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NCAA Football 14 Title Update #2 Available Now - Details Included (360, PS3)

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Old 08-23-2013, 09:47 AM   #193
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The freezing in this patch just killed my online Dynasty. I got people restarting there games a whole lot do to freezing. Frustrating

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Old 08-23-2013, 10:10 AM   #194
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Quote:
Originally Posted by Wartactics
I've played at least 5 games with the current patch adjustments. Here is what I have noticed.

Linebackers are much better in coverage, zone and man. One game a LB had two picks for my team.

Corners are better in coverage, man crossing routes specifically. I've had a couple of picks where my corner jumps the square in route and another on a hook route, which I hadn't seen in two seasons.

Safeties are playing the high ball better. I've had my safety make a few great swats on the ball during deep situations. he also missed one, giving up a TD. The same safety has two interceptions this season on deep balls.

Running is slightly more difficult. Not necessarily all the time, but if the defense decides to stop your run by keying on it, they will probably stop it. Unfortunately, if they decide to let you run, you can do it all day.

The gameplay on defense is much better overall. I feel like if I call a defensive play, my linebackers are actually engaged in the play. Although they still make mistakes, my LB's only have about 50 awareness, they get the job done most of the time now.
I'll third this as its generally what I have experienced through three games. I do use a set of custom sliders. CPU pass coverage is definitely tighter. And I'd like to think mine is better - definitely have gotten more picks.
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Old 08-23-2013, 10:15 AM   #195
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i mean like dame how long we gotta wait for a legitmate broadcast playable camera angle like com'on ea its been seens 02 seens ive bought and hell im tired of it ever year u add but no playable broadcast cam man another year i have to wait this is so stupid well hell thanks EASPORTS ITS ALWAYS IN THE GAME BULL S#!+
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Old 08-23-2013, 11:21 AM   #196
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Re: NCAA Football 14 Title Update #2 Available Now - Details Included (360, PS3)

Quote:
Originally Posted by LionsFanNJ
I don't care what anyone else sees. After playing a bit its obvious to me they did some slight tweaks like defenders being aware of receivers in their zones and reaction time. Blown coverages pop up every now and again but I'll deal with it seeing as I'm not getting shootouts now and qbs average around 60% now.

This is all settings default AA. So I'm fine with this.
I'm seeing the exact same thing, I played some SEC match ups on default AA and the gameplay changes are noticeable. Before the patch, I would see a ton of INT's, now you see linebackers popping WRs on slant routes, and DBs swatting down passes. The CPU QB also looks to be reading coverages a lot better and throwing to open men.
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Old 08-23-2013, 11:42 AM   #197
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Re: NCAA Football 14 Title Update #2 Available Now - Details Included (360, PS3)

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Originally Posted by mrwarre85
Also with sliders I've got pass coverage vastly improved. AA base sliders for whoever cares.
what sliders are you using?
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Old 08-23-2013, 02:33 PM   #198
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Re: NCAA Football 14 Title Update #2 Available Now - Details Included (360, PS3)

Anyone NOT having issues with their OD on PS3? I'm probably jinxing it but we've been through 2 advances since the patch and it's been fine
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Old 08-23-2013, 07:50 PM   #199
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Re: NCAA Football 14 Title Update #2 Available Now - Details Included (360, PS3)

(PS3)

Vignette Slowdown
Addressed an issue where postplay vignettes did not trigger after touchdowns.


This is NOT fixed.
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Old 08-23-2013, 11:02 PM   #200
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Re: NCAA Football 14 Title Update #2 Available Now - Details Included (360, PS3)

Quote:
Originally Posted by Manning2Harrison
(PS3)

Vignette Slowdown
Addressed an issue where postplay vignettes did not trigger after touchdowns.


This is NOT fixed.
True. It doesn't hang on the levitating football now (it will only show it for 3-4 seconds before it cuts to the play menu) but it is indeed still there. Not a gamebreaker of any sorts but either disingenuous or not tested properly on EA's part.
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