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NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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Old 08-19-2013, 02:21 PM   #57
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

If this new control scheme makes pumpfakes realistic then that alone is enough for me. If it requires you to stop midshot then hopefully players will have different shot fake effectiveness and animations. If they couple this with traveling calls then paint defense will be much better this year.
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Old 08-19-2013, 02:23 PM   #58
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

I'm tired of learning new control schemes every year. I wish they got deeper and more realistic without changing it into something else.

Won't know the reason why they changed it until I get hands on but it seems pointless and I'm unimpressed right now.
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Old 08-19-2013, 02:26 PM   #59
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Quote:
Originally Posted by WizardJay
All this offensive stuff has me worried for the 3rd straight year.

Offense has enough control as it is.
And each year the controls have been better than the previous, so why are you worried? Last year were the best button combos and control combos, imo.
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Old 08-19-2013, 02:36 PM   #60
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Originally Posted by ccoaxum
i agree need more control on defense...and giving a us a button to do cool passes is not exactly giving you more control..correct me if i'm wrong but didn't they gave us a button on 2k13 to do bounce passes anytime we wanted to?But even you didn't use that bounce pass button the player would still bounce pass on their own which takes away the purpose of having the bounce pass button if it is going to do it on their own..this is example of making ppl think they have control and really don't in the end....by the way are they taken the bounce pass future out this year?
Thing is the player wouldn't always do a bounce pass by themselves when appropriate. In fact they rarely did. It feels completely different to be assured a bounce pass-- sometimes forcing one inappropriately which is part of the fun-- than hope you might get one. I actually made mistakes forcing them like I do in real ball, meaning the gameplay is working as intended.

So how do we bounce pass this year? Same I assume-- LT-Pass.

But yes flashy passes need they own control. They should present their own risk and rewards, just like bounce passes. They shouldn't be restricted to when the programming randomly depends its appropriate.

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Old 08-19-2013, 02:37 PM   #61
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Can't wait for this! Absolutely love the pass stick in NBA Live 10.
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Old 08-19-2013, 02:48 PM   #62
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Quote:
Originally Posted by Sundown
Thing is the player wouldn't always do a bounce pass by themselves when appropriate. In fact they rarely did. It feels completely different to be assured a bounce pass-- sometimes forcing one inappropriately which is part of the fun-- than hope you might get one. I actually made mistakes forcing them like I do in real ball, meaning the gameplay is working as intended.

So how do we bounce pass this year? Same I assume-- LT-Pass.

But yes flashy passes need they own control. They should present their own risk and rewards, just like bounce passes. They shouldn't be restricted to when the programming randomly depends its appropriate.
Yes it is.
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Old 08-19-2013, 03:01 PM   #63
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Um... wasn't this already in 2K13 (or maybe 2K12), where you could turn on right-stick passing if you wanted to?
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Old 08-19-2013, 03:02 PM   #64
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

Quote:
Originally Posted by blues rocker
i'm starting to warm up to this scheme. it will feel more intuitive since you don't have to hold left trigger for shots anymore...i didn't think there was a way to do shots and dribbling on one stick without a modifier trigger, but apparently they found a way that works well enough to implement.

but again, there may be a bit more delay to the shots now. we'll find out soon enough.
After 2, 5 min qtr games it will be second nature fam. The **** is NOICE. Feel's natural, so that it makes the thought of needing a trigger to activate shots seem clumsy and cumbersome.

You come down and left right cross then hold for the pullup. I really really enjoyed this config. It is part of the reason I don't play 13 now because it's just to cumbersome (in my mind) to get shots off and I don't want those habbit's back when I get 14 LOL.
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