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25 Days of Madden: The Vision Cone

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Old 08-08-2013, 02:46 PM   #105
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Re: 25 Days of Madden: The Vision Cone

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Originally Posted by KBLover
How does the vision cone represent any of that?

The cone doesn't break down coverages. The cone doesn't make any reads. It just let's one QB see more of the physical field than the other.

The vision cone doesn't emulate ability to make reads at all. How does putting the cone on the receiver make the read? It just meant the QB is "looking at" the receiver so his accuracy is higher. The user is making the read and deciding where to put the cone. The cone isn't reading or allowing the QB to read anything.

How does it emulate the quickness the QB can adjust? It just adjusted as fast as the user could shift the cone, not based on the QB's abilities. The user is still making the presnap adjustments so the cone is just having the QB look somewhere (seeing the physical field), and the QB's abilities didn't alter that success.

Jamarcus Russell and Tom Brady can make the same reads with the vision cone. Russell might just need a faster user - but, assuming the skill is there, he's able to do the same thing as Brady, negating any difference and any realistic separation between the two.
All of this.

The user is the awareness. The user makes all the reads. Why even put a monkey wrench in that process?
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Old 08-09-2013, 11:53 AM   #106
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Quote:
Originally Posted by Gorilla Glass
All of this.

The user is the awareness. The user makes all the reads. Why even put a monkey wrench in that process?
I think your use of monkey wrench is a great way of pointing out the real flaw.

The cone can be a sim tool but it is also a lazy way of emulating the differences between QBs beyond their arm strength, speed, etc. etc.

Putting a monkey wrench in the users process is unnecessary when a subtle change in the fundamental mechanics of passing could really differentiate good QBs from bad ones and great QBs from good ones. Which I'm guessing is what everyone wants right?
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Old 08-09-2013, 12:32 PM   #107
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Re: 25 Days of Madden: The Vision Cone

Vision Cone will always remind me of playing Madden on my PC when I was a kid
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Old 08-09-2013, 03:54 PM   #108
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They need to get rid of awareness. That's the problem
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Old 08-09-2013, 04:20 PM   #109
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Re: 25 Days of Madden: The Vision Cone

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Originally Posted by NDAlum
They need to get rid of awareness. That's the problem
And....replace it with?
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Old 08-09-2013, 08:01 PM   #110
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Re: 25 Days of Madden: The Vision Cone

The Vision Cone was an equalizer to having a "God mode" third-person camera view while controlling the most important position on the field (QB).

That was the ultimate benefit of the feature. It was never a "realistic" implementation of quarterback vision or reads. It was never a very user-friendly feature in the way that EA designed it.

The bottom line to me is that the passing game is never going to be challenging enough without a counter to these camera angles and ultra-predictable route patterns. There's too much information available at a glance for a user with a controller that a real QB would not have without progressing through receivers using their physical abilities (completing 3/5/7 step drop, planting, head tracking/swivel, shifting stance, sensing pressure, etc.).
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Old 08-10-2013, 01:16 AM   #111
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Re: 25 Days of Madden: The Vision Cone

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Originally Posted by slick589
Single most polarizing feature in madden history.

Loved it. Great way to look off or hold the safety especially when playing against users with great stick skills that user a safety.

Me and my 4 friends played madden for years but the vison cone years we by far the best. All of us always usered a safety and could usually take away half the field with stick skills and anticipation. The vison come made this a lot harder but in a good and more realistic way.

It's says a lot about madden that one of the most realistic features was removed because a bunch of users disliked it. You can shut the indicator off and still have to cycle through receivers which is more realistic.

Why can't they just make it an option? Want to use it in play now? Want to use it in for couch co-op? Want to use it for online/offline cfm? A lobby for each in online head to head.

Options are a simple way to satisfy a higher percent of users but I don't think EA understands this.
Best post I've seen in a long time. Most users who hate the vision cone probably sucked at the game when using it and/or never put the effort in to practice it. I still play Madden on the PC because of this fantastic feature.
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Old 08-10-2013, 01:21 AM   #112
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Re: 25 Days of Madden: The Vision Cone

This feature would single-handedly force me to buy Madden 25. I loved the vision cone like a child.
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