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Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

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Old 08-01-2013, 04:35 PM   #33
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

  • Tone down the speed of CPU closeouts as well as their reaction times. All CPU defenders have nigh instant reaction times and never miss a beat. They all play defense the same way as well (no varied schemes/philosophies/matchups). Basically just showcase the differences between bad defensive teams/players and good ones.
  • Improve coaching AI as it relates to rotations. The AI has no idea about the value of a good bench or sixth man. Very few coaches use 11 man rotations either. They also sub players in and out too frequently i.e. You will get benched with about 2:00 left in a quarter and come back in at the 1:40 mark.
  • Drastically reduce the accuracy of fading/eurostep 3 pointers. It's very arcady.
  • Bring back actual money for contracts like we had in 2K12. Use VC specifically for MyTeam. It just doesn't feel right signing a 2 year, 500 VC / SP contract. I don't know if I'm getting lowballed or not.
  • Tweak some signature skills. I'm pretty sure I'm in the minority with this but I don't think any signature skills should boost attributes. Also, they should be seen more sparingly. Not every player should have signature skills. And some should only be reserved for the 15 or so best players in the league.
  • The CPU should have varied playcalling. The AI on both teams will only run the same handful of plays. It gets very monotonous. The game should use a process of elimination based off of success rate with plays. If a play results in a basket, foul or good shot, then they will have a high chance of running it again. If it doesn't get anything good, then they will have a lower chance of running it.
  • Has CPU late game offense been tweaked? The CPU is horrible at executing down the stretch. They never run plays to get a 3 if they need one, and they always just isolate the guy with the highest rating on their team on one side of the floor, even if he is a big man.

Last edited by kmiree16; 08-01-2013 at 04:37 PM.
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Old 08-01-2013, 04:36 PM   #34
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

let us have an ACTUAL CAREER!!! let us purchase a house and car etc, give us a real salary not VC.
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Old 08-01-2013, 04:37 PM   #35
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I'm talking about guys like shakedown and the simstandard
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Old 08-01-2013, 04:43 PM   #36
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

Quote:
Originally Posted by kmiree16
  • Has CPU late game offense been tweaked? The CPU is horrible at executing down the stretch. They never run plays to get a 3 if they need one, and they always just isolate the guy with the highest rating on their team on one side of the floor, even if he is a big man.
This. I mean you can run coach mode for CPU teams. You'll have the annoying "coach mode active" screen running, but you completely eliminate the AI quick play scripts that auto trigger during mismatches.
The downside is that the AI will use the generic late game playbook 2k decided to hide from us instead of allowing us to actually decide what the CPU does.

What about using 2 distinct touches profiles for each team? One for normal gameplay and a different set being used in crunchtime? This makes much more sense in order to simulate "clutch" than the stupid "closer" sig skill gimmick by the way. Just allow us to finetune play distribution in late game situations and edit late game plays. Don't know what's so hard about this...
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Old 08-01-2013, 04:44 PM   #37
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

All aboard the cheese train
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Old 08-01-2013, 04:44 PM   #38
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

Hopefully they get a chance to ask about OR test out the some or all of the following things.

MAJOR Request: A COMPLETE listing of what EACH Attribute and Tendency effect in the game.



1. Address Association Mode

A. Better CPU Logic in Player Signing, Drafting Players and Rotations.

B. Implement the CBA rules(if legally possible)

C. Make it Possible to Promote Assistant Coaches(Hate Generic Coaches). Give us the Opportunity to Sign Assistant Coaches from other teams. Also make it Possible to Edit Coach Ratings in Game.

D. Bring Back FULL DLeague with REAL Players, or Make it Possible to Edit DLeague.


E. Let Rotations carry over to Association and Season Mode.

Create Options

1. CAPs and CATs need to be able to be DLd off 2k Share with NO Glitching issues

2. Create a Coach Mode

3. MORE CAT Team Slots

Roster

1.
Up to Date Rosters and Contracts when Game releases and in Roster Updates

2. Add Complete Classic teams

A. Get rid of Celebrity teams, save $$$, very few use them

B. Get rid of Duplicate Classic teams(too many Bulls teams)

3. Make Euroleague teams Playable in ALL Modes and make them Editable.


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Old 08-01-2013, 04:44 PM   #39
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

The main issues with this game is the same I have with most other sports games. The CPU is omniscient. So the best thing they can do is add some kind of lag between the computer knowing something has happened and them acting on it. I mean, I'm throwing a quick pass in the lane to a player cutting to the basket. IRL, the defender is still recovering, he isn't going to automatically stick his hand out before the bounce pass actually BOUNCES OFF THE FLOOR.

But because the moment you press a button, the game knows about it (because, well, that's how the game can play the right animation for the milisecond), so the D's reaction is instantaneous. Drives me up the wall. The reason so many 3s get contested is because the computer knows you're kicking it out because it knows who the pass target is, where the target is in relation to each other, so you look at a situation where the ball and the double team defender arrive at almost the same time. Should have a tiny window to get the shot off. But nope.


Also, My Player has to be useable as something other than a PG or a wing player. Tell them about how impossible it is to move around in the paint as a center or PF. The CPU's bumping is almost impossible to counter aside from just running out of bounds to go around the defender. And that tkaes time. Especially when the ball is swung around to hte otherside and now you're out of the play. The mode is only really fun if you're a PG, because you can call plays and you handle the ball the most.
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Old 08-01-2013, 04:49 PM   #40
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Re: Which Fixes and Tweaks Are Needed For NBA 2K14? Post Them Now For 2K Team-Up

Fix the pass and catch logic/animations

Address rebounding and boxing out (boxing out needs to be more effective)

Fix the broken play bug (plays break when you set a screen in my player or when a player switches defenses)

Get rid of the hitch when going from running to sprinting (turbo). My user controlled player shouldn't have a hitch when going from running to sprinting (I'm talking about without the ball). You really notice this nonsense in My Player mode. That's not realistic at all!!!!!

Address overall player movement (Off ball especially). Footplanting, turning, etc. is way too stiff and robotic.

Cpu AI on offense: Players should know when to cut to the basket if open, or stay at the 3pt line. ie. Kendrick Perkins shouldn't fade near the 3 point line and stay there if his man is doubling me and the paint in wide open. Or Kevin martin shouldn't cut to the basket into the defense as soon as I pass him the ball when he's open at the 3 point line. Fix player tendencies and logic please!!!!

Get rid of the 1-3-1 zone!!!!!

Last edited by magicman32; 08-01-2013 at 04:58 PM.
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