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Originally Posted by Trackball |
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Look, I like the classic teams as much as the next guy, but...if there's even ONE missing player, you know people here are going to raise a fuss.
Of course I know why players go missing in the first place: 2K and VC couldn't agree to a deal to use their names and likenesses (to the point of rendering them unmentionable in commentary, like what happened with Chris Webber).
So, my question is, why doesn't 2K just use classic individual players, instead of entire teams?
That's what Madden does--you can play as any of the available legends, AS ROOKIES, with their attributes lowered to the points they were at upon entry to the league. In fact, 2K did this in 2K11 with MJ: CAL, and I loved it.
Yeah, it will suck to lose the rest of the players on those teams...but you have to look at this from a practical perspective.
2K has to negotiate with each individual player to use them. Remember the fuss that was raised when the Dream Team was announced for 2K13, but it didn't have Scottie Pippen? That's because they couldn't agree to terms.
Of course, the fans then deluged Pippen with emails telling him to sign on, and he wound up doing so, but do you really think this will work with every single player? It didn't work for Eric Snow of the 2001 Sixers--and we OSers wound up complaining about him being missing.
If we want classic teams, it's all players or no players. But does anyone here really want to play as Mel Counts? Seriously?
So I propose that 2K only negotiate with the stars that we all want. That way, they might actually SAVE money in the long run, by not bothering with second/third-stringers no one wants to use anyway. That would allow them to go after guys like Kareem and Webber again, as well as have some extra money to use on others like Reggie.
And most importantly, have them as rookies. I want to know if a rookie Wilt Chamberlain could still rock the house like he did in 1959.
I'm sure it's too late to do it this year, but I can wait another year.
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With complete and absolute respect, I wholeheartedly do not support your proposal.
I feel limiting classics to individual stars very nearly defeats the entire purpose for many, if not most, retro zealots. Individual legends have been available in NBA 2K for years, largely as a part of All-Decade Teams. At one point, these legends were locked to their All-Decade rosters. At other times, they were free to be moved about. Even as a self-proclaimed big time retro guy, that manner of classics was nearly useless. It'd be akin to removing the 2014 Thunder from NBA 2K14 and saying, "Guess what guys! We still have Kevin Durant! And you can place him anywhere!"
The only true use gained from the inclusion of individual legends pre-full classic teams came when I mustered up enough time and patience to create my own versions of classic teams to paint around a given star (I'd create Sean Elliott, Avery Johnson and company by hand to place around David Robinson after I'd assign him to the current Spurs and release all the current players).
Of course, you mentioned including these legends as rookies. I understand that is different than the former method of individual inclusion. There's a small sense of novelty there but again, for me (and likely most others), that novelty would wear off mighty quick. I understand the neat fantasy factor of placing a rookie Hakeem Olajuwon next to Dwight Howard in Houston. But again, that's just fantasy. There's absolutely, positively no sense of realism and immersion, two things many gamers love to see in NBA simulation titles.
In terms of negotiating with players, I'm still not clear on the entire process, but I do believe there's a retired players association with which 2K may be able to negotiate en masse for the rights to use the likenesses of many players at once. I may be off on the specifics, but I'm not sure the negotiating process is as individualized and complicated for a Greg Foster as it is for a Scottie Pippen.
I also disagree with your statement, "If we want classic teams, it's all players or no players." That couldn't be further from the truth. It was a bummer to lose Chris Webber and company for 2K13, but at least we had the ability to create them ourselves (or better yet, download someone else's better creation off of 2KShare) so we could plug those guys seamlessly back within their teams (with all their signature shots still in tact). Admittedly, Abdul-Jabbar was the toughest to pull off due to the lack of a goggles option but otherwise, adding realistic looking versions of Eric Snow and Nick Van Exel and company wasn't too rough of a go. 8-10 real players per team is a gift. It surely beats the heck out of 1 player.
To summarize, classic
teams are kind of the point. Shawn Kemp playing in Oklahoma City alongside Reggie Jackson can only make sense for so long. The teammates, the jerseys, the logos, the floors.... it's all a part of the deal. If I have to make my own Steve Scheffler along the way? So be it.
P.S. Oddly enough, Mel Counts was my go-to guy in my very first game of 2K12. To be very honest, I loved using non-stars on each classic team. What did I know about Mel Counts before 2K12? Using those teams were a ton of fun
and educational.