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Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Old 08-16-2013, 11:56 AM   #905
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

So others "are" feeling the passing game feels different? I thought last year was a step in the right direction....I felt the difference in NCAA also, and despite not liking some of the direction of Madden 13, I couldn't go back to 12 because I just felt like I did not have enough control of the passes anymore. So now it could be entirely possible that Madden 25 feels more like Madden 12 passing? Not good.
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Old 08-16-2013, 12:51 PM   #906
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Originally Posted by jpdavis82
Um no it doesn't play like last year. It plays like a cleaned up version of ncaa14.
Hmmm..that sounds about right.
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Old 08-16-2013, 01:05 PM   #907
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

what is the run modifer? Lt on xbox -360.. when do you use it? what does it do? thanks..
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Old 08-16-2013, 01:11 PM   #908
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I've been playing the demo since I've been off work yesterday and I do agree about the passing.

But I don't think its like that with every pass you take..

For example, I was playing the 49ers vs the Ravens, and after Kapernick got hurt and Colt McCoy was brought in, he hit a 40 yard TD to Boldin that went right over 2 defenders and went to the outside shoulder..
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Old 08-16-2013, 01:36 PM   #909
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Here's a nice video showing some pass rush is possible. The replays look awesome and I like how almost every sack has a different celebration to it.

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Old 08-16-2013, 01:38 PM   #910
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

I can't say for sure if the passing game is "different" than Madden 13, because I play a lot more NCAA. But it definitely feels like NCAA 14 all over the place, and in both games, precision passing really does not allow you to purposefully overthrow a receiver on a streak route.

Seriously, think about an actual NFL game and the way the deep ball works. Yes, if the ball is underthrown, there's a very good chance of a pick or swat. But you also see quite a bit of the ball landing 10 yards beyond the receiver and bouncing on the turf. The QB purposefully overthrows his receiver in man-to-man so that only his guy will have a chance to catch it. It's exceedingly rare to see that in NCAA/Madden, and I wonder if it isn't purposeful.

I do remember in NCAA 13, there were a few streak plays that were just "money" plays. I would go to them if I was losing and had the ball on my own 20 with 15 seconds left to go. It felt cheap. If you have too much ability to throw safe long balls, it will absolutely break the game, since you'll run nothing else.
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Old 08-16-2013, 01:45 PM   #911
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by jpdavis82
Here's a nice video showing some pass rush is possible. The replays look awesome and I like how almost every sack has a different celebration to it.

Josh, it is always possible to rush the passer when USERING a DE. We knew that already. It's when you DON'T user them. If you are playing competent players in league play and you user the defensive line with a team that doesn't have an elite secondary you are going to get torched. My DEs should rush the passer with their abilities whether I control them or not.

Also, Is Clemons a finesse pass rusher? Just curious...
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Old 08-16-2013, 01:47 PM   #912
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by Only1LT
I've noticed the same thing.

In the skills drill, when you're supposed to throw a pass low, no matter how long I held the stick down, the ball would never be lower than chest high, and sometimes the receiver caught the ball over his head, yet it still gave me a check as if the pass was low.

In games, it was harder to lead receivers as well. Seemed very limited.

Most likely, this is their "fix" for being able to change routes so drastically last year. Instead of having the same amount of control over the pass, but making the receivers not be able to adjust to changes that are too drastic through modifications of reaction time, awareness, and locomotion, they just greatly toned down how much you can control the ball's vector, because this is Madden, and passing is so tethered that ball control and receiver control are practically one and the same.

Long story short, to say that Tiburon is clueless about how to implement a passing game, would be a grievous understatement. They have been quite inept on this front since Madden 99, when they pretty much nailed the passing game, only to turnaround and botch it on the PS2 and henceforth (with the exceptions of 2003 and 07).

Not coincidentally, 99 was the last game made before their truly talented designers left to form their own studio and create another Football game, that you may have heard of.
Could you elaborate on what was different about passing in 99 and 04/07? I played Gameday on ps1 so I don't have any recollection of that game and I don't remember 04 & 07 well enough to recall the passing....
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