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Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Old 08-15-2013, 07:33 PM   #873
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by roadman
I've seen it, but not on every score. Seems to be more random.

Seen Rodgers do his belt celebration after throwing a TD, which only happens when he runs for a TD IRL.
That reminds me, when are we going to see the naked QB bootleg in the game? Is there any play that will work for that? Maybe the option? Anyone try that?
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Old 08-15-2013, 08:44 PM   #874
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by Big FN Deal
This isn't the proper thread for this so i will keep it brief, I was in the NBA2k forum yesterday and read something that said they were adding like 3000 animations to NBA2k14. NFL football is the sport I love most and all I could think about is "why can't/won't Tiburon do something like that?".
I got a similar feeling, but more about the AI learning and adjusting. I've been dying for that to find it's way in Madden for five years now.

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Originally Posted by Only1LT
There were some good, timely, and authentic celebrations after scores or big plays. Kudos for that. Unfortunately, they still come in the form of cutscenes. They just can't let them go I guess. What they don't realize is that although the cutscenes may frame what they want to be emphasized for added dramatic effect (I guess) makes more problems than solutions. Without that organic feeling of watching the play and its aftermath truly unfold, you rob the viewer (player) of its emotional impact. You can't just go from a big hit, to black, then quickly to some celebration that is from a totally weird angle, all in the blink, then to another, then back, and not have it disorient.
All of this. The presentation is just demoralizing at this point, with M12 being the lone bright spot this entire generation. Most people don't care to go into that level of detail as you did, but props for taking time out to do that.

I'm just at a loss of words with the presentation this entire generation.

Honestly, I operate under the assumption that gameplay will get better & better over the years. I believe that.

But I wonder if there will ever be a full commitment to broadcast presentation. This half-hearted and stiched together version of a broadcast has been frustrating and exhausting. We barely have presentation options for pete's sake. Is Madden the only sports game where you can't toggle the amount of instant replays?

I really don't mean to sound like the evil GC. I've been waiting a long time for the presentation to rival what I enjoyed years ago in that other game, and save for M12, it never comes close .
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Old 08-15-2013, 09:01 PM   #875
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by Big FN Deal
This isn't the proper thread for this so i will keep it brief, I was in the NBA2k forum yesterday and read something that said they were adding like 3000 animations to NBA2k14. NFL football is the sport I love most and all I could think about is "why can't/won't Tiburon do something like that?". With all the talk of IE 2.0, foot planting, etc, how Madden plays still comes down to animations and a lack thereof. In going on 9 years I wonder how many animations in total exist in Madden 25 and it likely reflects my belief that Tiburon couldn't care less about making the game we want.
Funny thing is while playing the demo (360) I was thinking this was the first time I got the impression the animations had a 2K feel. In terms of variation and appropriate per situation. I'm sure its still nowhere near the same amount as 2K but it does feel like its starting to head that way.
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Old 08-15-2013, 09:12 PM   #876
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by RGiles36
I got a similar feeling, but more about the AI learning and adjusting. I've been dying for that to find it's way in Madden for five years now.



All of this. The presentation is just demoralizing at this point, with M12 being the lone bright spot this entire generation. Most people don't care to go into that level of detail as you did, but props for taking time out to do that.

I'm just at a loss of words with the presentation this entire generation.

Honestly, I operate under the assumption that gameplay will get better & better over the years. I believe that.

But I wonder if there will ever be a full commitment to broadcast presentation. This half-hearted and stiched together version of a broadcast has been frustrating and exhausting. We barely have presentation options for pete's sake. Is Madden the only sports game where you can't toggle the amount of instant replays?

I really don't mean to sound like the evil GC. I've been waiting a long time for the presentation to rival what I enjoyed years ago in that other game, and save for M12, it never comes close .

Ok in regards to Madden 12 which is a game I really enjoy, other than the great camera angles between plays and great replays nothing about its other presentation is even average. The play by play was an abortion. The team entrances became stale after year one. Madden has never had top notch presentation.....including 12.
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Old 08-15-2013, 09:33 PM   #877
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by Armor & Sword
Ok in regards to Madden 12 which is a game I really enjoy, other than the great camera angles between plays and great replays nothing about its other presentation is even average. The play by play was an abortion. The team entrances became stale after year one. Madden has never had top notch presentation.....including 12.
A conversation for another thread certainly, but we can't just say besides the great camera angles... -- the camera angles are a BIG deal . Some on this forum argued that those are the best cameras in a football game to date.

To make this relevant to the demo/impressions, it sticks out like a sore thumb to me that those angles have gone missing in M25. Football, at its core, can be a boring and methodical game. 3 yard runs and checkdowns aren't exciting, but the presentation keeps you engaged.

It's not so much that the presentation was top notch in M12 b/c it wasn't; but it marked the first time they put some real effort into presentation and for the first walk around the block, it was encouraging. With better commentary which was soon to come and some dynamic stat banners, they were on to something. They've undone a lot of that forward progress.
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Old 08-15-2013, 10:13 PM   #878
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

The more I play the demo the more i like the feel of the game.

One thing that consistently kills my vibe though is the uninterruptible animations. Certain stiff arm animation and when a ball carrier is stumbling to the ground to be exact. Those are 2 situations where a defenders eyes light up and they get to go for that big hit that changes the tide of the game. However still in madden it just leads to unsatisfying invisible force field. We NEED real time physics bc these animations are not cutting it on the defensive side of the ball.
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Old 08-15-2013, 10:59 PM   #879
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

As the Seahawks I lined up and the entire Packer Defense was invisible, all 11 guys. Ive seen 2 before but never 11.

This persisted for 2 plays and I took a delay of game and the team was back. Maybe that will work for others. Maybe it was coincidence
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Old 08-15-2013, 11:13 PM   #880
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by ABR173rd
This reminds me of either M13 or M12 where EA advertised that they added over 100 new catching animations......Still waiting for a patch on that feature or maybe we'll see it on Next Gen with everything else we've been waiting for.
Well it's hard to show off all the catching animations when the ball is tethered to the receivers and no live ball physics. When Qb's can only throw the ball in a few spots triggering the same old catch animations.

Next-gen their needs to be way more points (a wider area) for the Qb to hit the receiver. This would be a good way to differentiate accuracy. Qb's like Manning and Brady would throw a lot of balls on target hitting receivers perfectly like they do now, while Qb's like Ponder and Newton would throw a lot of balls low, high, and behind the receiver triggering many more catch animations or catch attempts.

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