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NCAA Football 14 Impressions Thread

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Old 07-08-2013, 11:21 AM   #481
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Quote:
Originally Posted by seanhazz1
I see a lot of people complaining about the lack of D in 14 and I'm not really seeing it, especially after practicing D and playing online.

I'm here to defend the D.

I see it (perceived lack of D) more of a game-speed/momentum engine unfamiliarity from us. The ability to drive a lineman back into the quarterback or to perform lineman moves to get to or disrupt the QB, that actually work is great....even bumping that go-to tight end at the line results in a timing disruption now. You don't win them all but you do make more of a non-cheesy difference on D at the line than years past, and all without actually having to hit the QB (though its still great to do). The right stick+turbo in the right situation is great weapon at the line. Now, you also have to make the correct line blocking assignments or get hammered by better teams/game play.

Playing against Alabama's D-line is distinctly different than playing against Florida Atlantic's D-line.

The new D-line play and infinity engine, makes that pocket so much more dynamic and unpredictable now and a shrinking pocket DOES affect the QB and the offense (rushed releases, deflected passes, "tuck rule" types of hits, scrambles, etc.). The right stick moves feel natural and with certain players is almost OP IMO if anything. As a D-lineman, I've busted through the line on Heisman (using Syracuse) and almost taken the hand-off myself from the QB against the read option, pushed the QB into the ground with his own lineman, swim moves, spin moves, bull rushes, swatting passes, containing read-option running lanes, covering tight ends, covering RBs, forcing the pocket in a direction opposite of the designed play, blowing up lead blockers,

Press covering and bumping receivers has never been more satisfying. In some instances, they don't get off the line at all before the play ends because of battling with a good/superior CB and good defensive scheming. If anything CB user pick is OP, but i think its just me being used to doing it.

I think people expected to be handed the usual easy AI wins out of the box by using the same gimmicks on D that they used in the past, and they simply don't work as reliably as in years past. All of the complaints seem to be slider-fixable unless someone tells us the sliders aren't working.

I don't think you can just sit in the secondary now as a super MLB, or jump snapping(I know not in this year) DL all the time, expect the AI to pick up their slack and be successful, you have to mix it up and play the situation yourself correctly or get beat.

The read-option/triple threat is definitely not OP when running the right D against it.

Playing against a top QB is not at all like playing against a lower tier QB in accuracy, decision making, accuracy speed, etc. Blocking was improved last year, but wasn't done very good compared to this year. This year with improved blocking its perceived as OP. Its not, its the flavor of the week.

Deep/jump fades are much harder because the D can battle for the ball, by bumping, posting-up, pushing out of bounds, so having the correct player in coverage is also now more important instead of just the fast guy. You can now play the big bump coverage corner that's a true lock-down cover guy.

Overall I think the EA NCAA 14 team did a great job and the franchise is headed in a great direction on O, and on D game-play. It has a small issues here and there with recruiting and presentation, but definitely not deal breakers by any means.
This is a great counter response to those who haven't figured out the D side of the ball. I actually like the D-Line and LB play specially when I controlling them. My problem is the zone defense it's horrible! Players don't react to players entering there zone. My main problem with this game is the actual facts that's wrong with this game. In correct sim stats, Touchback TD glitch, Holding calls (Like flight said), Roster share freezing up if you have ovet 90 people on your friends list, game slowing down in second half, punts always bouncing forward, grey gace mask, cpu DB glitch, plus more.

This is not complaining this is mistakes in the game. (This whole comment wasn't for you seanhazz)

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Last edited by kc10785; 07-08-2013 at 11:24 AM.
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Old 07-08-2013, 11:21 AM   #482
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Quote:
Originally Posted by Matt10
Zone aggressive adjustment is screwing a pretty great game up. It's always just one thing with EA. I thought someone interviewed Josh H about the DB Glitch - well the formula for the DB Glitch stems from the nucleus that is the Aggressive Zone coverage adjustment.

Try for yourself:

Around the 3rd quarter, pause game - settings and select sides. Switch to CPU and then in the play select screen press L1 (adjustments) and see the defense is set to Coverage = Aggressive. Notice it is the only value that has been changed, nothing else.

I'm still testing for a fix - but this is the exact reason the DB glitch occured in NCAA 13 - and has been around in NCAA 12 (possibly 11). I'm posting this in the bug thread - doubt it will be looked at, but hopefully it will gain ground before the next damn game is out.
This ^

Hopefully EA fix this in a patch.
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Old 07-08-2013, 11:38 AM   #483
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

I liked how the challenge systems seems to be fixed. A couple calls went my way and when replayed they were called correctlty, they also fixed the camera angles on the challenge replay.
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Old 07-08-2013, 11:54 AM   #484
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Yeah, holding calls I am on board with. Those never had a problem being called when you bump it up a little. I haven't had a problem with getting holding calls this year.
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Old 07-08-2013, 11:57 AM   #485
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

I've seen the DB glitch once but that's it. I've also increased the CPU coverage slider to around 60 so maybe that's made a difference?

I play on Heisman.
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Old 07-08-2013, 11:58 AM   #486
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Quote:
Originally Posted by seanhazz1
I see a lot of people complaining about the lack of D in 14 and I'm not really seeing it, especially after practicing D and playing online.

I'm here to defend the D.

I see it (perceived lack of D) more of a game-speed/momentum engine unfamiliarity from us. The ability to drive a lineman back into the quarterback or to perform lineman moves to get to or disrupt the QB, that actually work is great....even bumping that go-to tight end at the line results in a timing disruption now. You don't win them all but you do make more of a non-cheesy difference on D at the line than years past, and all without actually having to hit the QB (though its still great to do). The right stick+turbo in the right situation is great weapon at the line. Now, you also have to make the correct line blocking assignments or get hammered by better teams/game play.

Playing against Alabama's D-line is distinctly different than playing against Florida Atlantic's D-line.

The new D-line play and infinity engine, makes that pocket so much more dynamic and unpredictable now and a shrinking pocket DOES affect the QB and the offense (rushed releases, deflected passes, "tuck rule" types of hits, scrambles, etc.). The right stick moves feel natural and with certain players is almost OP IMO if anything. As a D-lineman, I've busted through the line on Heisman (using Syracuse) and almost taken the hand-off myself from the QB against the read option, pushed the QB into the ground with his own lineman, swim moves, spin moves, bull rushes, swatting passes, containing read-option running lanes, covering tight ends, covering RBs, forcing the pocket in a direction opposite of the designed play, blowing up lead blockers,

Press covering and bumping receivers has never been more satisfying. In some instances, they don't get off the line at all before the play ends because of battling with a good/superior CB and good defensive scheming. If anything CB user pick is OP, but i think its just me being used to doing it.

I think people expected to be handed the usual easy AI wins out of the box by using the same gimmicks on D that they used in the past, and they simply don't work as reliably as in years past. All of the complaints seem to be slider-fixable unless someone tells us the sliders aren't working.

I don't think you can just sit in the secondary now as a super MLB, or jump snapping(I know not in this year) DL all the time, expect the AI to pick up their slack and be successful, you have to mix it up and play the situation yourself correctly or get beat.

The read-option/triple threat is definitely not OP when running the right D against it.

Playing against a top QB is not at all like playing against a lower tier QB in accuracy, decision making, accuracy speed, etc. Blocking was improved last year, but wasn't done very good compared to this year. This year with improved blocking its perceived as OP. Its not, its the flavor of the week.

Deep/jump fades are much harder because the D can battle for the ball, by bumping, posting-up, pushing out of bounds, so having the correct player in coverage is also now more important instead of just the fast guy. You can now play the big bump coverage corner that's a true lock-down cover guy.

Overall I think the EA NCAA 14 team did a great job and the franchise is headed in a great direction on O, and on D game-play. It has a small issues here and there with recruiting and presentation, but definitely not deal breakers by any means.
Defense is so bad that I can run dives all day out of shotgun. Also pretty sad that this years D is so bad that you need to play on a linemen to get any pressure.
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Old 07-08-2013, 12:16 PM   #487
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Quote:
Originally Posted by sooner1
Defense is so bad that I can run dives all day out of shotgun. Also pretty sad that this years D is so bad that you need to play on a linemen to get any pressure.
I'll send you my sliders once I can get to them again. Playing on Heisman with the sliders I have it's impossible to consistently run shotgun draws up the middle. The only thing I've had success running consistently is the read option but that's to be expected as it can happen in real life too unless they start running the right blitzes or specifically playing to guard it. And then you just start running the play action and hope you get something out of it.

I don't know guys... I'm finding quite a bit of fun in this game. It's definitely not perfect but for me... it's fun enough.
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Old 07-08-2013, 12:44 PM   #488
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Playing Dynasty on PS3 with Nebraska... if editing a players equipment, the team color is showing up as white instead of red. Same is the case when trying to make shoes black and team color instead of the incorrect default of white. Nebraska always wears black shoes. Also not to be a Homer but Tayor Martinez got screwed in the speed rating. An 88 speed for one of the fastest players in the country regardless of position is a slap in the face.
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