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NCAA Football 14: Breaking Down the Recruiting Skill Tree

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Old 07-09-2013, 01:30 PM   #9
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Has anyone found a website for Online Dynasty? I can't find one.
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Old 07-09-2013, 01:40 PM   #10
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Re: NCAA Football 14: Breaking Down the Recruiting Skill Tree

you guys choosing slowest, a fine idea i might add, how many dynasty games are you playing per week?

i'm just curious, my schedule is generally about 1, 8 min. quarter a night. may or may not play on the weekend due to recruiting which i like to do from my pc when we are slow at work.

anyhow, figure 5 games a week max. i'd love to choose slowest, but i may never get there at my game playing rate. i guess the new recruiting system may alter what i've become accustomed to, but just trying to feel it out.
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Old 07-09-2013, 04:06 PM   #11
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Re: NCAA Football 14: Breaking Down the Recruiting Skill Tree

You will notice that you get XP for a number of things in the game. Breaking school records, breaking NCAA records, win streaks, rival wins, etc.

Pretty much anything you do including recruiting, earns coach XP. Some as little as 10 points (kneel in the 4th quarter with less than a minute left) to winning the national championship (1,000 XP).

Out of curiosity, I set a coach at max level 54. The XP requirement to go from level 53 to 54 on normal was 17,000.

With each level, the XP requirement to advance increases. Low levels = less XP required. Highest levels = Much higher levels of XP required.

I honestly suggest simming a few dynasty seasons to see what you prefer. Then you will get an idea of the progression
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Old 07-16-2013, 11:43 AM   #12
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Question on the Skill Tree Progression. Does the commissioner choose the speed or does each coach decide his own speed?
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Old 07-16-2013, 12:22 PM   #13
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Re: NCAA Football 14: Breaking Down the Recruiting Skill Tree

Quote:
Originally Posted by BadAssHskr
you guys choosing slowest, a fine idea i might add, how many dynasty games are you playing per week?

i'm just curious, my schedule is generally about 1, 8 min. quarter a night. may or may not play on the weekend due to recruiting which i like to do from my pc when we are slow at work.

anyhow, figure 5 games a week max. i'd love to choose slowest, but i may never get there at my game playing rate. i guess the new recruiting system may alter what i've become accustomed to, but just trying to feel it out.
Here is some perspective for you.

I'm on slowest and have seen the following:
Year 1 ended at 3.75
Year 2 ended at 7ish
Year 3 ended at 9.5
Mid year 4 currently at lvl 10

I seem to be getting approximately 10K XP / season although this varies greatly on how well I play (well meaning hitting xp goals, not necessarily winning) and the recruits I sign. It seems to be going up slightly as my team gets better (was 1* GA State, now 3*).

Going from 10-11 was ~11k (from memory) so I am now into about a level a season and just into the 3rd tier of 1 tree but looking at being a LONG way off from the insta commits (I'm guessing 10-15 years).

Granted I haven't tested this, but based on others posts it is x2 for normal > slow and x4 for normal > slowest. 53-54 is 17k XP. That'd only be 1.5 seasons on normal, ~3 for slow, and ~68k or ~7 seasons for slowest. Yikes!

Needless to say, when I start up my OD in a bit it won't be on slowest. I am ok with my choice for slowest on my offline dynasty as I normally go deeeeep into it and this gives me some motivation to keep it going, but if you aren't planning on playing ~20+ seasons i'd stay away from slowest. Without knowing the increments it'd probably be 50+ seasons to max out on slowest. Although maybe if you are winning in the big leagues you'll be progressing faster (+100 sign 5*, +1000 win NCG, etc)
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Old 07-16-2013, 12:31 PM   #14
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Re: NCAA Football 14: Breaking Down the Recruiting Skill Tree

I think slowest is best for offline, you have to work to be Bowden, it makes sense.

OD wise, when you're talking 12 seasons is a lot for even active leagues, I'd say slow or maybe normal to make everyone happy, but probably slow.
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Old 07-16-2013, 12:35 PM   #15
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Re: NCAA Football 14: Breaking Down the Recruiting Skill Tree

Quote:
Originally Posted by Timeetyo
Here is some perspective for you.

I'm on slowest and have seen the following:
Year 1 ended at 3.75
Year 2 ended at 7ish
Year 3 ended at 9.5
Mid year 4 currently at lvl 10

I seem to be getting approximately 10K XP / season although this varies greatly on how well I play (well meaning hitting xp goals, not necessarily winning) and the recruits I sign. It seems to be going up slightly as my team gets better (was 1* GA State, now 3*).

Going from 10-11 was ~11k (from memory) so I am now into about a level a season and just into the 3rd tier of 1 tree but looking at being a LONG way off from the insta commits (I'm guessing 10-15 years).

Granted I haven't tested this, but based on others posts it is x2 for normal > slow and x4 for normal > slowest. 53-54 is 17k XP. That'd only be 1.5 seasons on normal, ~3 for slow, and ~68k or ~7 seasons for slowest. Yikes!

Needless to say, when I start up my OD in a bit it won't be on slowest. I am ok with my choice for slowest on my offline dynasty as I normally go deeeeep into it and this gives me some motivation to keep it going, but if you aren't planning on playing ~20+ seasons i'd stay away from slowest. Without knowing the increments it'd probably be 50+ seasons to max out on slowest. Although maybe if you are winning in the big leagues you'll be progressing faster (+100 sign 5*, +1000 win NCG, etc)
I forgot to add - if you are playing as a coordinator expect this to be way slower. I am lvl 10 and the OC who started with me (and my offense does VERY well) just hit lvl 4.
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Old 07-25-2013, 09:51 AM   #16
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Good guide, but the stat you stated on speed of progression isn't right. I dont think you considered later levels taking longer to level up. 15-20 levels a season on Normal? No. We are in week 5 of our current dynasty and no one is above level 4. Its only going to slow down. I figure everyone will be roughly level 8 by seasons end
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