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NCAA Football 14 Impressions Thread

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Old 07-08-2013, 01:15 AM   #449
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Quote:
Originally Posted by gogators
I just can't enjoy the game if defense isn't fixed. No dline pressure and broken zone defense will keep this from getting purchased right away. If the impressions later show that it's fixed, then I'll get it. The early release was a huge letdown after all the great news. I'll be glad when next gen football gets here as this gen has taken all the fun out of video game football games.
This is also my thinking.....no fix no buy!!!
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Old 07-08-2013, 01:39 AM   #450
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Same for me I'm not buying unless the game is fixed. It's comical that the 06 version has better core gameplay
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Old 07-08-2013, 02:26 AM   #451
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

It is kind of funny that what appeared to be the best ncaa game (which wouldn't take much) is actually turning out to be the worst! instead of just pass defense being broken EA decided to pump up the option game and now rush defense is completely broken.
-So far no matter what I do to the sliders I can throw for infinity yards with no incompletions what so ever.
-99.9% of the time I run a zone read the read man goes with the rb and the qb picks up an automatic 12-15 yards.
-The cpu still attempts million yard field goals on heisman for the 89th year in a row.
-Cpu zone still set to aggressive for zone..not that it would matter since apparently zone is completely broken.

Bottom line if you are on the fence for this game you just have to decide what type of game you are looking for.
If you want to throw for a bajillion yards, never have the clock stop due to an incomplete pass, score more points then an NBA all star game, pretend Clowney sucks by never getting a sack with him, watch cpu attempt 65 yard field goals only to have the ball land at the goal line, adjust pass interfence sliders for pass settings, average 13.7 ypc with a qb that runs a two minute forty, play a mascot game, or proudly own one of the most broke *** games that I have ever seen then this my friend is the game for you.

If you are looking for a realistic sim football game then take a piece of paper, fold it into a triangle and flick it at stuff because that would be more realistic then this sorry piece of trash.
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Old 07-08-2013, 02:32 AM   #452
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Ok, I've basically overdosed on NCAA 14 this weekend. I've played 11 games into my dynasty and while there are a lot of things I love about the new version, there are several things that have begun to concern me:

Primary concerns
  • Too many teams running the no-huddle, hurry up spead offense. This results in me having to defense with my dime package roughly 80% of the time, not fun. Endless hurry-up spread has gotten very old.
  • Some sliders don't work well enough or not at all (I have my interception slider at 0 and still get 1 or 2 per game, and the user kickoff power slider doesn't work at all)
  • glitches. I won't go into detail, but there are some nasty ones.

Other notes:
  • Run game and blocking is significantly improved, like it a lot.
  • new stamina/fatigue system and meter don't have the impact I was anticipating. Fatigue feels the same, it just seems like now we have a visual representation of it.
  • assisted tackles for user not registering
  • Recruiting is good so far, but since I'm very hands-on and interested in the depth, I don't find it's any faster for me. It is more interesting though, so overall an improvement. Looking forward to see how the offseason recruiting plays out.
  • I'm disappointed to see that the ability to turn Coaching Contracts OFF has been removed
  • Coaching skills and experience system is kinda neat.
  • I like the Infinity Engine/Force Impact system

I'm reserving final judgement to see if the primary issues can or will be addressed via patch/tuner.
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Last edited by StoneCalf; 07-08-2013 at 02:42 AM.
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Old 07-08-2013, 02:34 AM   #453
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Still the best Ncaa this gen and I'm enjoying it a ton.

Its not perfect by any means, but if you just keep looking at what's wrong with something you're not gonna enjoy it anyway.
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Old 07-08-2013, 02:46 AM   #454
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

I was going to hold off and buy a used copy in October-ish, but if these reviews continue, I'm playing NCAA 11 right now with my updated rosters I did myself, and I'm fine to just keep on rolling
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Old 07-08-2013, 02:53 AM   #455
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I have played 7 full games and have not seen a fumble. I know most others are not experiencing this so I don't want to panic, but this is getting ridiculous. I always cover up when I am the ball carrier and I rarely use the hit-stick on defense, but in the past versions of the game I have always had a decent number of fumbles while playing this way. If this is an anomaly, it's a pretty damned nasty one.
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Old 07-08-2013, 03:01 AM   #456
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Quote:
Originally Posted by Quint75
I have played 7 full games and have not seen a fumble. I know most others are not experiencing this so I don't want to panic, but this is getting ridiculous. I always cover up when I am the ball carrier and I rarely use the hit-stick on defense, but in the past versions of the game I have always had a decent number of fumbles while playing this way. If this is an anomaly, it's a pretty damned nasty one.
I have only had one I can remember for sure with my RB, but I had modified his carry rating. It was mop up duty and I had my 3rd string HB in (Kenyan Drake #17), and when I had customized Bama's roster, I had lowered his CAR rating down to 68, I think it was. He hasn't fumbled any more, because I've had him riding the pine. So, it is possible.

I have had about 4 or so forced fumbles on the CPU. The most gratifying one was when I laid the hit stick on a scrambling QB with my DE and popped one out for a turnover.
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