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25 Days of Madden: The Vision Cone

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Old 08-05-2013, 09:02 PM   #25
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Re: 25 Days of Madden: The Vision Cone

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Originally Posted by TalenT
Yep. I was gonna mention that too. It was awesome to me. It really made a difference you felt the disparity between good & bad QBs. I'm a Dolphin fan and it was brutal because I believe AJ Feeley was under center for us that year LOL
It forced you to make pre-snap reads like a real quarterback, and then from there go through progressions, again like a real quarterback. You could look off defenders with it as well. I was a fan, and I don't think enough people realized you could hold down R2 and snap to a receiver. I for one found it as a way of slowing down scrambling quarterbacks like Vick. Players couldn't necessarily run backwards and bomb a pass perfectly 50 yards downfield without setting up the cone. I miss it honestly, especially being from Virginia around that time, everyone was playing with Vick even before Madden 04
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Old 08-05-2013, 09:09 PM   #26
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Terrible idea. Horrific.
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Old 08-05-2013, 09:45 PM   #27
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Originally Posted by misterkrabz
So you'd rather play against Brady and Manning online where there is zero margin of error in the passing game (w/ robo QB passes that are 100% accurate all the time) as opposed to playing where there at least exist the chance of an errand pass (with the vision cone)? No "no cone" guys make no sense.

Either way EA needs to implement a passing system that relies on the end user stick skill to complete a pass (of course made easier for QB's with good attributes).
Did you not read and understand my post?
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Old 08-05-2013, 10:16 PM   #28
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Re: 25 Days of Madden: The Vision Cone

Took a while to get used to, but I thought it was realistic and I liked it after a couple of weeks.

I thought you could also turn it off, although i could be wrong about that. Its been awhile since I played it.
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Old 08-05-2013, 10:21 PM   #29
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Re: 25 Days of Madden: The Vision Cone

I loved it I think alot of people that didn't like it then would love it now. It would help so much with the abused slants,overpowered lead passing. I think the vision cone was WAY ahead of it's time IMHO.
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Old 08-05-2013, 10:28 PM   #30
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Originally Posted by Gorilla Glass
Did you not read and understand my post?
Yes. I did.
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Old 08-05-2013, 10:34 PM   #31
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Re: 25 Days of Madden: The Vision Cone

Some people love it, some people hate it, make it an option that can be turned on and off, it's that simple.
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Old 08-05-2013, 10:43 PM   #32
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Re: 25 Days of Madden: The Vision Cone

Single most polarizing feature in madden history.

Loved it. Great way to look off or hold the safety especially when playing against users with great stick skills that user a safety.

Me and my 4 friends played madden for years but the vison cone years we by far the best. All of us always usered a safety and could usually take away half the field with stick skills and anticipation. The vison come made this a lot harder but in a good and more realistic way.

It's says a lot about madden that one of the most realistic features was removed because a bunch of users disliked it. You can shut the indicator off and still have to cycle through receivers which is more realistic.

Why can't they just make it an option? Want to use it in play now? Want to use it in for couch co-op? Want to use it for online/offline cfm? A lobby for each in online head to head.

Options are a simple way to satisfy a higher percent of users but I don't think EA understands this.
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