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The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Old 08-20-2013, 09:55 AM   #25
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by ryantheplague
honestly, why don't they go to releasing a 2k every 2 years? the off year they can fix a lot of issues with roster patches. i mean, look at how good beds rosters are vs the default rosters.
Their contract with the NBA states that they have to release a game every year.
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Old 08-20-2013, 10:04 AM   #26
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by RyanFitzmagic
If it was the very latter, and the 2K dev team let us know such on the forums, I don't see how anyone could be upset. But when 2K doesn't do that, and they fail to recognize or even acknowledge (as far as I've seen) that very problem, people react negatively, because we deserve to know.
I definitely feel you on your emotions in this one, but I've always kind of wondered if transparency is as simple and easy as we wish it were. I have to think some companies may have official approaches of how to handle dysfunctional portions of their products, right? As in, maybe 2K wants to avoid or limit how many times they come out and say, "Hey, sorry, that part's broken this year" or "Yeah, totally didn't have enough time, hopefully next year we'll have it done."

Again, I totally agree that it'd be nice to hear or know more about the process and why things are or are not addressed. Sometimes it honestly feels like 2K is blatantly ignoring something when in reality perhaps there's an unusually complicated solution they can't quite put their finger on yet. So as much as I'd like more communication, I kind of temper those emotions in conjunction with my uncertainty of the process.
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Old 08-20-2013, 10:11 AM   #27
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by VDusen04
Sometimes it honestly feels like 2K is blatantly ignoring something when in reality perhaps there's an unusually complicated solution they can't quite put their finger on yet.
But wouldn't hearing 2K say this be better than hearing nothing?
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Old 08-20-2013, 10:15 AM   #28
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Originally Posted by mango_prom
A link to the article is going to become the standard response to any negative feedback towards 2k14 on this site, lol.

I agree. On the one hand, I know that developing a game is harder than I might think. But since they're talking about year one of a feature is alpha stage, and it gets fixed and perfected the year after...well association has been a mess for 10 years now, the touches system was broken in all 3 games since introduced, rosters have been highly inaccurate for I don't know how long now. And it's not like this stuff means asking for huge new features. Just making things already in the game work as they should. That's where 2k should show progress with 2k14, otherwise I'm not buying it. I want to, but if they didn't improve some key issues, why should I?
Jones and Wang's group don't do franchise mode. So why assume the groups work the same way and also assume nothing's been done with franchise. It is like you guys want to convince yourself to complain about something. Don't you get tired of operating on ignorance?

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Old 08-20-2013, 10:16 AM   #29
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

This should be required reading for everyone that complains the games aren't perfect. I work in web development and our programmers ought to just have cots by their desks sometimes they work so much. Life ain't what it seems...
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Old 08-20-2013, 10:18 AM   #30
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Originally Posted by Goffs
hmmm maybe keep it in house....they did this with the next gen version but I'm thinking long term...it's actually not a bad idea if you think about it. They can just expand the team a bit.

Let's say the other team can work on something for 2 years? Mike and the gang are pretty passionate and they can check up and help whenever they can....
VC doesn't carry enough staff for some reason or another. Must be hard to get in. Once you're in, people seem to stay there. But that would be a good idea.

Do agree.

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Old 08-20-2013, 10:18 AM   #31
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by RyanFitzmagic
But wouldn't hearing 2K say this be better than hearing nothing?
For you and me personally? Yes. But maybe as a company, they've decided to go in a direction that won't leave them openly admitting their shortcomings for every part of their product. We would like the honesty of, "Sorry, we just dropped the ball on that one, Kyle Singler's face is pretty jacked up" but I feel as though a company would not support such admissions, as honest and forthright as they may be, on a regular basis. I think they'd likely prefer uncertainty and rumors of lackluster aspects, as opposed to flat out telling their potential consumers about every single pock.
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Old 08-20-2013, 10:21 AM   #32
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Boilerbuzz
Jones and Wang's group don't do franchise mode. So why assume the groups work the same way and also assume nothing's been done with franchise. It is like you guys want to convince yourself to complain about something. Don't you get tired of operating on ignorance?

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Wait, wait...you mean there are more than one person other than Wang and Jones working on the game?!

Jeez it must get annoying for those guys.....Mike is pretty much the gameplay guru and I remember when he posted here and a Crewbie came in complaining about the lack of crew in game....now we are going to hear it from ASSociation guys....smh....

How about we wait about association news before saying they did nothing and if it remains the same THEN complain ffs....
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