Home

Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers

This is a discussion on Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 08-22-2013, 11:13 AM   #1
Editor-in-Chief
 
Steve_OS's Arena
 
OVR: 77
Join Date: Jul 2002
Location: OS Eastern Office
Posts: 32,443
Blog Entries: 556
Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers



EA Sports has already broken down some of the Madden NFL 25 ratings for the quarterbacks, receivers and defensive lineman.

Today they break down some of the ratings for the linebackers, including specific ratings for finesse moves (FMV) pursuit (PUR) and more.
Platform: PS3 / Xbox 360
__________________
Steve Noah
Editor-in-Chief
http://www.operationsports.com
Follow me on Twitter
Steve_OS is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-22-2013, 11:35 AM   #2
MVP
 
infemous's Arena
 
OVR: 6
Join Date: Nov 2009
Blog Entries: 1
Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers

Quote:
FINESSE MOVES (FMV)
- Finesse move-groups are: Spin, Swim, Hand Knock-Down, Speed Rush
- Determines the chance a defender gets flattened by the blocker
- Determines defenders skill vs. blocker’s skill for success of finesse moves
- AI uses FMV vs. Power Move rating to determine which move-set is used
- Determines the max time taken to perform successful finesse move
So this proves that Strength has absolutely no bearing in the struggle between players? Nor does the player's agility or acceleration?

This is why you can have a 60 speed/acc/agi DE line up over a Tackle, beat him with a move and immediately bend around and get to the QB.

Lets also hope that these moves are accessible by both the CPU and Humans in this Madden...
infemous is offline  
Reply With Quote
Old 08-22-2013, 01:32 PM   #3
Rookie
 
OVR: 2
Join Date: Oct 2005
Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers

Quote:
Originally Posted by infemous
So this proves that Strength has absolutely no bearing in the struggle between players? Nor does the player's agility or acceleration?

This is why you can have a 60 speed/acc/agi DE line up over a Tackle, beat him with a move and immediately bend around and get to the QB.

Lets also hope that these moves are accessible by both the CPU and Humans in this Madden...
Read the one on defense tackles,Strength plays a part.
Luck911 is offline  
Reply With Quote
Old 08-22-2013, 02:16 PM   #4
Hall Of Fame
 
bcruise's Arena
 
OVR: 48
Join Date: Mar 2004
Posts: 23,162
Blog Entries: 8
Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers

I've really been underestimating Pursuit...I thought Agility basically did what that does as far as controlling the speed of turning. Maybe Pursuit is just a special case of that between the defender and ball carrier, though.
bcruise is offline  
Reply With Quote
Old 08-22-2013, 02:50 PM   #5
Hall Of Fame
 
KBLover's Arena
 
OVR: 40
Join Date: Aug 2009
Blog Entries: 14
Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers

Quote:
Originally Posted by bcruise
I've really been underestimating Pursuit...I thought Agility basically did what that does as far as controlling the speed of turning. Maybe Pursuit is just a special case of that between the defender and ball carrier, though.
PUR is change of direction as the ball carrier changes direction. It's not a one-on-one battle (or at least I hope not because ideally, you want several defenders pursuing the ball carrier).

I think AGI impacts more the ball carrier's ability to change directions. Sharper cuts and what not (i.e. can he zig-zag run or not). AGI might also impact change of direction for things like coverage or just defenders changing directions to get around (i.e. evading) blocks and such and for sharp changes of directions (how much foot planting the player has to do). AGI might also impact players maintaining/regaining their balance or for things like leaping over cut blocks.

PUR = "I know where the ball is going and I'm tracking it down"
AGI = "I can make the cut without tripping over my feet"

High AGI + BCV AI backs require high PUR guys to keep up and not fall victim to cutbacks.
__________________
"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18
KBLover is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-01-2013, 11:43 AM   #6
MVP
 
infemous's Arena
 
OVR: 6
Join Date: Nov 2009
Blog Entries: 1
Re: Madden NFL 25 - Breaking Down Some of the Ratings For Linebackers

Quote:
Originally Posted by Luck911
Read the one on defense tackles,Strength plays a part.
Yes but in the wrong way. Strength does not determine how quickly you can shed a block, or maintain one, that's what the protection and block shed ratings should do.

It seems strength plays no part for any other positions either.
infemous is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:17 PM.
Top -