Home

NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

This is a discussion on NBA 2K14 Hands-On Preview From Gamescom (DaWolf) within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 08-23-2013, 11:41 PM   #49
MVP
 
Taer's Arena
 
OVR: 7
Join Date: Sep 2011
Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

Thank you for your insights DaWolf.

There are a lot of encouraging things you point out. Passing and more responsive defense will be something I am absolutely looking forward to, as I really enjoy doing both.

One area that no reviewers have given feedback on and I'd love to hear more about from you or the others is the transition aspects of the game. Are they smoother and more natural feeling?

Have they made improvements to the fast break situations?

Passing is faster, but how about receiving? Do players still bobble the ball in awkward ways like they do in 2k13?

Finally, is pace finally more represented? I've always felt that 2k's gameplay reflected the slower half-court set pace types of teams much better then the faster paced teams. Can you "feel" the difference when playing a Denver team versus a slower more set team?

Thanks for taking the time and effort on providing feedback.
Taer is offline  
Reply With Quote
Old 08-24-2013, 12:25 AM   #50
MVP
 
OVR: 1
Join Date: Oct 2010
Quote:
Originally Posted by liberaluser
I usually find that even minor improvements in NBA 2K feel like major improvements compared to other more stagnant sports franchises. Presentation is already amazing so I can forgive them if it feels the same.

Hearing that defense and passing speed feels noticeably better makes me happy. Making spacing adjustable sounds like a very good idea that I hope they follow through with.
I'd love for recovery speed and general momentum to be adjustable too. Or maybe it is already. Quickness setting?
Sundown is offline  
Reply With Quote
Old 08-24-2013, 01:03 AM   #51
Banned
 
OVR: 1
Join Date: Mar 2013
2K is sick, but 2K12 and 2K13 just made me want to play 2K11 more. Honestly - 2K11 is an amazing balance of sim and button mashing. 2K11. SMH - 2K needs to go back to that formula. Contact, check. Defense, check. Spacing, check. Just add the bounce pass button, graphics improvement, and some relative speed ratings to open the fast break and you have the perfect game.
illiterateoption is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-24-2013, 01:55 AM   #52
Banned
 
OVR: 0
Join Date: Aug 2013
Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

idk how people talk about missing 2k11.

people hopstepping all gm with yao and dwight or pump faking with kobe

no thanks
Seidowskyy is offline  
Reply With Quote
Old 08-24-2013, 02:06 AM   #53
Ion6 Studios
 
OVR: 5
Join Date: Jan 2006
Posts: 613
Thanks for preview...a few questions:
1. Are volleyball like big blocks in?
2. What about mid-air collisions? Are they improved?
3. How does it feel the transition from balling 2 shooting? Is it more smooth than 2k13?
4. Did you see any signature dribbling/layup new anim?

Thx!
mauro78 is offline  
Reply With Quote
Old 08-24-2013, 02:15 AM   #54
MVP
 
Jrocc23's Arena
 
OVR: 6
Join Date: May 2010
Location: Toledo, OH
Quote:
Originally Posted by Seidowskyy
idk how people talk about missing 2k11.

people hopstepping all gm with yao and dwight or pump faking with kobe

no thanks
What's your point? It's exploits in all of the 2Ks, but I felt like gameplay wise it was balanced. The hopstep and the spin dunk was the only gimmicks in the game that couldn't really be stopped. Everything else could.

I don't know what pump faking with Kobe you're talking about. Pretty sure it could be contained with good defense.
__________________
HATE LOSING MORE THAN I LOVE WINNING!

NBA 2K11
XtremeXplicit Crew
Ranked
35



Check us out: http://www.youtube.com/jroccdagameboy
Jrocc23 is offline  
Reply With Quote
Old 08-24-2013, 02:23 AM   #55
Cheeseproof.com
 
quehouston's Arena
 
OVR: 14
Join Date: Nov 2008
Location: North Carolina
Posts: 725
Blog Entries: 8
Reaaaallly hoping the spacing/defensive recovery isn't still an issue. That and the physics were my personal gripes from 2k13.
quehouston is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-24-2013, 03:29 AM   #56
MVP
 
OVR: 1
Join Date: Oct 2010
Quote:
Originally Posted by Jrocc23
What's your point? It's exploits in all of the 2Ks, but I felt like gameplay wise it was balanced. The hopstep and the spin dunk was the only gimmicks in the game that couldn't really be stopped. Everything else could.

I don't know what pump faking with Kobe you're talking about. Pretty sure it could be contained with good defense.
Those are pretty huge exploits.

The thing is 2k11's perimeter defense by way of bumping was patently illegal. There would be six fouls called on each possession. I liked where subsequent games went with the perimeter defense.

It did have incredibly immersive graphics though. I really thought the overhaul took several steps back in 2k12 and beyond.

Anyway, here's hoping next gen 2k14 plays like an improved, well patched 2k13 and looks phenomenal.
Sundown is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:10 AM.
Top -