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NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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Old 08-20-2013, 12:49 PM   #137
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Pro-Stick sounds a lot like the controls they had for Fight Night. Tap for jabs, then rotate for haymakers, something like that. Even then they had to give players an option to use the face buttons, because everyone wasn't feeling it. I wonder if they'll have alternate controls. I also wonder how it will respond for those who use different camera angles.
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Old 08-20-2013, 01:44 PM   #138
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Sounds good! I'm just waiting for clarification on pump fakes, unless I missed it.

I figured there'd be a significant change when Beluba said he didn't get his full idea in last year.

And of course the controls have to be changed to give us more control. Either multi-use of buttons or button combos. I prefer multi-use.
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Old 08-20-2013, 01:46 PM   #139
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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Originally Posted by BezO
Sounds good! I'm just waiting for clarification on pump fakes, unless I missed it.

I figured there'd be a significant change when Beluba said he didn't get his full idea in last year.

And of course the controls have to be changed to give us more control. Either multi-use of buttons or button combos. I prefer multi-use.
Pump fakes are hold right stick for shot, when they start shooting animation release stick.
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Old 08-20-2013, 02:01 PM   #140
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It amazes me how as soon as 2k releases info about the newest gimmick erybody get hype. I ain't heard nothing about any of the gameplay issues being addressed. What about the horrible rebounding, the passing? I've heard nothing about adjustments to core basketball fundamentals being tweaked. SMDH.
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Old 08-20-2013, 03:00 PM   #141
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Originally Posted by vannwolfhawk
Pump fakes are hold right stick for shot, when they start shooting animation release stick.
My only concern is how fast we can do a pump fake. Sometimes you want to do a quick pump and drive. It's almost a tap itself. Do shots get off slow because of the hold to trigger mechanic?

Maybe this is solved by command queuing, where a hold before your player receives the ball will cause him to go into the shot animation so you can still do a quick pump.

We also need to pump quickly in the paint. Wonder if there's context sensitive timing, where pumps in the paint are triggered faster and taps don't as easily trigger inappropriate dribble moves.

I bet one of the biggest challenges was tweaking the timings so that dribble moves, pumps, and shots all have timings that are intuitive and distinct, and yet can be executed so that none of the hold timings make a move or shot slower than the fastest that it can be done.
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Old 08-20-2013, 03:08 PM   #142
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Originally Posted by bumpyface
It amazes me how as soon as 2k releases info about the newest gimmick erybody get hype. I ain't heard nothing about any of the gameplay issues being addressed. What about the horrible rebounding, the passing? I've heard nothing about adjustments to core basketball fundamentals being tweaked. SMDH.
Passing and other problems have been talked about. There's a whole bloody thread on it. Latest news is that there's more zip to passes, something we've asked for for years. More accurate passing is also in the feature list thread.

No word on rebounding but paint contact, defense, and blocking have been upgraded, as has defensive AI. All core gameplay issues.

Just pay attention. Meanwhile, good luck with Live. That series doesn't even have gameplay out to improve. Meanwhile, 2K's already incorporated what Elite sought to do and then some without tanking their franchise.
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Old 08-20-2013, 03:18 PM   #143
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Quote:
Originally Posted by Sundown
My only concern is how fast we can do a pump fake. Sometimes you want to do a quick pump and drive. It's almost a tap itself. Do shots get off slow because of the hold to trigger mechanic?

Maybe this is solved by command queuing, where a hold before your player receives the ball will cause him to go into the shot animation so you can still do a quick pump.

We also need to pump quickly in the paint. Wonder if there's context sensitive timing, where pumps in the paint are triggered faster and taps don't as easily trigger inappropriate dribble moves.

I bet one of the biggest challenges was tweaking the timings so that dribble moves, pumps, and shots all have timings that are intuitive and distinct, and yet can be executed so that none of the hold timings make a move or shot slower than the fastest that it can be done.
Just tap the shot button
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Old 08-20-2013, 03:23 PM   #144
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Originally Posted by vannwolfhawk
Just tap the shot button
I like avoiding the shot button altogether. Tapping shot then going to shot stick doesn't flow. Pro stick should be Pro stick, not Pro-everything-but-pump stick.
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