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NBA 2K14 Features Crew Mode - 3-on-3 or 5-on-5

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Old 08-24-2013, 06:58 PM   #529
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The cyber face mods isn't bad if that's the only thing they did because its just a face. That MrLeaderboards cat and most of the Top 20 teams is a known cheaters. Trust me, he had all his tendencies on 100 and was uncapped. If you at least have a basic understanding of 2K, it's no reason you shouldn't be good w/ those.
Tendencies wouldn't really matter as they affect how much you say for example, shoot 3s, dunk, etc. It doesn't affect ratings or how good a player is. Its all bout them ratings.


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Old 08-24-2013, 07:02 PM   #530
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Tendencies wouldn't really matter as they affect how much you say for example, shoot 3s, dunk, etc. It doesn't affect ratings or how good a player is. Its all bout them ratings.


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Trust me, it definitely matters. People w/ 100 dunk tendencies will dunk on you more times than not, 3's went in alot more, one of the worst was the "draw foul" where if you touched them was a foul. I would rather play someone uncapped than someone w/ the tendency hacks.

It's more, but don't feel like popping in 2K11 and looking at all the tendencies that affected the game. Just know people with the tendency hack was something else.
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Old 08-24-2013, 07:11 PM   #531
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Trust me, it definitely matters. People w/ 100 dunk tendencies will dunk on you more times than not, 3's went in alot more, one of the worst was the "draw foul" where if you touched them was a foul. I would rather play someone uncapped than someone w/ the tendency hacks.

It's more, but don't feel like popping in 2K11 and looking at all the tendencies that affected the game. Just know people with the tendency hack was something else.
Tendencies really don't matter to me due to Sig Skills taking over and make the game more arcade-like in a sense. But I can understand how someone would say tendencies were bad, but I still think its more on ratings, I have played my own offline roster mods and experimented for an arcade experience, and I still feel that its Ratings/Sig Skills that are more deadly oppose to Tendencies. Because I have made players have 99 Tendency/Rated dunk, they're 6'7", they still get that annoying bump from a 5'11" center with 99 strength and Bruiser. But when I had Posterizer, Finisher, and Highlight Film, that's when I saw a difference.


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Old 08-24-2013, 07:13 PM   #532
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Tendencies really don't matter to me due to Sig Skills taking over and make the game more arcade-like in a sense. But I can understand how someone would say tendencies were bad, but I still think its more on ratings, I have played my own offline roster mods and experimented for an arcade experience, and I still feel that its Ratings/Sig Skills that are more deadly oppose to Tendencies. Because I have made players have 99 Tendency/Rated dunk, they're 6'7", they still get that annoying bump from a 5'11" center with 99 strength and Bruiser. But when I had Posterizer, Finisher, and Highlight Film, that's when I saw a difference.


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I was talking about how it was in Crew for 2K11. There were no SS's then. Just ratings and tendencies. And the tendencies definitely made players a lot better.
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Old 08-24-2013, 07:15 PM   #533
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NBA 2K14 Features Crew Mode - 3-on-3 or 5-on-5

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Originally Posted by Jrocc23
I was talking about how it was in Crew for 2K11. There were no SS's then. Just ratings and tendencies. And the tendencies definitely made players a lot better.
Oh definitely in the past, I thought we were talking now. The past Leaderboards don't phase me, so if someone wants to talk about their past online achievements, fine, but no one really cares about those things.


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Old 08-25-2013, 01:47 AM   #534
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Re: NBA 2K14 Features Crew Mode - 3-on-3 or 5-on-5

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What? I seriously don't know where this is going. Cyberface mods are fine, rating/height mods aren't. Weight mods are funny. In terms of online play.


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Nah I know that you can do the cyber face without hacking the attributes. I was just saying it as we can clearly see you hacked the player even if you wanna deny it. But it wasn't just the face he had hacked
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Old 08-25-2013, 04:15 AM   #535
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Nah I know that you can do the cyber face without hacking the attributes. I was just saying it as we can clearly see you hacked the player even if you wanna deny it. But it wasn't just the face he had hacked
Well now that's just assumption until you actually play them. I always used a Cyberface face mod for a myCareer from 2K11-2K12 (but never used ratings,) Nat Marrinson from the VC team was my Justin Bieber cyberface, Snoop Dogg, Bill Walton as Jackie Moon, and The Professor, Grayson Boucher. Its so much better to use a cyberface look a like than a CAP, because the CAP has sucked for that past couple year.

You're just jumping to conclusions just cause you see a face. I'm not defending them, it just there are some good players that really know how play the game (correctly? That's a debate.) and not cheat for everything. Exploits like 1-3-1 aren't cheating, its exploiting and taking advantage of something 2K screwed up on, but having to learn these exploits and play the game vs User-Modified 99 uncaps, which in my book is cheating, since they didn't play the game to earn that.


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Old 08-25-2013, 05:44 AM   #536
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Re: NBA 2K14 Features Crew Mode - 3-on-3 or 5-on-5

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Originally Posted by MarvinOida
Tendencies really don't matter to me due to Sig Skills taking over and make the game more arcade-like in a sense. But I can understand how someone would say tendencies were bad, but I still think its more on ratings, I have played my own offline roster mods and experimented for an arcade experience, and I still feel that its Ratings/Sig Skills that are more deadly oppose to Tendencies. Because I have made players have 99 Tendency/Rated dunk, they're 6'7", they still get that annoying bump from a 5'11" center with 99 strength and Bruiser. But when I had Posterizer, Finisher, and Highlight Film, that's when I saw a difference.


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tendencies still affect the game in 2k13...i could name u at least 10 if not more that still does
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