard gathers for a dunk, but the dunk gather is unstoppable and there is no contact...the dunk gather should've blended into a "ride/layup" animation instead of a dunk.

looks like dunk gathers are still resistant to contact. Chalmers was directly in his path as he left his feet. Chalmers should've bumped him as he left his feet and cut him off from continuing for the dunk....instead Chalmers does the dreaded "Mario run" where he runs in place against Leonard's body as if on a treadmill. "Mario running" is so last gen. I'm ready for some real-time physics in next gen.

hopefully these types of situations will be fixed by adding a real-time collision system in the next gen....then real physics will determine everything and we won't have to deal with the game ignoring collisions like this

Last edited by blues rocker; 08-30-2013 at 10:34 AM.
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Old 08-29-2013, 09:33 PM   #90
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Re: NBA2K14 Impressions from Vegas EXPO

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Originally Posted by Deck
Do you know anything about the plays? I feel there are so much useless plays and variations that I can't get the ones I want. We need fewer plays with more options like horns1 that you showed us. BTW the elevator part of this horns set is sick https://www.youtube.com/watch?v=Lccd...e_gdata_player it would be great if they could improve on such things
Watched that video a little while ago myself There is a play that has similar action to that, called "Horns Split Screen" (Hornets playbook). Someone posted about that play (GSW "Elevator") earlier in the year, and I mentioned the same play in that thread as well. The action of HSS isn't exactly the same, but the end result is the shooter you want coming up between the 2 screeners (usually...sometimes the CPU runs him around the outside guy, instead of between the 2, as the play is diagrammed)
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Old 08-29-2013, 09:40 PM   #91
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Re: NBA2K14 Impressions from Vegas EXPO

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Originally Posted by FloorGeneral
Watched that video a little while ago myself There is a play that has similar action to that, called "Horns Split Screen" (Hornets playbook). Someone posted about that play (GSW "Elevator") earlier in the year, and I mentioned the same play in that thread as well. The action of HSS isn't exactly the same, but the end result is the shooter you want coming up between the 2 screeners (usually...sometimes the CPU runs him around the outside guy, instead of between the 2, as the play is diagrammed)
It would be sick if we could get of all the horns variations in the playbooks and just have one with all the options (like horns1). Also I would like to choose where my players would be on plays, for example if my sf is a bad shooter and my of is a 3pt marks I would like to have him in the corner and the sf on the high post.

Tldr: they need to cut the trash plays so we can call the good ones easily(or let us assign 4-5 on the go plays) and where our players are in them.
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Old 08-29-2013, 09:57 PM   #92
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Re: NBA2K14 Impressions from Vegas EXPO

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Originally Posted by Seidowskyy

this move jason.

glitchiest move in 2k13, clears out the whole defense
yeah i didnt see that move, but dont put 100% stock into that. hopefully it is gone, someone else at the EXPO did ask about a glitch move in the paint (i specifically remember them asking cause I was like, what move?) so maybe that was the move, i dunno, im not 100% on it. hopefully after PAX LD2k can fill in some blanks for us.
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Old 08-29-2013, 10:00 PM   #93
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Re: NBA2K14 Impressions from Vegas EXPO

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Originally Posted by JasonWilliams55
yeah i didnt see that move, but dont put 100% stock into that. hopefully it is gone, someone else at the EXPO did ask about a glitch move in the paint (i specifically remember them asking cause I was like, what move?) so maybe that was the move, i dunno, im not 100% on it. hopefully after PAX LD2k can fill in some blanks for us.
Never mind that spin move, what about the garbage before that with Westbrook blowing past Wade's left with his left hand? Please tell me that's out of the game. That was one of the biggest eyesores of 2K13.

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Originally Posted by Da_Czar
Haha! Good eye family. I have been pleading for this for years. They haven't said anything about it so I can't either but there is a specific term for what that is. It was not a half-court play.
We already have that in 2K13, I use it a lot in MyTeam when in transition. Plus, there's about 4 transition plays in the game, spread between one of the classic Bulls teams (97-98 I think) and the '98 Spurs. You can tell they're transition because they contain the word 'EARLY' and the starting place for the place is just a few feet away from the half-court line. The plays with picks have the picks really high as well.

Last edited by Optik; 08-29-2013 at 10:06 PM.
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Old 08-29-2013, 10:13 PM   #94
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Re: NBA2K14 Impressions from Vegas EXPO

is the mode that'll make my player and crew drop off the map on current gen, or next? also, did you learn anything about current gen crew?
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Old 08-29-2013, 10:19 PM   #95
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Re: NBA2K14 Impressions from Vegas EXPO

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Originally Posted by alabamarob
I saw 2 new signature skills. Good looking jwill. You moved up in my rankings with this work. I think I know one of the new sig skills, but I am not sure on the other. Anybody figured out the two new sig skills in the 2nd vid?
I think the one under Manu is some new Euro step sig skill I wouldn't be surprised if they got rid of acrobat and this one replace it. It looks like it is avoiding a dot with two X's. Probably something like this person is good at avoiding contact for layups. Tony Parker and Manu both had that booster and two X's so I am really leaning to evader/euro step and the other one probably has to do with quick first steps

There was another one Duncan had but I don't know what it is.
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Old 08-29-2013, 10:22 PM   #96
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Re: NBA2K14 Impressions from Vegas EXPO

Forget that spin?

that spin broke so many controllers this year son
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