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Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Old 08-13-2013, 06:43 PM   #393
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Old 08-13-2013, 06:47 PM   #394
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

i must admit im impressed. as someone who has NOT been impressed with the infinity engine in any release thus far(didn't even like it in NCAA14). its well done in M25. no ragdolls, realistic after play stumbles and interactions. I even saw some limbs ge tangled after a play but it was realistic. smooth gameplay and varied animations. this has me even looking forward to next gen Madden. I think I will be doing some slider tweaks and I hope the zoom cam is back to the M12 position. but I must say EA seems to be doing a good job.
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Old 08-13-2013, 06:48 PM   #395
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by orion523
Just played another game Seahawks(Me) vs Packers, All-Pro default sliders won the game 15-12 on a 13 yard TD catch by Marshawn Lynch who exploded between two defenders at the two and into the endzone. Just a great football play, made me smile LOL.
You only scored 15 points on All-Pro? I dropped 42 points of on All-Pro my very first game and 49 in my second game, had to bump it up to All Madden. How did you manage to score so little points?
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Old 08-13-2013, 06:50 PM   #396
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Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

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Originally Posted by The Next Big Thing
Playing on the PS3 Madden demo

and um I'm in the 4th quarter and half of the Packers offensive players are invisible..

I see their shadow but their model is gone.

Same thing has happened to me in both the games I have played, In Baltimore and Green Bay
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Old 08-13-2013, 06:55 PM   #397
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Originally Posted by youALREADYknow
Sliders could actually make this an acceptable offline experience this year.

Also worth noting that they fixed LT/RT pass block engages which corrects the sack/pressure issue off the edge that plagued the last few Maddens. Hopefully the retail copy ships with this same pass blocking.

The biggest difference in this game to me is the lack of instant acceleration and need to use different speeds while moving. It's a bit too choppy at times, but also helps to get rid of the RT abuse where high speed players can just zip around like Sonic the Hedgehog at will.
This might be a purchase for me this year because of this. It just didn't feel right for me not be worried an elite pass rushing RE like Julius Peppers or Jared Allen and more worried about whoever the LE end, even if they were much lesser rated players.
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Old 08-13-2013, 06:58 PM   #398
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Oh how I love the hit stick again!
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Old 08-13-2013, 06:58 PM   #399
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

Animations are pretty bad in this game, maybe because im playing on All-Madden and the cpu is over powering me, but I hate it when I am running full speed squared up to the defender right in front of me with my head down ready to truck stick him and all of the sudden the defender does a hit stick and knocks my back in the opposite direction off his feet and on his back, that shouldn't happen. The hit stick should only work when the ball carrier is not squared up to the defender. Weight, momentum, and leverage don't matter in this game animations are chosen like a game of rock-paper-scissors.

And the tackling is very herky jerky, seems like they don't wrap up or follow through the tackle when IE kicks in on defense and far too many times the backs fall down to their knees like they've been hit by knock out punch during an IE tackle. I really didn't mind all the after play goofyness pre-patch IE 1, at least we have way better/more gang tackling during play, maybe this will be tuned in the release version.

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Old 08-13-2013, 07:01 PM   #400
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

I really despise the camera angle. It's so disorienting to be so far away from the action. Definitely not the angle I will use in the retail copy.
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