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Old 07-07-2013, 09:30 PM   #425
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Quote:
Originally Posted by Matt10
Zone aggressive adjustment is screwing a pretty great game up. It's always just one thing with EA. I thought someone interviewed Josh H about the DB Glitch - well the formula for the DB Glitch stems from the nucleus that is the Aggressive Zone coverage adjustment.

Try for yourself:

Around the 3rd quarter, pause game - settings and select sides. Switch to CPU and then in the play select screen press L1 (adjustments) and see the defense is set to Coverage = Aggressive. Notice it is the only value that has been changed, nothing else.

I'm still testing for a fix - but this is the exact reason the DB glitch occured in NCAA 13 - and has been around in NCAA 12 (possibly 11). I'm posting this in the bug thread - doubt it will be looked at, but hopefully it will gain ground before the next damn game is out.
Holy **** are you serious???!!!! That is the DB glitch they were suppose to fix!!!! That single handledly ruined this game!

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Old 07-07-2013, 09:31 PM   #426
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Originally Posted by ClemTiger
My defenders RARELY get the proper depth that they should and don't drop out of their zone responsibility, even if there's no threat there. That's football 101 for any person who knows football.

And back to the defensive pressure thing. That is where all this useless zone and man defense stems from. If you have to constantly blitz and be left in one on one situations, most of the time you're going to get burned. There's no way an 80 rated OT should be able to block a Clowney consistently. If EA would allow front four pressure to be as effective as it was on the PS2, the game would be 10X better.
Ya that's exactly why

The Lineman ratings do matter though (for the user offense at least) on pass plays because like i said I tested it and when you put in a Wr at the Right tackle or Left tackle and you will see a good D-lineman will push him backwards easy and get off his block easy.

But on Heisman against the CPU's offense it doesn't seem to mean squat. As they seem like they could have nobody's blocking against a good D-line yet the Qb has 5+ seconds every play.

Last edited by Swamp Swagger; 07-07-2013 at 09:33 PM.
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Old 07-07-2013, 09:33 PM   #427
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Originally Posted by duffman
*Fingers crossed* Day 1 patch? Maybe? Hopefully? Otherwise I'm really enjoying the game so far, but I'm apprehensive about getting too involved if I'm going to start seeing wide open deep passes again like I did in 13.
How hard is it yo fix this? Just turn off the stupid cpu adjustments EA!

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Old 07-07-2013, 10:00 PM   #428
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

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Originally Posted by jaredlib
BenG, JeremyM, or anyone using a heisman offense AA defense hybrid, please advise

I love the idea of a split set but after one game I worry this feature is not working as intended

I had been on AA for both, so what I did was leave the sliders that relate to CPU offense (users defensive and CPU offensive) on the AA settins and then put the sliders relating to user offense (user offensive and CPU defensive) to default 50, except user QBA at 5, which is where I wanted to start on heisman

Well, I played am exhibition vs Michigan and it felt terrible. It felt like the whole thing was on default AA. I averaged 12 yards a carry and went 12/14 before turning it off.

Are you playing in exhibitions or dynasty mode? Is the way I'm setting the sliders up for a hybrid set wrong?
Hey Jared. I'm not sure exactly what to tell you, as that hasn't quite been my experience. I started out in Heisman/Heisman mode in exhibition, and then moved on to Dynasty mode with UF on a Heisman/AA hybrid.

I'm playing pretty much Heisman default in regards to HUM offense and CPU defense. For the most part, I've had nothing going offensively (312 yards against Toledo, 217 against Miami, and 281 against Tennessee), so it's worked out pretty well for me. I'd suggest you give it another try.

Also, make sure that the Heisman/AA setting are set up to correspond with how you want them. I originally mixed them up before noticing it at the last second.
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Old 07-07-2013, 10:07 PM   #429
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Quote:
Originally Posted by therizing02
Tiburon knows about the bug. For some reason over the course of the development cycle they FAILED to address it.

It blows me away that people let them get away with this garbage. I have to say that, while thankful for the pre release interviews, podcast, and videos, I have to blame a lot of the creators of those releases. When is anyone, anywhere, from any site gonna man up and ask these devs the questions that need to be answered and not let them dance around them.

Ben, the new features and IE2, and everything sound great, but what has been done to fix the problems with the GOD AWFUL zone defense???? It was a problem last year and it's STILL a problem in the early release this year! WHYYYYY?!?!?!?!?!?!

Ben: We are aware of the issue and hope to address it in the next patch.

Huh? It's been an issue for OVER A YEAR and you guys ignored it! Why should we think you're going to fix it now?!?!?
I agree with you on all these points. There are a ton of small legacy bugs too that appear year after year like a familiar and unlikable in-law at Christmas. I mean Ben is a FSU guy, and they still haven't fixed pride stickers appearing properly on the helmet until like week 11. FSU is one of the most apparent examples of this bug because the glitched and non-appearing tomahawks really detract from that iconic look when it's week 7 in your dynasty.This is a bug that appeared when they attempted to redo pride stickers in 2009, and haven't fixed it since. Add to that the RB skinny arms glitch, and non-functional body size sliders from the same year.

And yes, last year zone defenses were useless, and you could completely shut teams down with simple combinations of pure man coverage and man blitzes. Basically two man under, some sort of man coverage+blitz, cover 1 or another blitz+jam depending on how many yards to first down. It made playing defense a valueless experience absent of any of the chess match that makes it worthwhile. As well, the aggressive zone crap causing stupid, canned, reactions from the safety ensuring they get burned deep is awful on its own, but not fixed after three or four patches, and an entire new release?

I understand balancing and improving the mechanics of an engine, now acknowledged as a misstep from the start, is a challenge, but damnit I think we should all expect them to figure some of this stuff out.
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Old 07-07-2013, 10:20 PM   #430
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

For those complaining about how bad the defense is, it all has to do with how bad the programming is for the cpu in general.

The cpu hasn't been able to run the ball all generation, to make an effective run game EA makes user players get blocked for 4+ seconds. This allow for the cpu runner to run 7+ yds before anyone gets close to him.

The cpu qb is not good at making quick decisions or reading the defense hence elite pass rushing lines get stifled by below average ones leaving the qb time to make a decision. They also make elite cb's get beat badly by average wr's.

I just went into practice mode with UGA vs Ga State, I picked a 3 man rush for Ga State defense. The Ga State defenders got my qb(UGA) on average of 3-4 seconds. I then went and used South Carolina defense with a 4 man rush against Ga State offensive line and it took them on average 4 seconds to get the qb.

Soo the worst team on the game was able to pressure my qb with a 3 man rush better than the best dline on the game was able to pressure the cpu qb.

EA programming = FAIL!
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Old 07-07-2013, 10:38 PM   #431
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

I just got hit with the game play slow really choppy frame rate bug in the 1st quarter. As soon as Florida scored a TD and they showed the highlight reel of it, everybody was moving really slow and choppy to the point it was making me mess up. Had to quit that game.

You could visually see everybody on the field was moving much slower then they were before.
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Old 07-07-2013, 10:41 PM   #432
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Re: NCAA Football 14 Available For Season Ticket Subscribers, Post Your Impressions H

Quote:
Originally Posted by prototype561
For those complaining about how bad the defense is, it all has to do with how bad the programming is for the cpu in general.

The cpu hasn't been able to run the ball all generation, to make an effective run game EA makes user players get blocked for 4+ seconds. This allow for the cpu runner to run 7+ yds before anyone gets close to him.

The cpu qb is not good at making quick decisions or reading the defense hence elite pass rushing lines get stifled by below average ones leaving the qb time to make a decision. They also make elite cb's get beat badly by average wr's.

I just went into practice mode with UGA vs Ga State, I picked a 3 man rush for Ga State defense. The Ga State defenders got my qb(UGA) on average of 3-4 seconds. I then went and used South Carolina defense with a 4 man rush against Ga State offensive line and it took them on average 4 seconds to get the qb.

Soo the worst team on the game was able to pressure my qb with a 3 man rush better than the best dline on the game was able to pressure the cpu qb.

EA programming = FAIL!
Yep, that's awful. The ratings should mean something, but they don't come close. Pressure or lack there of is the main reason the gameplay sucks so much.
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